<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.holdfastgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alan</id>
	<title>Holdfast: Nations At War - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.holdfastgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alan"/>
	<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/Special:Contributions/Alan"/>
	<updated>2026-05-28T19:43:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1847</id>
		<title>Traits &amp; Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1847"/>
		<updated>2021-06-28T21:12:13Z</updated>

		<summary type="html">&lt;p&gt;Alan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Note that the values below depend on the template data to populate.  You need to update the enums in the appropriate template sections - if you go here you can see a list of all templates: https://wiki.holdfastgame.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10  See the info box of Template:TraitAbility for this page--&amp;gt;&lt;br /&gt;
Classes in Holdfast can have Traits and Abilities.  Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness.  Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers.&lt;br /&gt;
&lt;br /&gt;
==Traits== &lt;br /&gt;
&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=AbleSwimmer}}{{TraitAbility|enum=Distinguishable}}{{TraitAbility|enum=Resilient}}{{TraitAbility|enum=LightFooted}}{{TraitAbility|enum=Marksman}}{{TraitAbility|enum=Skirmisher}}{{TraitAbility|enum=EliteInfantry}}{{TraitAbility|enum=MusketSpecialisation}}{{TraitAbility|enum=BayonetSpecialisation}}{{TraitAbility|enum=PikeSpecialisation}}{{TraitAbility|enum=SwordSpecialisation}}{{TraitAbility|enum=AxeSpecialisation}}{{TraitAbility|enum=ChosenMan}}{{TraitAbility|enum=CannonSpecialisation}}{{TraitAbility|enum=RocketSpecialisation}}{{TraitAbility|enum=RankDiscipline}}{{TraitAbility|enum=BlunderbussSpecialisation}}{{TraitAbility|enum=PistolSpecialisation}}{{TraitAbility|enum=ExplosivesSpecialist}}{{TraitAbility|enum=SkilfulRider}}{{TraitAbility|enum=MountedFirearmSpecialisation}}{{TraitAbility|enum=MountedSwordSpecialisation}}{{TraitAbility|enum=Orderly}}&lt;br /&gt;
&lt;br /&gt;
==Abilities== &lt;br /&gt;
&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|enum=HighCommandNaval}}{{TraitAbility|enum=Medicine}}{{TraitAbility|enum=EngineeringSpecialist}}{{TraitAbility|enum=ArtilleryOperator}}{{TraitAbility|enum=RocketOperator}}{{TraitAbility|enum=RankAndFile}}{{TraitAbility|enum=Guardsman}}{{TraitAbility|enum=Musician}}{{TraitAbility|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|enum=ExplosivesHandling}}{{TraitAbility|enum=HorsebackRiding}}{{TraitAbility|enum=BayonetHandling}}{{TraitAbility|enum=Bandage}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Rank_%26_File&amp;diff=1846</id>
		<title>Classes: Rank &amp; File</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Rank_%26_File&amp;diff=1846"/>
		<updated>2021-06-28T21:04:13Z</updated>

		<summary type="html">&lt;p&gt;Alan: /* The Navy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rank &amp;amp; File make up the bulk of the fighting forces on each side.  On land these men stand shoulder to shoulder with to fire volleys at the enemy, while at sea they man the cannons and take boarding action.&lt;br /&gt;
&lt;br /&gt;
=The Army=&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=LineInfantry&lt;br /&gt;
|name=Line Infantry (Standard)&lt;br /&gt;
|description=The stalwart line infantryman.  Armed with a musket and bayonet, he is motivated by the orders of the [[Classes:_Command|Officers]] and the patriotic encouragement of the [[Classes:_Support#Morale_Boosters|Morale Boosters]] to perform above and beyond the capabilities of a single man.&lt;br /&gt;
|traits=MusketSpecialisation, RankDiscipline, Orderly&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_russian=Musket_Russian_1808&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=LineInfantry2&lt;br /&gt;
|name=Line Infantry (Variant)&lt;br /&gt;
|description=In addition to the standard line infantry, each faction has a variant line infantry class.  The British have the 92nd Gordon Highlanders, the French the LÃ©gion de la Vistule, and the Prussians the LÃ¼tzow Freikorps.&lt;br /&gt;
|traits=MusketSpecialisation, RankDiscipline, Orderly&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_russian=Musket_Russian_1808&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Guard&lt;br /&gt;
|name=Guards&lt;br /&gt;
|description=The guards are the Elite Infantry of the ranks.  Their primary job is to guard the [[Classes:_Command|Command]], helping them to survive where the common man may fall.  Their additional training makes them unparalleled combatants in melee.&lt;br /&gt;
|traits=EliteInfantry, Orderly&lt;br /&gt;
|abilities=RankAndFile, Guardsman, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_NewLandPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleGuardPattern&lt;br /&gt;
|weapon_french=Musket_CharlevilleGuardPattern&lt;br /&gt;
|weapon_russian=Musket_Russian_1808_Guard&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Grenadier&lt;br /&gt;
|name=Grenadiers&lt;br /&gt;
|description=The grenadiers are the largest of the soldiers, able to take far more punishment in melee than their fellow men.  As a result, they are also highly proficient in melee combat.&lt;br /&gt;
|traits=Resilient, BayonetSpecialisation, Orderly&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=15&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII,Sabre_Briquet&lt;br /&gt;
|weapon_russian=Musket_Russian_1808&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
=The Navy=&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Marine&lt;br /&gt;
|name=Marines&lt;br /&gt;
|description=The marines repel boarders and lead coastal invasions.&lt;br /&gt;
|traits=MusketSpecialisation, RankDiscipline&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_SeaServiceBrownBess&lt;br /&gt;
|weapon_prussian=&lt;br /&gt;
|weapon_french=Musket_CharlevilleMarinePatternANIX&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
=The Coast Guard=&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=CoastGuard&lt;br /&gt;
|name=Coast Guards&lt;br /&gt;
|description=These men guard fortifications, skilled in the use of all forms of projectiles, both small arms and those considerably larger!&lt;br /&gt;
|traits=MusketSpecialisation, CannonSpecialisation&lt;br /&gt;
|abilities=ArtilleryOperator, RankAndFile&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII,Sabre_Briquet&lt;br /&gt;
|h===}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Artillery&amp;diff=1845</id>
		<title>Classes: Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Artillery&amp;diff=1845"/>
		<updated>2021-06-28T21:00:40Z</updated>

		<summary type="html">&lt;p&gt;Alan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Artillery|Artillery]] man the cannons and rocket frames across the battlefield, raining destruction upon fortifications and soldiers alike.&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Cannoneer&lt;br /&gt;
|name=Cannoneers&lt;br /&gt;
|description=Cannoneers excel at manning cannons, but can turn their hands to providing rocket fire if the need arises.&lt;br /&gt;
|traits=CannonSpecialisation&lt;br /&gt;
|abilities=ArtilleryOperator, RocketOperator, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess,CannonRamRodRammingObject&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII,Sabre_1715Pattern,CannonRamRodRammingObject&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII,Sabre_Briquet,CannonRamRodRammingObject&lt;br /&gt;
|weapon_russian=Musket_Russian_1808,Sword_1796_Epee,CannonRamRodRammingObject&lt;br /&gt;
|equipment=Spyglass &lt;br /&gt;
|h==}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Rocketeer&lt;br /&gt;
|name=Rocketeers&lt;br /&gt;
|description=Rocketeers prefer to terrify their enemies into submission with the sound of their deadly payloads flying through the air.&lt;br /&gt;
|traits=RocketSpecialisation&lt;br /&gt;
|abilities=ArtilleryOperator, RocketOperator&lt;br /&gt;
|factions=British&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Pistol_NewLandPattern,Sabre_1796PatternLight&lt;br /&gt;
|weapon_prussian=&lt;br /&gt;
|weapon_french=&lt;br /&gt;
|equipment=Spyglass&lt;br /&gt;
|h==}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Support&amp;diff=1844</id>
		<title>Classes: Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Support&amp;diff=1844"/>
		<updated>2021-06-28T20:55:51Z</updated>

		<summary type="html">&lt;p&gt;Alan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Support classes are the glue that holds the battle together, providing buffs, healing, and tactical support.&lt;br /&gt;
&lt;br /&gt;
=Morale Boosters=&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=FlagBearer&lt;br /&gt;
|name=Flag Bearers&lt;br /&gt;
|description=The flag bearers carry the standard of their faction into battle, motivating the [[Classes:_Rank_&amp;amp;_File|Rank &amp;amp; File]] to pour shots into the enemy at an ever increasing pace.  Their flags provide an AoE bonus that extends to approximately compass range.  Armed with a pistol and sabre, they can defend themselves if need be, or humiliate their enemies by slicing them up with their flags.&lt;br /&gt;
|traits=&lt;br /&gt;
|abilities=StandardBearer&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=BearingFlagBritish&lt;br /&gt;
|weapon_prussian=BearingFlagPrussian&lt;br /&gt;
|weapon_french=BearingFlagFrench&lt;br /&gt;
|weapon_russian=BearingFlagRussian&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Drummer&lt;br /&gt;
|name=Drummers&lt;br /&gt;
|description=Drummers and other musician classes play [[Musician_Tunes|songs]] to keep the ranks firing in sync with each other.  They provide a stackable bonus to accuracy for all [[Classes:_Rank_&amp;amp;_File|Rank &amp;amp; File]] in range.&lt;br /&gt;
|traits=&lt;br /&gt;
|abilities=Musician&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Pistol_NewLandPattern,Sword_Bayonet&lt;br /&gt;
|weapon_prussian=Pistol_XIII,Sabre_Briquet&lt;br /&gt;
|weapon_french=Pistol_XIII,Sabre_Briquet&lt;br /&gt;
|weapon_russian=Pistol_Russian_1809_Pistol,Sword_1796_Epee&lt;br /&gt;
|equipment=MarchingDrumBritish,MarchingDrumFrench,MarchingDrumPrussian,MarchingDrumRussian&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Fifer&lt;br /&gt;
|name=Fifers&lt;br /&gt;
|description=Fifers and other musician classes play [[Musician_Tunes|songs]] to keep the ranks firing in sync with each other.  They provide a stackable bonus to accuracy for all [[Classes:_Rank_&amp;amp;_File|Rank &amp;amp; File]] in range.&lt;br /&gt;
|traits=&lt;br /&gt;
|abilities=Musician&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Pistol_NewLandPattern,Sword_Bayonet&lt;br /&gt;
|weapon_prussian=Pistol_XIII,Sabre_Briquet&lt;br /&gt;
|weapon_french= Pistol_XIII,Sabre_Briquet&lt;br /&gt;
|weapon_russian=Pistol_Russian_1809_Pistol,Sword_1796_Epee&lt;br /&gt;
|equipment=FifeBritish,FifeFrench,FifePrussian&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Bagpiper&lt;br /&gt;
|name=Bagpipers&lt;br /&gt;
|description=Bagpipers are the replacement of Fifers for the British army.  They and other musician classes play [[Musician_Tunes|songs]] to keep the ranks firing in sync with each other.  They provide a stackable bonus to accuracy for all [[Classes:_Rank_&amp;amp;_File|Rank &amp;amp; File]] in range.  Many a man has retreated in horror at the approach of the bagpipes.&lt;br /&gt;
|traits=&lt;br /&gt;
|abilities=Musician&lt;br /&gt;
|factions=British&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Pistol_NewLandPattern,Sword_Bayonet&lt;br /&gt;
|weapon_prussian=Pistol_XIII,Sabre_Briquet&lt;br /&gt;
|weapon_french=Pistol_XIII,Sabre_Briquet&lt;br /&gt;
|equipment=Bagpipes&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Violinist&lt;br /&gt;
|name=Violinists&lt;br /&gt;
|description=The violinists provide musical accompaniment aboard the vessels of their country's navy.&lt;br /&gt;
|traits=AbleSwimmer&lt;br /&gt;
|abilities=Musician&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=12&lt;br /&gt;
|weapon_british=Pistol_SeaService,Cutlass_YearIXBoardingSabre&lt;br /&gt;
|weapon_prussian=&lt;br /&gt;
|weapon_french=Pistol_XIII,Cutlass_1804PatternNaval&lt;br /&gt;
|equipment=Violin&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
=Healers=&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Surgeon&lt;br /&gt;
|name=Surgeons&lt;br /&gt;
|description=Surgeons selflessly run across the battlefield to tend to the wounds of injured comrades.  A health bar appears above any injured men, allowing them to prioritise their triage.  Don't be fooled, however, in thinking that these men have taken an oath to do no harm.  Armed with a pistol and sabre, they can rapidly turn their white coats red with the blood of their foes.  Surgeons stand out on the mini-map with a different icon.&lt;br /&gt;
|traits=Distinguishable&lt;br /&gt;
|abilities=Medicine, Bandage&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Pistol_NewLandPattern,Sword_Bayonet&lt;br /&gt;
|weapon_prussian=Pistol_XIII,Sabre_Briquet&lt;br /&gt;
|weapon_french=Pistol_XIII,Sabre_Briquet &lt;br /&gt;
|weapon_russian=Pistol_Russian_1809_Pistol,Sword_1796_Epee&lt;br /&gt;
|equipment=Lantern&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
=Builders and Breakers=&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Sapper&lt;br /&gt;
|name=Sappers&lt;br /&gt;
|description=Sappers provide support for the fighting forces by building [[Defences|defensive structures and emplacements]] to establish a secure position for both infantry fire and artillery bombardment.&lt;br /&gt;
|traits=ExplosivesSpecialist&lt;br /&gt;
|abilities=EngineeringSpecialist, ExplosivesHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Carbine_Elliot,Sword_Bayonet,ConstructingHammer,DeconstructingHammer,DiggingSpade&lt;br /&gt;
|weapon_prussian=Carbine_CharlevilleCavalryIXXIII,Sabre_Briquet,ConstructingHammer,DeconstructingHammer,DiggingSpade&lt;br /&gt;
|weapon_french=Carbine_CharlevilleCavalryIXXIII,Sabre_Briquet,ConstructingHammer,DeconstructingHammer,DiggingSpade &lt;br /&gt;
|weapon_russian=Carbine_Russian_Cuirassier,Sword_1796_Epee,ConstructingHammer,DeconstructingHammer,DiggingSpade &lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Carpenter&lt;br /&gt;
|name=Carpenters&lt;br /&gt;
|description=The carpenters, in contrast to the sappers, are a destructive force who excel at destroying enemy emplacements.&lt;br /&gt;
|traits=AxeSpecialisation, BlunderbussSpecialisation, ExplosivesSpecialist&lt;br /&gt;
|abilities=ExplosivesHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Blunderbuss_Variation1,Sword_Bayonet,Axe2H_Variation1&lt;br /&gt;
|weapon_prussian=Blunderbuss_Variation2,Sabre_Briquet,Axe2H_Variation2&lt;br /&gt;
|weapon_french=Blunderbuss_Variation2,Sabre_Briquet,Axe2H_Variation2&lt;br /&gt;
|weapon_russian=Blunderbuss_Variation2,Sabre_Briquet,Axe2H_Variation2&lt;br /&gt;
|equipment=Lantern&lt;br /&gt;
|h===}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Type&amp;diff=1843</id>
		<title>Template:TraitAbility/Type</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Type&amp;diff=1843"/>
		<updated>2021-06-28T20:55:16Z</updated>

		<summary type="html">&lt;p&gt;Alan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the type from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Type|Enum of Ability}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Type|AbleSwimmer}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Type|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Type (Trait or Ability)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = Ability &lt;br /&gt;
| HighCommandNaval = Ability &lt;br /&gt;
| Medicine = Ability &lt;br /&gt;
| HorsebackRiding = Ability &lt;br /&gt;
| EngineeringSpecialist = Ability &lt;br /&gt;
| EngineeringBasics = Ability &lt;br /&gt;
| ArtilleryOperator = Ability &lt;br /&gt;
| RocketOperator = Ability &lt;br /&gt;
| RankAndFile = Ability &lt;br /&gt;
| Guardsman = Ability &lt;br /&gt;
| Musician = Ability &lt;br /&gt;
| StandardBearer = Ability &lt;br /&gt;
| ExplosivesHandling = Ability &lt;br /&gt;
| BayonetHandling = Ability&lt;br /&gt;
| Bandage = Ability&lt;br /&gt;
| AbleSwimmer = Trait &lt;br /&gt;
| Distinguishable = Trait &lt;br /&gt;
| Resilient = Trait &lt;br /&gt;
| Armoured = Trait &lt;br /&gt;
| LightFooted = Trait &lt;br /&gt;
| Marksman = Trait &lt;br /&gt;
| Skirmisher = Trait &lt;br /&gt;
| EliteInfantry = Trait &lt;br /&gt;
| MusketSpecialisation = Trait &lt;br /&gt;
| BayonetSpecialisation = Trait &lt;br /&gt;
| PikeSpecialisation = Trait &lt;br /&gt;
| SwordSpecialisation = Trait &lt;br /&gt;
| AxeSpecialisation = Trait &lt;br /&gt;
| ChosenMan = Trait &lt;br /&gt;
| CannonSpecialisation = Trait &lt;br /&gt;
| RocketSpecialisation = Trait &lt;br /&gt;
| RankDiscipline = Trait &lt;br /&gt;
| BlunderbussSpecialisation = Trait &lt;br /&gt;
| PistolSpecialisation = Trait &lt;br /&gt;
| ExplosivesSpecialist = Trait &lt;br /&gt;
| HorsebackRiding = Ability&lt;br /&gt;
| MountedFirearmSpecialisation = Trait&lt;br /&gt;
| MountedSwordSpecialisation = Trait&lt;br /&gt;
| SkilfulRider = Trait &lt;br /&gt;
| Orderly = Trait }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Name&amp;diff=1842</id>
		<title>Template:TraitAbility/Name</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Name&amp;diff=1842"/>
		<updated>2021-06-28T20:54:53Z</updated>

		<summary type="html">&lt;p&gt;Alan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the full name from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Name|Enum of Ability}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Name|AbleSwimmer}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Name|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Full Name&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = Army High Command &lt;br /&gt;
| HighCommandNaval = Naval High Command &lt;br /&gt;
| Medicine = Medicine &lt;br /&gt;
| HorsebackRiding = Horseback Riding &lt;br /&gt;
| EngineeringSpecialist = Engineering Specialist &lt;br /&gt;
| EngineeringBasics = Engineering Basics  &lt;br /&gt;
| ArtilleryOperator = Artillery Operator &lt;br /&gt;
| RocketOperator = Rocket Operator &lt;br /&gt;
| RankAndFile = Rank &amp;amp; File &lt;br /&gt;
| Guardsman = Guardsman &lt;br /&gt;
| Musician = Musician &lt;br /&gt;
| StandardBearer = Standard Bearer &lt;br /&gt;
| ExplosivesHandling = Explosives Handling &lt;br /&gt;
| AbleSwimmer = Able Swimmer &lt;br /&gt;
| Distinguishable = Distinguishable &lt;br /&gt;
| Resilient = Resilient &lt;br /&gt;
| Armoured = Armoured &lt;br /&gt;
| LightFooted = Light Footed &lt;br /&gt;
| Marksman = Marksman &lt;br /&gt;
| Skirmisher = Skirmisher &lt;br /&gt;
| EliteInfantry = Elite Infantry &lt;br /&gt;
| MusketSpecialisation = Musket Specialisation &lt;br /&gt;
| BayonetSpecialisation = Bayonet Specialisation &lt;br /&gt;
| PikeSpecialisation = Pike Specialisation &lt;br /&gt;
| SwordSpecialisation = Sword Specialisation &lt;br /&gt;
| AxeSpecialisation = Axe Specialisation &lt;br /&gt;
| ChosenMan = Chosen Man &lt;br /&gt;
| CannonSpecialisation = Cannon Specialisation &lt;br /&gt;
| RocketSpecialisation = Rocket Specialisation &lt;br /&gt;
| RankDiscipline = Rank Discipline &lt;br /&gt;
| BlunderbussSpecialisation = Blunderbuss Specialisation &lt;br /&gt;
| PistolSpecialisation = Pistol Specialisation &lt;br /&gt;
| ExplosivesSpecialist = Explosives Specialist  &lt;br /&gt;
| HorsebackRiding = Horseback Riding&lt;br /&gt;
| MountedFirearmSpecialisation = Mounted Firearm Specialisation&lt;br /&gt;
| MountedSwordSpecialisation = Mounted Sword Specialisation&lt;br /&gt;
| SkilfulRider = Skilful Rider &lt;br /&gt;
| BayonetHandling = Bayonet Handling&lt;br /&gt;
| Bandage = Bandage&lt;br /&gt;
| Orderly = Orderly }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1841</id>
		<title>Template:TraitAbility/Description</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1841"/>
		<updated>2021-06-28T20:54:36Z</updated>

		<summary type="html">&lt;p&gt;Alan: added bandage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the descriptions from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|Enum of Ability}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|AbleSwimmer}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Description|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Description&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = An officer in command. You are able to issue orders to the rank and file.  &lt;br /&gt;
| HighCommandNaval = A captain in command. You have priority over sailing a naval vessel.  &lt;br /&gt;
| Medicine = Well versed in the field of medicine. You are able to heal wounded players. &lt;br /&gt;
| EngineeringSpecialist = Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. &lt;br /&gt;
| EngineeringBasics = Basic training in the construction of military works. You can assist other engineers build defensive emplacements and construct anti-infantry stakes. &lt;br /&gt;
| ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars. &lt;br /&gt;
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers. &lt;br /&gt;
| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers. Additional score is given for killing or maiming someone while standing in line.&lt;br /&gt;
| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times). &lt;br /&gt;
| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. &lt;br /&gt;
| StandardBearer = Parade your faction's colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. You also further increase the chance of survival to those in the ranks sporting the 'orderly' trait when shot at by firearms.&lt;br /&gt;
| ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives. &lt;br /&gt;
| AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%. &lt;br /&gt;
| Distinguishable = Stand out from the rank and file. You appear differently on the mini-map. &lt;br /&gt;
| Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%. &lt;br /&gt;
| Armoured = Armoured &lt;br /&gt;
| LightFooted = Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. &lt;br /&gt;
| Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. &lt;br /&gt;
| Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. &lt;br /&gt;
| EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others. &lt;br /&gt;
| MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet. &lt;br /&gt;
| BayonetSpecialisation = Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%. &lt;br /&gt;
| PikeSpecialisation = Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%. &lt;br /&gt;
| SwordSpecialisation = Excels with the use of swords. Your damage when wielding a sword is increased by 5%. &lt;br /&gt;
| AxeSpecialisation = Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works. &lt;br /&gt;
| ChosenMan = The prestigious 95th.  You're a chosen man! It makes you feel special. &lt;br /&gt;
| CannonSpecialisation = Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%. &lt;br /&gt;
| RocketSpecialisation = Excels with the use and firing of rockets. Your loading speed is increased by 15%. &lt;br /&gt;
| RankDiscipline = Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%. &lt;br /&gt;
| BlunderbussSpecialisation = Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%. &lt;br /&gt;
| PistolSpecialisation = Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%. &lt;br /&gt;
| ExplosivesSpecialist = Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.  &lt;br /&gt;
| HorsebackRiding = Trained in the art of horseback riding.  You are able to mount and ride glorious steeds of war.&lt;br /&gt;
| MountedFirearmSpecialisation = Experienced with the use of firearms while on horseback. Your damage while firing pistols and carbines from horseback is increased by 10% and accuracy by 10%.&lt;br /&gt;
| MountedSwordSpecialisation = Drilled in various sword combat techniques while on horseback.  Your damage when wielding a sword while on horseback is increased by 20%.&lt;br /&gt;
| SkilfulRider = Your speed while riding a horse is increased by 10%. &lt;br /&gt;
| Orderly = Strength in numbers.  You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation.  You must be standing in line for this to become active.&lt;br /&gt;
| BayonetHandling = Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy. Press the 'T' key to attach or detach your bayonet when equipping a musket.&lt;br /&gt;
| Bandage = Experienced in healing wartime injuries. You can utilise the same knowledge to bandage your own by pressing the 'Q' key.&lt;br /&gt;
 }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:Ability_Bandage.png&amp;diff=1840</id>
		<title>File:Ability Bandage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:Ability_Bandage.png&amp;diff=1840"/>
		<updated>2021-06-28T20:53:28Z</updated>

		<summary type="html">&lt;p&gt;Alan: Uploaded a work by AGS from in game screenshot with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=bandage ability icon}}&lt;br /&gt;
|date=2021-06-28&lt;br /&gt;
|source=in game screenshot&lt;br /&gt;
|author=AGS&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1839</id>
		<title>Template:TraitAbility/Description</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1839"/>
		<updated>2021-06-28T20:51:21Z</updated>

		<summary type="html">&lt;p&gt;Alan: updated Musician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the descriptions from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|Enum of Ability}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|AbleSwimmer}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Description|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Description&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = An officer in command. You are able to issue orders to the rank and file.  &lt;br /&gt;
| HighCommandNaval = A captain in command. You have priority over sailing a naval vessel.  &lt;br /&gt;
| Medicine = Well versed in the field of medicine. You are able to heal wounded players. &lt;br /&gt;
| EngineeringSpecialist = Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. &lt;br /&gt;
| EngineeringBasics = Basic training in the construction of military works. You can assist other engineers build defensive emplacements and construct anti-infantry stakes. &lt;br /&gt;
| ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars. &lt;br /&gt;
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers. &lt;br /&gt;
| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers. Additional score is given for killing or maiming someone while standing in line.&lt;br /&gt;
| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times). &lt;br /&gt;
| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. &lt;br /&gt;
| StandardBearer = Parade your faction's colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. You also further increase the chance of survival to those in the ranks sporting the 'orderly' trait when shot at by firearms.&lt;br /&gt;
| ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives. &lt;br /&gt;
| AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%. &lt;br /&gt;
| Distinguishable = Stand out from the rank and file. You appear differently on the mini-map. &lt;br /&gt;
| Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%. &lt;br /&gt;
| Armoured = Armoured &lt;br /&gt;
| LightFooted = Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. &lt;br /&gt;
| Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. &lt;br /&gt;
| Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. &lt;br /&gt;
| EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others. &lt;br /&gt;
| MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet. &lt;br /&gt;
| BayonetSpecialisation = Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%. &lt;br /&gt;
| PikeSpecialisation = Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%. &lt;br /&gt;
| SwordSpecialisation = Excels with the use of swords. Your damage when wielding a sword is increased by 5%. &lt;br /&gt;
| AxeSpecialisation = Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works. &lt;br /&gt;
| ChosenMan = The prestigious 95th.  You're a chosen man! It makes you feel special. &lt;br /&gt;
| CannonSpecialisation = Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%. &lt;br /&gt;
| RocketSpecialisation = Excels with the use and firing of rockets. Your loading speed is increased by 15%. &lt;br /&gt;
| RankDiscipline = Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%. &lt;br /&gt;
| BlunderbussSpecialisation = Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%. &lt;br /&gt;
| PistolSpecialisation = Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%. &lt;br /&gt;
| ExplosivesSpecialist = Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.  &lt;br /&gt;
| HorsebackRiding = Trained in the art of horseback riding.  You are able to mount and ride glorious steeds of war.&lt;br /&gt;
| MountedFirearmSpecialisation = Experienced with the use of firearms while on horseback. Your damage while firing pistols and carbines from horseback is increased by 10% and accuracy by 10%.&lt;br /&gt;
| MountedSwordSpecialisation = Drilled in various sword combat techniques while on horseback.  Your damage when wielding a sword while on horseback is increased by 20%.&lt;br /&gt;
| SkilfulRider = Your speed while riding a horse is increased by 10%. &lt;br /&gt;
| Orderly = Strength in numbers.  You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation.  You must be standing in line for this to become active.&lt;br /&gt;
| BayonetHandling = Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy. Press the 'T' key to attach or detach your bayonet when equipping a musket.&lt;br /&gt;
 }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1838</id>
		<title>Template:TraitAbility/Description</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1838"/>
		<updated>2021-06-28T20:50:19Z</updated>

		<summary type="html">&lt;p&gt;Alan: updated standardbearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the descriptions from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|Enum of Ability}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|AbleSwimmer}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Description|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Description&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = An officer in command. You are able to issue orders to the rank and file.  &lt;br /&gt;
| HighCommandNaval = A captain in command. You have priority over sailing a naval vessel.  &lt;br /&gt;
| Medicine = Well versed in the field of medicine. You are able to heal wounded players. &lt;br /&gt;
| EngineeringSpecialist = Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. &lt;br /&gt;
| EngineeringBasics = Basic training in the construction of military works. You can assist other engineers build defensive emplacements and construct anti-infantry stakes. &lt;br /&gt;
| ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars. &lt;br /&gt;
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers. &lt;br /&gt;
| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers. Additional score is given for killing or maiming someone while standing in line.&lt;br /&gt;
| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times). &lt;br /&gt;
| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you. &lt;br /&gt;
| StandardBearer = Parade your faction's colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. You also further increase the chance of survival to those in the ranks sporting the 'orderly' trait when shot at by firearms.&lt;br /&gt;
| ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives. &lt;br /&gt;
| AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%. &lt;br /&gt;
| Distinguishable = Stand out from the rank and file. You appear differently on the mini-map. &lt;br /&gt;
| Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%. &lt;br /&gt;
| Armoured = Armoured &lt;br /&gt;
| LightFooted = Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. &lt;br /&gt;
| Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. &lt;br /&gt;
| Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. &lt;br /&gt;
| EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others. &lt;br /&gt;
| MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet. &lt;br /&gt;
| BayonetSpecialisation = Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%. &lt;br /&gt;
| PikeSpecialisation = Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%. &lt;br /&gt;
| SwordSpecialisation = Excels with the use of swords. Your damage when wielding a sword is increased by 5%. &lt;br /&gt;
| AxeSpecialisation = Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works. &lt;br /&gt;
| ChosenMan = The prestigious 95th.  You're a chosen man! It makes you feel special. &lt;br /&gt;
| CannonSpecialisation = Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%. &lt;br /&gt;
| RocketSpecialisation = Excels with the use and firing of rockets. Your loading speed is increased by 15%. &lt;br /&gt;
| RankDiscipline = Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%. &lt;br /&gt;
| BlunderbussSpecialisation = Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%. &lt;br /&gt;
| PistolSpecialisation = Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%. &lt;br /&gt;
| ExplosivesSpecialist = Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.  &lt;br /&gt;
| HorsebackRiding = Trained in the art of horseback riding.  You are able to mount and ride glorious steeds of war.&lt;br /&gt;
| MountedFirearmSpecialisation = Experienced with the use of firearms while on horseback. Your damage while firing pistols and carbines from horseback is increased by 10% and accuracy by 10%.&lt;br /&gt;
| MountedSwordSpecialisation = Drilled in various sword combat techniques while on horseback.  Your damage when wielding a sword while on horseback is increased by 20%.&lt;br /&gt;
| SkilfulRider = Your speed while riding a horse is increased by 10%. &lt;br /&gt;
| Orderly = Strength in numbers.  You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation.  You must be standing in line for this to become active.&lt;br /&gt;
| BayonetHandling = Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy. Press the 'T' key to attach or detach your bayonet when equipping a musket.&lt;br /&gt;
 }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1837</id>
		<title>Template:TraitAbility/Description</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1837"/>
		<updated>2021-06-28T20:46:24Z</updated>

		<summary type="html">&lt;p&gt;Alan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the descriptions from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|Enum of Ability}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|AbleSwimmer}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Description|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Description&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = An officer in command. You are able to issue orders to the rank and file.  &lt;br /&gt;
| HighCommandNaval = A captain in command. You have priority over sailing a naval vessel.  &lt;br /&gt;
| Medicine = Well versed in the field of medicine. You are able to heal wounded players. &lt;br /&gt;
| EngineeringSpecialist = Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. &lt;br /&gt;
| EngineeringBasics = Basic training in the construction of military works. You can assist other engineers build defensive emplacements and construct anti-infantry stakes. &lt;br /&gt;
| ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars. &lt;br /&gt;
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers. &lt;br /&gt;
| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers. Additional score is given for killing or maiming someone while standing in line.&lt;br /&gt;
| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times). &lt;br /&gt;
| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you. &lt;br /&gt;
| StandardBearer = Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. &lt;br /&gt;
| ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives. &lt;br /&gt;
| AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%. &lt;br /&gt;
| Distinguishable = Stand out from the rank and file. You appear differently on the mini-map. &lt;br /&gt;
| Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%. &lt;br /&gt;
| Armoured = Armoured &lt;br /&gt;
| LightFooted = Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. &lt;br /&gt;
| Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. &lt;br /&gt;
| Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. &lt;br /&gt;
| EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others. &lt;br /&gt;
| MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet. &lt;br /&gt;
| BayonetSpecialisation = Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%. &lt;br /&gt;
| PikeSpecialisation = Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%. &lt;br /&gt;
| SwordSpecialisation = Excels with the use of swords. Your damage when wielding a sword is increased by 5%. &lt;br /&gt;
| AxeSpecialisation = Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works. &lt;br /&gt;
| ChosenMan = The prestigious 95th.  You're a chosen man! It makes you feel special. &lt;br /&gt;
| CannonSpecialisation = Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%. &lt;br /&gt;
| RocketSpecialisation = Excels with the use and firing of rockets. Your loading speed is increased by 15%. &lt;br /&gt;
| RankDiscipline = Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%. &lt;br /&gt;
| BlunderbussSpecialisation = Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%. &lt;br /&gt;
| PistolSpecialisation = Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%. &lt;br /&gt;
| ExplosivesSpecialist = Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.  &lt;br /&gt;
| HorsebackRiding = Trained in the art of horseback riding.  You are able to mount and ride glorious steeds of war.&lt;br /&gt;
| MountedFirearmSpecialisation = Experienced with the use of firearms while on horseback. Your damage while firing pistols and carbines from horseback is increased by 10% and accuracy by 10%.&lt;br /&gt;
| MountedSwordSpecialisation = Drilled in various sword combat techniques while on horseback.  Your damage when wielding a sword while on horseback is increased by 20%.&lt;br /&gt;
| SkilfulRider = Your speed while riding a horse is increased by 10%. &lt;br /&gt;
| Orderly = Strength in numbers.  You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation.  You must be standing in line for this to become active.&lt;br /&gt;
| BayonetHandling = Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy. Press the 'T' key to attach or detach your bayonet when equipping a musket.&lt;br /&gt;
 }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Rank_%26_File&amp;diff=1836</id>
		<title>Classes: Rank &amp; File</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Rank_%26_File&amp;diff=1836"/>
		<updated>2021-06-28T20:44:09Z</updated>

		<summary type="html">&lt;p&gt;Alan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rank &amp;amp; File make up the bulk of the fighting forces on each side.  On land these men stand shoulder to shoulder with to fire volleys at the enemy, while at sea they man the cannons and take boarding action.&lt;br /&gt;
&lt;br /&gt;
=The Army=&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=LineInfantry&lt;br /&gt;
|name=Line Infantry (Standard)&lt;br /&gt;
|description=The stalwart line infantryman.  Armed with a musket and bayonet, he is motivated by the orders of the [[Classes:_Command|Officers]] and the patriotic encouragement of the [[Classes:_Support#Morale_Boosters|Morale Boosters]] to perform above and beyond the capabilities of a single man.&lt;br /&gt;
|traits=MusketSpecialisation, RankDiscipline, Orderly&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_russian=Musket_Russian_1808&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=LineInfantry2&lt;br /&gt;
|name=Line Infantry (Variant)&lt;br /&gt;
|description=In addition to the standard line infantry, each faction has a variant line infantry class.  The British have the 92nd Gordon Highlanders, the French the LÃ©gion de la Vistule, and the Prussians the LÃ¼tzow Freikorps.&lt;br /&gt;
|traits=MusketSpecialisation, RankDiscipline, Orderly&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_russian=Musket_Russian_1808&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Guard&lt;br /&gt;
|name=Guards&lt;br /&gt;
|description=The guards are the Elite Infantry of the ranks.  Their primary job is to guard the [[Classes:_Command|Command]], helping them to survive where the common man may fall.  Their additional training makes them unparalleled combatants in melee.&lt;br /&gt;
|traits=EliteInfantry, Orderly&lt;br /&gt;
|abilities=RankAndFile, Guardsman, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_NewLandPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleGuardPattern&lt;br /&gt;
|weapon_french=Musket_CharlevilleGuardPattern&lt;br /&gt;
|weapon_russian=Musket_Russian_1808_Guard&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Grenadier&lt;br /&gt;
|name=Grenadiers&lt;br /&gt;
|description=The grenadiers are the largest of the soldiers, able to take far more punishment in melee than their fellow men.  As a result, they are also highly proficient in melee combat.&lt;br /&gt;
|traits=Resilient, BayonetSpecialisation, Orderly&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=15&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII,Sabre_Briquet&lt;br /&gt;
|weapon_russian=Musket_Russian_1808&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
=The Navy=&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Marine&lt;br /&gt;
|name=Marines&lt;br /&gt;
|description=The marines repel boarders and lead coastal invasions.&lt;br /&gt;
|traits=MusketSpecialisation, RankDiscipline&lt;br /&gt;
|abilities=RankAndFile&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_SeaServiceBrownBess&lt;br /&gt;
|weapon_prussian=&lt;br /&gt;
|weapon_french=Musket_CharlevilleMarinePatternANIX&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
=The Coast Guard=&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=CoastGuard&lt;br /&gt;
|name=Coast Guards&lt;br /&gt;
|description=These men guard fortifications, skilled in the use of all forms of projectiles, both small arms and those considerably larger!&lt;br /&gt;
|traits=MusketSpecialisation, CannonSpecialisation&lt;br /&gt;
|abilities=ArtilleryOperator, RankAndFile&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII,Sabre_Briquet&lt;br /&gt;
|h===}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:Ability_BayonetHandling.png&amp;diff=1835</id>
		<title>File:Ability BayonetHandling.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:Ability_BayonetHandling.png&amp;diff=1835"/>
		<updated>2021-06-28T20:39:11Z</updated>

		<summary type="html">&lt;p&gt;Alan: Uploaded a work by AGS from in game screenshot with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=bayonet handling icon}}&lt;br /&gt;
|date=2021-06-28&lt;br /&gt;
|source=in game screenshot&lt;br /&gt;
|author=AGS&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1834</id>
		<title>Template:TraitAbility/Description</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1834"/>
		<updated>2021-06-28T20:35:22Z</updated>

		<summary type="html">&lt;p&gt;Alan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the descriptions from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|Enum of Ability}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|AbleSwimmer}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Description|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Description&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = An officer in command. You are able to issue orders to the rank and file.  &lt;br /&gt;
| HighCommandNaval = A captain in command. You have priority over sailing a naval vessel.  &lt;br /&gt;
| Medicine = Well versed in the field of medicine. You are able to heal wounded players. &lt;br /&gt;
| EngineeringSpecialist = Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. &lt;br /&gt;
| EngineeringBasics = Basic training in the construction of military works. You can assist other engineers build defensive emplacements and construct anti-infantry stakes. &lt;br /&gt;
| ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars. &lt;br /&gt;
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers. &lt;br /&gt;
| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers. &lt;br /&gt;
| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times). &lt;br /&gt;
| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you. &lt;br /&gt;
| StandardBearer = Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. &lt;br /&gt;
| ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives. &lt;br /&gt;
| AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%. &lt;br /&gt;
| Distinguishable = Stand out from the rank and file. You appear differently on the mini-map. &lt;br /&gt;
| Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%. &lt;br /&gt;
| Armoured = Armoured &lt;br /&gt;
| LightFooted = Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. &lt;br /&gt;
| Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. &lt;br /&gt;
| Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. &lt;br /&gt;
| EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others. &lt;br /&gt;
| MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet. &lt;br /&gt;
| BayonetSpecialisation = Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%. &lt;br /&gt;
| PikeSpecialisation = Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%. &lt;br /&gt;
| SwordSpecialisation = Excels with the use of swords. Your damage when wielding a sword is increased by 5%. &lt;br /&gt;
| AxeSpecialisation = Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works. &lt;br /&gt;
| ChosenMan = The prestigious 95th.  You're a chosen man! It makes you feel special. &lt;br /&gt;
| CannonSpecialisation = Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%. &lt;br /&gt;
| RocketSpecialisation = Excels with the use and firing of rockets. Your loading speed is increased by 15%. &lt;br /&gt;
| RankDiscipline = Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%. &lt;br /&gt;
| BlunderbussSpecialisation = Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%. &lt;br /&gt;
| PistolSpecialisation = Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%. &lt;br /&gt;
| ExplosivesSpecialist = Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.  &lt;br /&gt;
| HorsebackRiding = Trained in the art of horseback riding.  You are able to mount and ride glorious steeds of war.&lt;br /&gt;
| MountedFirearmSpecialisation = Experienced with the use of firearms while on horseback. Your damage while firing pistols and carbines from horseback is increased by 10% and accuracy by 10%.&lt;br /&gt;
| MountedSwordSpecialisation = Drilled in various sword combat techniques while on horseback.  Your damage when wielding a sword while on horseback is increased by 20%.&lt;br /&gt;
| SkilfulRider = Your speed while riding a horse is increased by 10%. &lt;br /&gt;
| Orderly = Strength in numbers.  You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation.  You must be standing in line for this to become active.&lt;br /&gt;
| BayonetHandling = Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy. Press the 'T' key to attach or detach your bayonet when equipping a musket.&lt;br /&gt;
 }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Type&amp;diff=1833</id>
		<title>Template:TraitAbility/Type</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Type&amp;diff=1833"/>
		<updated>2021-06-28T20:33:06Z</updated>

		<summary type="html">&lt;p&gt;Alan: added Bayonet Handling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the type from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Type|Enum of Ability}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Type|AbleSwimmer}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Type|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Type (Trait or Ability)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = Ability &lt;br /&gt;
| HighCommandNaval = Ability &lt;br /&gt;
| Medicine = Ability &lt;br /&gt;
| HorsebackRiding = Ability &lt;br /&gt;
| EngineeringSpecialist = Ability &lt;br /&gt;
| EngineeringBasics = Ability &lt;br /&gt;
| ArtilleryOperator = Ability &lt;br /&gt;
| RocketOperator = Ability &lt;br /&gt;
| RankAndFile = Ability &lt;br /&gt;
| Guardsman = Ability &lt;br /&gt;
| Musician = Ability &lt;br /&gt;
| StandardBearer = Ability &lt;br /&gt;
| ExplosivesHandling = Ability &lt;br /&gt;
| BayonetHandling = Ability&lt;br /&gt;
| AbleSwimmer = Trait &lt;br /&gt;
| Distinguishable = Trait &lt;br /&gt;
| Resilient = Trait &lt;br /&gt;
| Armoured = Trait &lt;br /&gt;
| LightFooted = Trait &lt;br /&gt;
| Marksman = Trait &lt;br /&gt;
| Skirmisher = Trait &lt;br /&gt;
| EliteInfantry = Trait &lt;br /&gt;
| MusketSpecialisation = Trait &lt;br /&gt;
| BayonetSpecialisation = Trait &lt;br /&gt;
| PikeSpecialisation = Trait &lt;br /&gt;
| SwordSpecialisation = Trait &lt;br /&gt;
| AxeSpecialisation = Trait &lt;br /&gt;
| ChosenMan = Trait &lt;br /&gt;
| CannonSpecialisation = Trait &lt;br /&gt;
| RocketSpecialisation = Trait &lt;br /&gt;
| RankDiscipline = Trait &lt;br /&gt;
| BlunderbussSpecialisation = Trait &lt;br /&gt;
| PistolSpecialisation = Trait &lt;br /&gt;
| ExplosivesSpecialist = Trait &lt;br /&gt;
| HorsebackRiding = Ability&lt;br /&gt;
| MountedFirearmSpecialisation = Trait&lt;br /&gt;
| MountedSwordSpecialisation = Trait&lt;br /&gt;
| SkilfulRider = Trait &lt;br /&gt;
| Orderly = Trait }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Skirmisher&amp;diff=1832</id>
		<title>Classes: Skirmisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Skirmisher&amp;diff=1832"/>
		<updated>2021-06-28T20:32:19Z</updated>

		<summary type="html">&lt;p&gt;Alan: added Bayonet handling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Skirmisher classes are intended to operate away from the lines, and as such do not benefit from any of the buffs one might get from being [[Orders|in the line]] or in proximity to [[Classes:_Support#Auxilliary|auxiliary classes]].  Their effectiveness comes from their speed and deadly accuracy, striking lines with the element of surprise.&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=LightInfantry&lt;br /&gt;
|name=Light Infantry&lt;br /&gt;
|description=The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on.  Their most effective firing position is crouched in cover, making them unattractive individual targets for lines.  The cost of their lighter gear is a weakness in melee, resulting in less damage dealt, and more damage received when engaged in close combat.&lt;br /&gt;
|traits=LightFooted,Skirmisher&lt;br /&gt;
|abilities=BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=6&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_NewLandLightInfantryPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet&lt;br /&gt;
|weapon_russian=Musket_Russian_1808_Light }}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Rifleman&lt;br /&gt;
|name=Rifleman&lt;br /&gt;
|description=The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket wielding peers.  Due to their tighter barrels, their rifles take longer to load than a smooth bore musket.  As a result, these classes are better suited for operating alone at a distance from both friend and foe alike.&lt;br /&gt;
|traits=Marksman, ChosenMan&lt;br /&gt;
|abilities=&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Rifle_Pattern1800Infantry,Sword_Bayonet&lt;br /&gt;
|weapon_prussian=Rifle_CharlevilleDragoonPattern_NoBayonet,Sabre_Briquet&lt;br /&gt;
|weapon_french=Rifle_CharlevilleDragoonPattern_NoBayonet,Sabre_Briquet&lt;br /&gt;
|weapon_russian=Rifle_Russian_1806,Sword_Bayonet&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Customs&lt;br /&gt;
|name=Customs&lt;br /&gt;
|description=Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy.&lt;br /&gt;
|traits=AbleSwimmer,LightFooted,Skirmisher&lt;br /&gt;
|abilities=&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=6&lt;br /&gt;
|swimmingbonus=12&lt;br /&gt;
|weapon_british=Musket_NewLandLightInfantryPatternBrownBess&lt;br /&gt;
|weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet }}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Rank_%26_File&amp;diff=1831</id>
		<title>Classes: Rank &amp; File</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Rank_%26_File&amp;diff=1831"/>
		<updated>2021-06-28T20:31:35Z</updated>

		<summary type="html">&lt;p&gt;Alan: added bayonet handling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rank &amp;amp; File make up the bulk of the fighting forces on each side.  On land these men stand shoulder to shoulder with to fire volleys at the enemy, while at sea they man the cannons and take boarding action.&lt;br /&gt;
&lt;br /&gt;
=The Army=&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=LineInfantry&lt;br /&gt;
|name=Line Infantry (Standard)&lt;br /&gt;
|description=The stalwart line infantryman.  Armed with a musket and bayonet, he is motivated by the orders of the [[Classes:_Command|Officers]] and the patriotic encouragement of the [[Classes:_Support#Morale_Boosters|Morale Boosters]] to perform above and beyond the capabilities of a single man.&lt;br /&gt;
|traits=MusketSpecialisation, RankDiscipline, Orderly&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_russian=Musket_Russian_1808&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=LineInfantry2&lt;br /&gt;
|name=Line Infantry (Variant)&lt;br /&gt;
|description=In addition to the standard line infantry, each faction has a variant line infantry class.  The British have the 92nd Gordon Highlanders, the French the LÃ©gion de la Vistule, and the Prussians the LÃ¼tzow Freikorps.&lt;br /&gt;
|traits=MusketSpecialisation, RankDiscipline, Orderly&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_russian=Musket_Russian_1808&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Guard&lt;br /&gt;
|name=Guards&lt;br /&gt;
|description=The guards are the Elite Infantry of the ranks.  Their primary job is to guard the [[Classes:_Command|Command]], helping them to survive where the common man may fall.  Their additional training makes them unparalleled combatants in melee.&lt;br /&gt;
|traits=EliteInfantry&lt;br /&gt;
|abilities=RankAndFile, Guardsman, Orderly, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_NewLandPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleGuardPattern&lt;br /&gt;
|weapon_french=Musket_CharlevilleGuardPattern&lt;br /&gt;
|weapon_russian=Musket_Russian_1808_Guard&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Grenadier&lt;br /&gt;
|name=Grenadiers&lt;br /&gt;
|description=The grenadiers are the largest of the soldiers, able to take far more punishment in melee than their fellow men.  As a result, they are also highly proficient in melee combat.&lt;br /&gt;
|traits=Resilient, BayonetSpecialisation, Orderly&lt;br /&gt;
|abilities=RankAndFile, BayonetHandling&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=15&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=Musket_CharlevilleIXXII&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII,Sabre_Briquet&lt;br /&gt;
|weapon_russian=Musket_Russian_1808&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
=The Navy=&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Marine&lt;br /&gt;
|name=Marines&lt;br /&gt;
|description=The marines repel boarders and lead coastal invasions.&lt;br /&gt;
|traits=MusketSpecialisation, RankDiscipline&lt;br /&gt;
|abilities=RankAndFile&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_SeaServiceBrownBess&lt;br /&gt;
|weapon_prussian=&lt;br /&gt;
|weapon_french=Musket_CharlevilleMarinePatternANIX&lt;br /&gt;
|h===}}&lt;br /&gt;
&lt;br /&gt;
=The Coast Guard=&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=CoastGuard&lt;br /&gt;
|name=Coast Guards&lt;br /&gt;
|description=These men guard fortifications, skilled in the use of all forms of projectiles, both small arms and those considerably larger!&lt;br /&gt;
|traits=MusketSpecialisation, CannonSpecialisation&lt;br /&gt;
|abilities=ArtilleryOperator, RankAndFile&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=0&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|weapon_british=Musket_IndiaPatternBrownBess&lt;br /&gt;
|weapon_prussian=&lt;br /&gt;
|weapon_french=Musket_CharlevilleIXXII,Sabre_Briquet&lt;br /&gt;
|h===}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Name&amp;diff=1830</id>
		<title>Template:TraitAbility/Name</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Name&amp;diff=1830"/>
		<updated>2021-06-28T20:30:05Z</updated>

		<summary type="html">&lt;p&gt;Alan: added bayonet handling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the full name from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Name|Enum of Ability}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Name|AbleSwimmer}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Name|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Full Name&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = Army High Command &lt;br /&gt;
| HighCommandNaval = Naval High Command &lt;br /&gt;
| Medicine = Medicine &lt;br /&gt;
| HorsebackRiding = Horseback Riding &lt;br /&gt;
| EngineeringSpecialist = Engineering Specialist &lt;br /&gt;
| EngineeringBasics = Engineering Basics  &lt;br /&gt;
| ArtilleryOperator = Artillery Operator &lt;br /&gt;
| RocketOperator = Rocket Operator &lt;br /&gt;
| RankAndFile = Rank &amp;amp; File &lt;br /&gt;
| Guardsman = Guardsman &lt;br /&gt;
| Musician = Musician &lt;br /&gt;
| StandardBearer = Standard Bearer &lt;br /&gt;
| ExplosivesHandling = Explosives Handling &lt;br /&gt;
| AbleSwimmer = Able Swimmer &lt;br /&gt;
| Distinguishable = Distinguishable &lt;br /&gt;
| Resilient = Resilient &lt;br /&gt;
| Armoured = Armoured &lt;br /&gt;
| LightFooted = Light Footed &lt;br /&gt;
| Marksman = Marksman &lt;br /&gt;
| Skirmisher = Skirmisher &lt;br /&gt;
| EliteInfantry = Elite Infantry &lt;br /&gt;
| MusketSpecialisation = Musket Specialisation &lt;br /&gt;
| BayonetSpecialisation = Bayonet Specialisation &lt;br /&gt;
| PikeSpecialisation = Pike Specialisation &lt;br /&gt;
| SwordSpecialisation = Sword Specialisation &lt;br /&gt;
| AxeSpecialisation = Axe Specialisation &lt;br /&gt;
| ChosenMan = Chosen Man &lt;br /&gt;
| CannonSpecialisation = Cannon Specialisation &lt;br /&gt;
| RocketSpecialisation = Rocket Specialisation &lt;br /&gt;
| RankDiscipline = Rank Discipline &lt;br /&gt;
| BlunderbussSpecialisation = Blunderbuss Specialisation &lt;br /&gt;
| PistolSpecialisation = Pistol Specialisation &lt;br /&gt;
| ExplosivesSpecialist = Explosives Specialist  &lt;br /&gt;
| HorsebackRiding = Horseback Riding&lt;br /&gt;
| MountedFirearmSpecialisation = Mounted Firearm Specialisation&lt;br /&gt;
| MountedSwordSpecialisation = Mounted Sword Specialisation&lt;br /&gt;
| SkilfulRider = Skilful Rider &lt;br /&gt;
| BayonetHandling = Bayonet Handling&lt;br /&gt;
| Orderly = Orderly }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=1829</id>
		<title>Classes: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=1829"/>
		<updated>2021-06-28T16:22:07Z</updated>

		<summary type="html">&lt;p&gt;Alan: removed HorsebackRiding perk from officer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Command classes direct the course of battle, marshalling groups of soldiers together to fight as a unit or crew.&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=InfantryOfficer&lt;br /&gt;
|name=Army Infantry Officer&lt;br /&gt;
|description=The infantry officers govern the course of battles on land.  They are able to issue [[Orders]] to gather their troops into firing lines, and provide bonuses to men who follow them.  They are by no means slouches in combat, armed with a punchy pistol and sabre combination to fight with their line in a charge.  They can be distinguished from other soldiers due to the cross icon on the mini-map.&lt;br /&gt;
|traits=Distinguishable, Resilient, SwordSpecialisation, PistolSpecialisation&lt;br /&gt;
|abilities=HighCommandArmy&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=15&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|equipment=Spyglass,Lantern&lt;br /&gt;
|weapon_british=Pistol_NewLandPattern,Sword_Pattern1803FlankOfficer&lt;br /&gt;
|weapon_prussian=Pistol_XIII,Sabre_1715Pattern&lt;br /&gt;
|weapon_french=Pistol_XIII,Sabre_AnXILight &lt;br /&gt;
|weapon_russian=Pistol_Russian_1809_Pistol,Sword_Russian_Epee_Officer  }}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Captain&lt;br /&gt;
|name=Naval Captain&lt;br /&gt;
|description=The captain rules the soggier side of the battlefield, commanding a ship and her crew to do his bidding.  They have priority over steering ships.&lt;br /&gt;
|traits=Distinguishable, Resilient, SwordSpecialisation, PistolSpecialisation&lt;br /&gt;
|abilities=HighCommandNaval&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=15&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|equipment=Spyglass,Lantern&lt;br /&gt;
|weapon_british=Pistol_SeaService,Hanger_Variation1&lt;br /&gt;
|weapon_french=Pistol_XIII,Hanger_Variation2 }}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1828</id>
		<title>Template:TraitAbility/Description</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:TraitAbility/Description&amp;diff=1828"/>
		<updated>2021-06-28T15:28:41Z</updated>

		<summary type="html">&lt;p&gt;Alan: updated Guardsman ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== USAGE ==&lt;br /&gt;
Used to look up the descriptions from a Trait/Ability enum.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|Enum of Ability}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TraitAbility/Description|AbleSwimmer}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TraitAbility/Description|AbleSwimmer}}&lt;br /&gt;
&lt;br /&gt;
== SETUP ==&lt;br /&gt;
Add to / update the switch list to add new entries.  Each should be on its own line, of the form:&lt;br /&gt;
&amp;lt;pre&amp;gt;| ENUM = Description&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} &lt;br /&gt;
| HighCommandArmy = An officer in command. You are able to issue orders to the rank and file.  &lt;br /&gt;
| HighCommandNaval = A captain in command. You have priority over sailing a naval vessel.  &lt;br /&gt;
| Medicine = Well versed in the field of medicine. You are able to heal wounded players. &lt;br /&gt;
| EngineeringSpecialist = Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. &lt;br /&gt;
| EngineeringBasics = Basic training in the construction of military works. You can assist other engineers build defensive emplacements and construct anti-infantry stakes. &lt;br /&gt;
| ArtilleryOperator = Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars. &lt;br /&gt;
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers. &lt;br /&gt;
| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers. &lt;br /&gt;
| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times). &lt;br /&gt;
| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you. &lt;br /&gt;
| StandardBearer = Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. &lt;br /&gt;
| ExplosivesHandling = Well versed in the handling of explosives. You are able to carry explosives. &lt;br /&gt;
| AbleSwimmer = Lightly equipped. Your swimming speed is increased by 35%. &lt;br /&gt;
| Distinguishable = Stand out from the rank and file. You appear differently on the mini-map. &lt;br /&gt;
| Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%. &lt;br /&gt;
| Armoured = Armoured &lt;br /&gt;
| LightFooted = Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. &lt;br /&gt;
| Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. &lt;br /&gt;
| Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. &lt;br /&gt;
| EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others. &lt;br /&gt;
| MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet. &lt;br /&gt;
| BayonetSpecialisation = Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%. &lt;br /&gt;
| PikeSpecialisation = Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%. &lt;br /&gt;
| SwordSpecialisation = Excels with the use of swords. Your damage when wielding a sword is increased by 5%. &lt;br /&gt;
| AxeSpecialisation = Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works. &lt;br /&gt;
| ChosenMan = The prestigious 95th.  You're a chosen man! It makes you feel special. &lt;br /&gt;
| CannonSpecialisation = Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%. &lt;br /&gt;
| RocketSpecialisation = Excels with the use and firing of rockets. Your loading speed is increased by 15%. &lt;br /&gt;
| RankDiscipline = Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%. &lt;br /&gt;
| BlunderbussSpecialisation = Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%. &lt;br /&gt;
| PistolSpecialisation = Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%. &lt;br /&gt;
| ExplosivesSpecialist = Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.  &lt;br /&gt;
| HorsebackRiding = Trained in the art of horseback riding.  You are able to mount and ride glorious steeds of war.&lt;br /&gt;
| MountedFirearmSpecialisation = Experienced with the use of firearms while on horseback. Your damage while firing pistols and carbines from horseback is increased by 10% and accuracy by 10%.&lt;br /&gt;
| MountedSwordSpecialisation = Drilled in various sword combat techniques while on horseback.  Your damage when wielding a sword while on horseback is increased by 20%.&lt;br /&gt;
| SkilfulRider = Your speed while riding a horse is increased by 10%. &lt;br /&gt;
| Orderly = Strength in numbers.  You significantly increase your chances of surviving shots from firearms at longer distances while standing in formation.  You must be standing in line for this to become active }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User:Alan&amp;diff=1822</id>
		<title>User:Alan</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User:Alan&amp;diff=1822"/>
		<updated>2021-06-24T13:37:18Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;:flag_gb: | :BritishLineInfantry: | The Royal Redcoat Brigade | :BritishLineInfantry: | :flag_gb: Searching for a whole new experience in Holdfast? Maybe a bonkers group of la...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:flag_gb: | :BritishLineInfantry: | The Royal Redcoat Brigade | :BritishLineInfantry: | :flag_gb:&lt;br /&gt;
Searching for a whole new experience in Holdfast? Maybe a bonkers group of lads to hang out with? Well either way, we’ve got you covered! The TRRB attend regular events in holdfast and are an active part of the community. We are proud to offer our members a unique experience few can match. Rank structure, linebattles, trainings and an active gaming community are all perks of being a TRRB member!&lt;br /&gt;
&lt;br /&gt;
Here are just a few reason why you should join us today!&lt;br /&gt;
&lt;br /&gt;
:one: We are one of the oldest, biggest and most active regiments in Holdfast!&lt;br /&gt;
&lt;br /&gt;
:two: We hold the record for the largest turn-out to a linebattle (x125) and we are proud of that!&lt;br /&gt;
&lt;br /&gt;
:three: We get an average attendance of 50+ men per event, offering 10 events per week, both EU and NA.&lt;br /&gt;
&lt;br /&gt;
:four: We play a variety of games, so you will never be bored!&lt;br /&gt;
&lt;br /&gt;
:five: We offer 50 ranks and 6 Companies!&lt;br /&gt;
&lt;br /&gt;
:BritishGrenadier: | The humble line infantry&lt;br /&gt;
:BritishLightInfantry: | The crack shot lights&lt;br /&gt;
:BritishGuard: | The artillery detachment&lt;br /&gt;
:BritishFlagBearer: | Even a cavalry company!&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/piZD2aJ.png&lt;br /&gt;
&lt;br /&gt;
Looking to join then lad? Click this link then https://discord.gg/EgeAqkN&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Cross_Hills&amp;diff=1821</id>
		<title>Maps: Cross Hills</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Cross_Hills&amp;diff=1821"/>
		<updated>2021-06-24T13:25:36Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=CrossHills | description=The difference in the terrain heights among both the hills and the smaller ravines will make skirmishes more prolonged and any attempts...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=CrossHills&lt;br /&gt;
| description=The difference in the terrain heights among both the hills and the smaller ravines will make skirmishes more prolonged and any attempts to push forward will need to be wary of their flanks. You can hear birdsong, creaking trees and other expected noises which further immerse you in the scene. Without the crashing of cannons and muskets, this is a peaceful area. You can look forward to bringing a little chaos to the sleepy shadows beneath these trees!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Desert_Ruins&amp;diff=1820</id>
		<title>Maps: Desert Ruins</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Desert_Ruins&amp;diff=1820"/>
		<updated>2021-06-24T13:24:13Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=DesertRuins | description=Desert ruins will play host to some of the largest brawls seen in Holdfast: Nations at War. The terrain while fairly uniform and open...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=DesertRuins&lt;br /&gt;
| description=Desert ruins will play host to some of the largest brawls seen in Holdfast: Nations at War. The terrain while fairly uniform and open is littered with small elevation differences, palm trees and extensive ruins. This means that it ends up in a combination of chaotic cover and open spaces. If you ever have time to gaze away from the combat around you, the ruins themselves are an impressive sight. Featuring the remains of bath houses, temples, houses, columns, city walls, and an aqueduct this setting will see fierce hand to hand combat within the remains of the ancient urban paradise. Scaling the walls to gain an advantage over approaching enemy infantry comes at the risk of being an easier target for the field guns in the open sands. The quiet rustling of wind on sand will soon give way to the boom of cannon and crash of hot metal. Once again our dynamic day/night cycle comes into play for longer skirmishes, the desert becomes a completely different beast in the cool of night. It has been designed to support the army assault, battlefield and deathmatch game modes.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Canyon&amp;diff=1819</id>
		<title>Maps: Canyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Canyon&amp;diff=1819"/>
		<updated>2021-06-24T13:16:08Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=Canyon | description= Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map. }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=Canyon&lt;br /&gt;
| description= Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Dutch_Canals&amp;diff=1818</id>
		<title>Maps: Dutch Canals</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Dutch_Canals&amp;diff=1818"/>
		<updated>2021-06-24T13:12:52Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=DutchCanals | description=Dutch Canals is another map featuring plenty of space for open field engagements, farms surrounded by fences, windmills and a whole lo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=DutchCanals&lt;br /&gt;
| description=Dutch Canals is another map featuring plenty of space for open field engagements, farms surrounded by fences, windmills and a whole lot of flat terrain.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Sharpton&amp;diff=1817</id>
		<title>Maps: Sharpton</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Sharpton&amp;diff=1817"/>
		<updated>2021-06-24T13:12:18Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=Sharpton | description=Inspired by one of the most famous battles during the Napoleonic Wars, Sharpton features two farm houses that where pivotal towards turni...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=Sharpton&lt;br /&gt;
| description=Inspired by one of the most famous battles during the Napoleonic Wars, Sharpton features two farm houses that where pivotal towards turning the tide of the battle. In this map, both of these conflict points will see plenty of engagements.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Snowy_Plains_2&amp;diff=1816</id>
		<title>Maps: Snowy Plains 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Snowy_Plains_2&amp;diff=1816"/>
		<updated>2021-06-24T13:10:26Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=SnowyPlainsII | description=Snowy Plains II has been specifically designed for organised play. }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=SnowyPlainsII&lt;br /&gt;
| description=Snowy Plains II has been specifically designed for organised play.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Winston&amp;diff=1815</id>
		<title>Maps: Fort Winston</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Winston&amp;diff=1815"/>
		<updated>2021-06-24T13:04:41Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=FortWinston | description=Fort Winston is specifically designed for the new Army Conquest game mode. You’ll also be able to assault Fort Winston by land or by...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=FortWinston&lt;br /&gt;
| description=Fort Winston is specifically designed for the new Army Conquest game mode. You’ll also be able to assault Fort Winston by land or by sea in the Army Siege and Coastal Siege game modes in a future update.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Black_Forest&amp;diff=1814</id>
		<title>Maps: Black Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Black_Forest&amp;diff=1814"/>
		<updated>2021-06-24T13:02:57Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=BlackForest | description=Take the fight on the open plains in Black Forest. }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=BlackForest&lt;br /&gt;
| description=Take the fight on the open plains in Black Forest.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Linburg&amp;diff=1813</id>
		<title>Maps: Linburg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Linburg&amp;diff=1813"/>
		<updated>2021-06-24T13:02:23Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=Linburg | description=Strive for dominance over the fortified village in Linburg with plenty of possibilities for flanking manoeuvres. }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=Linburg&lt;br /&gt;
| description=Strive for dominance over the fortified village in Linburg with plenty of possibilities for flanking manoeuvres.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Schwarz&amp;diff=1812</id>
		<title>Maps: Fort Schwarz</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Schwarz&amp;diff=1812"/>
		<updated>2021-06-24T13:00:52Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=FortSchwarz | description=This fortification is entirely destructible! Take control of the artillery battery and pour lead into its walls to topple them down.  }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=FortSchwarz&lt;br /&gt;
| description=This fortification is entirely destructible! Take control of the artillery battery and pour lead into its walls to topple them down.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Salettes&amp;diff=1811</id>
		<title>Maps: Fort Salettes</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Salettes&amp;diff=1811"/>
		<updated>2021-06-24T13:00:18Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=FortSalettes | description= Breakthrough multiple layers of defences and capture Fort Salettes on the Army Siege game mode. If you’re looking for some close-q...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=FortSalettes&lt;br /&gt;
| description= Breakthrough multiple layers of defences and capture Fort Salettes on the Army Siege game mode. If you’re looking for some close-quarters action, then check out this map on the Army Battlefield game mode.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Ernest_Ridge&amp;diff=1810</id>
		<title>Maps: Ernest Ridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Ernest_Ridge&amp;diff=1810"/>
		<updated>2021-06-24T12:57:15Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=ErnestRidge | description=Situated atop a hill lies a small village where we expect a lot of mayhem to ensue as both teams push one another back and forth for c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=ErnestRidge&lt;br /&gt;
| description=Situated atop a hill lies a small village where we expect a lot of mayhem to ensue as both teams push one another back and forth for control over the position. If you’re not looking forward to a frontal assault, there’s plenty of natural cover that will allow for flanking manoeuvres.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Pierre&amp;diff=1809</id>
		<title>Maps: Fort Pierre</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Pierre&amp;diff=1809"/>
		<updated>2021-06-24T12:56:28Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=FortPierre | description=Bring out the guns and batter Fort Pierre’s walls! Make good use of moveable field guns to open multiple entry points for the assault...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=FortPierre&lt;br /&gt;
| description=Bring out the guns and batter Fort Pierre’s walls! Make good use of moveable field guns to open multiple entry points for the assaulting infantrymen by pouring led into the wooden palisades.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Camp_Salamanca&amp;diff=1808</id>
		<title>Maps: Camp Salamanca</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Camp_Salamanca&amp;diff=1808"/>
		<updated>2021-06-24T12:54:22Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=CampSalamanca | description=Rich with natural resources, the garrison in the area made good use of all that is available to fortify one of the highest positions...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=CampSalamanca&lt;br /&gt;
| description=Rich with natural resources, the garrison in the area made good use of all that is available to fortify one of the highest positions. Camp Salamanca sits overlooking a farmhouse close to its vicinity leading to a secluded church.&lt;br /&gt;
&lt;br /&gt;
Expect plenty of combat to occur on this terrain as the attackers attempt to capture the fortified camp in a siege.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Balamor_Bay&amp;diff=1807</id>
		<title>Maps: Balamor Bay</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Balamor_Bay&amp;diff=1807"/>
		<updated>2021-06-24T12:52:05Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=BalamorBay | description=A lighthouse on Balamor Bay overlooks the oncoming invasion as the garrison must make their stand in defence of the fortification until...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=BalamorBay&lt;br /&gt;
| description=A lighthouse on Balamor Bay overlooks the oncoming invasion as the garrison must make their stand in defence of the fortification until the timer runs out.&lt;br /&gt;
&lt;br /&gt;
Bridges on either side of the fortification prevent ships from sailing through. However, both of these bridges are destructible and if boats manage to pass through and encircle the fortification, the defenders must organise and bring some men to the rear.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Lamarsh_Fen&amp;diff=1806</id>
		<title>Maps: Lamarsh Fen</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Lamarsh_Fen&amp;diff=1806"/>
		<updated>2021-06-24T12:45:49Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=LamarshFen | description=Lamarsh Fen is designed to encourage and promote action-packed engagements as players can quickly get into the fray. }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=LamarshFen&lt;br /&gt;
| description=Lamarsh Fen is designed to encourage and promote action-packed engagements as players can quickly get into the fray.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Aunby_Valley&amp;diff=1805</id>
		<title>Maps: Aunby Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Aunby_Valley&amp;diff=1805"/>
		<updated>2021-06-24T12:42:45Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=AunbyValley | description=Aunby Valley makes its way into the game uniquely combining many beloved aspects of other battlefields featured in the game. Inspired...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=AunbyValley&lt;br /&gt;
| description=Aunby Valley makes its way into the game uniquely combining many beloved aspects of other battlefields featured in the game. Inspired by the valleys of South Wales, a large river runs down the middle of this map, only to be held back by a giant dam that will see many a fallen infantryman atop it.&lt;br /&gt;
&lt;br /&gt;
At the base of the dam, two opposing sapper houses can be found and garrisoned to control the main crossing point of the valley. Should the enemy overwhelm you there, plenty of other crossing points leading to caves and ruins can be alternatively utilised as strategic flanking points.&lt;br /&gt;
&lt;br /&gt;
Verticality is an important feature of this battlefield and those who use it to their advantage can expect great victories upon this land. With river crossings, buildings, caves, ruins and a giant dam you can be sure to experience every aspect of Holdfast: Nations At War in all its glory!&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Island_Plains&amp;diff=1804</id>
		<title>Maps: Island Plains</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Island_Plains&amp;diff=1804"/>
		<updated>2021-06-24T12:40:48Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=IslandPlains | description=The exposed weathered seafront and calm inshore grassland of this battlefield culminate to a unique fighting experience that sees sol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=IslandPlains&lt;br /&gt;
| description=The exposed weathered seafront and calm inshore grassland of this battlefield culminate to a unique fighting experience that sees soldiers marching across soggy shoreline one moment and trudging up muddy hills the next&lt;br /&gt;
&lt;br /&gt;
The islands that have been carved into existence over time through the estuary make for perfect vantage points to fire off desperate volleys in attempts to turn the tide of battle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Grassy_Plains_5&amp;diff=1803</id>
		<title>Maps: Grassy Plains 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Grassy_Plains_5&amp;diff=1803"/>
		<updated>2021-06-24T12:40:07Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=GrassyPlainsV | description=In contrast to the other battlefields, the open fields and hills that roll through Grass Plains 4 &amp;amp; 5 make for a wonderful display o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=GrassyPlainsV&lt;br /&gt;
| description=In contrast to the other battlefields, the open fields and hills that roll through Grass Plains 4 &amp;amp; 5 make for a wonderful display of line battling.&lt;br /&gt;
&lt;br /&gt;
You should do well to not be tricked by the simplistic yet beautiful nature of these battlefields. Though the endless green hills are a pretty sight, they quickly turn to strategic ambushing and flanking positions when used correctly against the enemy.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Grassy_Plains_4&amp;diff=1802</id>
		<title>Maps: Grassy Plains 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Grassy_Plains_4&amp;diff=1802"/>
		<updated>2021-06-24T12:39:56Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=GrassyPlainsIV | description=In contrast to the other battlefields, the open fields and hills that roll through Grass Plains 4 &amp;amp; 5 make for a wonderful display...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=GrassyPlainsIV&lt;br /&gt;
| description=In contrast to the other battlefields, the open fields and hills that roll through Grass Plains 4 &amp;amp; 5 make for a wonderful display of line battling.&lt;br /&gt;
&lt;br /&gt;
You should do well to not be tricked by the simplistic yet beautiful nature of these battlefields. Though the endless green hills are a pretty sight, they quickly turn to strategic ambushing and flanking positions when used correctly against the enemy.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Darial&amp;diff=1801</id>
		<title>Maps: Fort Darial</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Darial&amp;diff=1801"/>
		<updated>2021-06-24T12:38:52Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=FortDarial | description=This imposing fortress city, with its overlooking keep and impressive defences, has been host to many a great siege throughout its time...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=FortDarial&lt;br /&gt;
| description=This imposing fortress city, with its overlooking keep and impressive defences, has been host to many a great siege throughout its time. Long have the solid stone walls of Fort Darial held enemies at bay.&lt;br /&gt;
&lt;br /&gt;
Sight the cannons and brace yourself to follow the snaking cobbled path up into what will indeed be a long but always progressive fight through the many layers this fortress presents you.&lt;br /&gt;
&lt;br /&gt;
Almost every wall and defence that protects this city can succumb to the strike of a solid round shot from a trained artilleryman. Utilising these gaps in the wall will be key to capturing this snow-covered city.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Sacred_Valley&amp;diff=1800</id>
		<title>Maps: Sacred Valley</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Sacred_Valley&amp;diff=1800"/>
		<updated>2021-06-24T12:38:15Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=SacredValley | description=The ancient valley running through this battlefield has laid eyes upon many iterations of the ‘war machine’ but perhaps none as p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=SacredValley&lt;br /&gt;
| description=The ancient valley running through this battlefield has laid eyes upon many iterations of the ‘war machine’ but perhaps none as powerful as that of musketry! Sacred Valley sits two opposing villages either side of a stone bridge holding them apart, infantrymen must be prepared to give their life for a greater cause.&lt;br /&gt;
&lt;br /&gt;
Should attempts to cross the central bridge falter, additional flanking routes can be found adjacent to towns providing a flanking opportunity if used correctly.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Marquette&amp;diff=1799</id>
		<title>Maps: Marquette</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Marquette&amp;diff=1799"/>
		<updated>2021-06-24T12:37:14Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=Marquette | description=This old cold market town will see as many bodies fall as snowflakes do settling on its ground, either from the sharp shot of a rifleman...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=Marquette&lt;br /&gt;
| description=This old cold market town will see as many bodies fall as snowflakes do settling on its ground, either from the sharp shot of a rifleman from across open plains yonder or the silent death of hyperthermia from the freezing lakes that surround.&lt;br /&gt;
&lt;br /&gt;
Though Marquette may not have the same rolling hills and valleys of the other battlefields, plenty of cover still remains, put to use the tall stretching wheatfields as cover or progress forward clearing the compounds and barns one by one.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Heartmound&amp;diff=1798</id>
		<title>Maps: Heartmound</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Heartmound&amp;diff=1798"/>
		<updated>2021-06-24T12:32:49Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=Heartmound | description=Fighting on the streets of the once peaceful, now garrisoned, church town of Heartmound offers an engaging battlefield to conquer. Surr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=Heartmound&lt;br /&gt;
| description=Fighting on the streets of the once peaceful, now garrisoned, church town of Heartmound offers an engaging battlefield to conquer. Surrounded by a small ivy-covered brick wall a holy ground can be found. The town's church makes for the centrepiece of the battlefield and will undoubtedly see its grounds spoiled through the acts of muskets and powder.&lt;br /&gt;
&lt;br /&gt;
Coordination and timed assaults against the many holdouts found in and around the town will be the key to victory on this battlefield.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Autumn_Watch&amp;diff=1797</id>
		<title>Maps: Autumn Watch</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Autumn_Watch&amp;diff=1797"/>
		<updated>2021-06-24T12:31:53Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=AutumnWatch | description=The rolling hills and valleys that have carved their way through this small farming and mill town prove for interesting grounds to fig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=AutumnWatch&lt;br /&gt;
| description=The rolling hills and valleys that have carved their way through this small farming and mill town prove for interesting grounds to fight on. Separated by a valley river, Autumn Watch puts enemies against enemies in gruelling battles over important river crossings, useful mortar dugouts and well-covering ruins.&lt;br /&gt;
&lt;br /&gt;
When fighting in this land ensure your men remain alert as the verticality differences caused by the valleys and hills will surely lend their hand in causing death from above and below…&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Aspern&amp;diff=1796</id>
		<title>Maps: Aspern</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Aspern&amp;diff=1796"/>
		<updated>2021-06-24T12:24:05Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=Aspern | description=Set in and around a quiet countryside town this battlefield will see nations battling it out over control of the towns centre. Flanking rif...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=Aspern&lt;br /&gt;
| description=Set in and around a quiet countryside town this battlefield will see nations battling it out over control of the towns centre. Flanking riflemen will make good use of the small hills and fields that provide good vantage points if used correctly and Officers will bark orders at men lined behind broken walls for cover.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Port_Nile&amp;diff=1795</id>
		<title>Maps: Port Nile</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Port_Nile&amp;diff=1795"/>
		<updated>2021-06-24T12:22:26Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=PortNile | description=Unlike the frozen port of Glacier, Port Nile is a warm, tropical and rich city port that provides an urban battlefield experience that ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=PortNile&lt;br /&gt;
| description=Unlike the frozen port of Glacier, Port Nile is a warm, tropical and rich city port that provides an urban battlefield experience that has yet to be seen in Holdfast: Nations At War. The narrow streets of this port and market city places infantrymen in close-quarter engagements that require quick thinking and flanking via ladders, rooftops and alleyways to gain victory. The multiple sections of the city, that vary in height, will put soldiers used to fighting in open fields to the test.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Glacier&amp;diff=1794</id>
		<title>Maps: Glacier</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Glacier&amp;diff=1794"/>
		<updated>2021-06-24T12:21:11Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=Glacier | description=In contrast to the sweltering heats found on Fort Al-Farid, Glacier is a cold, frozen battlefield that sees players battling over a small...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=Glacier&lt;br /&gt;
| description=In contrast to the sweltering heats found on Fort Al-Farid, Glacier is a cold, frozen battlefield that sees players battling over a small port town that has had its port frozen over. Tread carefully on the port's ice as at any moment it could be struck by a cannonball plunging you into the hyperthermic temperatures of the deep. Rankers who prefer the safety of land can find refuge from the blistering cold winds in a repurposed cave that overlooks the town. Be sure to take your musket with you however, as this will certainly be a point of contest for both armies as they seek shelter.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Al-Farid&amp;diff=1793</id>
		<title>Maps: Fort Al-Farid</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Maps:_Fort_Al-Farid&amp;diff=1793"/>
		<updated>2021-06-24T12:17:35Z</updated>

		<summary type="html">&lt;p&gt;Alan: Created page with &amp;quot;{{ Map  | enum=FortAlFarid | description=Fort Al-Farid is a desert fortification and spiritual successor to recently added map Fort Darial that is a favourite among many playe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Map &lt;br /&gt;
| enum=FortAlFarid&lt;br /&gt;
| description=Fort Al-Farid is a desert fortification and spiritual successor to recently added map Fort Darial that is a favourite among many players. Al-Farid puts attacks up against not only a formidable stronghold but also the blazing sun and heat of the desert. Refill your canteens in the sparse oases and clear any sand jamming your musket, as breaching this fort will be a sweltering task.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
</feed>