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	<id>https://wiki.holdfastgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=McKrieger</id>
	<title>Holdfast: Nations At War - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.holdfastgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=McKrieger"/>
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	<updated>2026-05-28T19:20:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Server_Hosting&amp;diff=3035</id>
		<title>Server Hosting</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Server_Hosting&amp;diff=3035"/>
		<updated>2024-09-30T11:30:29Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Download using SteamCMD */ Adds support information for A2S queries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following documentation details how to host a public or private game server for [[Holdfast: Nations At War]]. The game offers an anonymous dedicated server for both Linux and Windows.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
Quick start guide for local testing:&lt;br /&gt;
&lt;br /&gt;
# Download &amp;lt;code&amp;gt;Holdfast: Nations At War - Dedicated Server&amp;lt;/code&amp;gt; from Steam (&amp;lt;code&amp;gt;Tools&amp;lt;/code&amp;gt; Section)&lt;br /&gt;
# Change the map rotation file (&amp;lt;code&amp;gt;serverconfig_default.txt&amp;lt;/code&amp;gt;) and add mods or change maps.&lt;br /&gt;
# Launch the server using the &amp;lt;code&amp;gt;LaunchServer.ps1&amp;lt;/code&amp;gt; (Windows) or &amp;lt;code&amp;gt;LaunchServer.sh&amp;lt;/code&amp;gt; (Linux) file&lt;br /&gt;
&lt;br /&gt;
* In Holdfast's server browser click on &amp;quot;Join Custom Server&amp;quot;, then click on the top &amp;quot;Connect&amp;quot; (leave localhost and change the port if required).&lt;br /&gt;
* If you want other players to be able to connect, you likely have to setup port forwarding on your router and open the ports in your local firewall.&lt;br /&gt;
'''Warning: Game updates will overwrite the changes to the &amp;lt;code&amp;gt;LaunchServer&amp;lt;/code&amp;gt; script and &amp;lt;code&amp;gt;serverconfig_default.txt&amp;lt;/code&amp;gt;. If you want to prevent this, create copies of both files and change the arguments of your custom &amp;lt;code&amp;gt;LaunchServer&amp;lt;/code&amp;gt; script to point to your &amp;lt;code&amp;gt;serverconfig&amp;lt;/code&amp;gt; file.'''&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
===Obtaining the game files===&lt;br /&gt;
====Download using Steam Client====&lt;br /&gt;
The easiest way to get access to server files would be to download though Steam, using the &amp;lt;code&amp;gt;Holdfast: Nations at War - Dedicated Server&amp;lt;/code&amp;gt; app that will be in your Steam library.&lt;br /&gt;
&lt;br /&gt;
To get started, navigate to your Steam library in the Steam Client.&lt;br /&gt;
&lt;br /&gt;
Select either Tools in the drop down list, or simply search &amp;lt;code&amp;gt;holdfast&amp;lt;/code&amp;gt; into the search box (you might need to Tick &amp;quot;Tools&amp;quot; at the top of the list for the dedicated server to become visible), and you will be presented with three options.&lt;br /&gt;
&lt;br /&gt;
Download the application named &amp;lt;code&amp;gt;Holdfast: Nations at War - Dedicated Server&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once downloading is complete, right click on the list in Steam &amp;gt; Manage &amp;gt; Browse local files.&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:ServerSteamLocation.png|thumb|Steam Application you need to download]]&lt;br /&gt;
| [[File:ServerBrowseLocalFiles.png|thumb|Browse local files on Steam client]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Download using SteamCMD====&lt;br /&gt;
The '''Steam Console Client''' or [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD'''] is a command-line version of the Steam client. Its primary use is to install and update various dedicated servers available on Steam using a command-line interface. It works with games that use the SteamPipe content system. All games have been migrated from the deprecated HLDSUpdateTool to [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD''']. This is usually required if you are forced to use a terminal for your server setup. You can find instructions on how to download [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD'''] here: https://developer.valvesoftware.com/wiki/SteamCMD#Windows&lt;br /&gt;
&lt;br /&gt;
The files can then be obtain using the following batch command:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ steamcmd +login [LOGINNAME] [PASSWORD] +force_install_dir &amp;quot;C:\holdfastserver&amp;quot; +app_update 589290 +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
: ''+anonymous'' will fail because the account requires to own a copy of the game to download the game files!&lt;br /&gt;
: You might need to enter a ''2-Factor Auth Code'' during this step.&lt;br /&gt;
: In case the server ever  stops working you can run the command with ''+app_update 589290 validate'' to verify the game files.&lt;br /&gt;
&lt;br /&gt;
===Basic Configuration &amp;amp; Starting the Server===&lt;br /&gt;
[[File:FolderStructure.jpg|thumb|Holdfast merged server &amp;amp; game files folder structure]]&lt;br /&gt;
&lt;br /&gt;
The server files come with a selection of example server configs that show off how to setup various maps and game modes. Consult the [[Server_Configuration|Server Configuration]] page to find out more about modifying the server config.&lt;br /&gt;
&lt;br /&gt;
Duplicate the example config &amp;lt;code&amp;gt;serverconfig_server_default.txt&amp;lt;/code&amp;gt; and the launch script &amp;lt;code&amp;gt;LaunchServer.ps1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
serverconfig_default.txt -&amp;gt; serverconfig_newserver.txt&lt;br /&gt;
LaunchServer.ps1 -&amp;gt; LaunchServer_newserver.ps1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will make sure that if you ever have to reapply the server files, the server config will not be overwritten. Open the new config file using your favorite ''Notepad'' or ''Notepad++'' and configure the basic server settings:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
### Server &amp;amp; Steam Ports (Both ports must be unique per server instance).&lt;br /&gt;
server_port 20100&lt;br /&gt;
steam_query_port 27000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:Make sure to open the appropriate firewall ports for UDP!&lt;br /&gt;
:Holdfast game servers respond, when correctly configured, to [https://developer.valvesoftware.com/wiki/Server_queries A2S Queries] on the ''steam_query_port''. Returning map, player count and player information when requested.&lt;br /&gt;
:Official Holdfast game servers are not configured to respond to A2S Queries. This feature is only supported by community game servers.&lt;br /&gt;
&lt;br /&gt;
Basic trivial variables:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
server_name My Server&lt;br /&gt;
server_region europe #&lt;br /&gt;
server_admin_password defaultAdminPWReplace&lt;br /&gt;
#server_password mypassword&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit the &amp;lt;code&amp;gt;LaunchServer_newserver.ps1&amp;lt;/code&amp;gt; to use your newly created config:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$args = '-s -r --serverConfigFilePath &amp;quot;serverconfig_newserver.txt&amp;quot; --outputLog &amp;quot;logs_output\outputlog_newserver.txt&amp;quot; --logArchivesDirectory &amp;quot;logs_archive&amp;quot; --framerate 120 --serverheadless --adminCommandLogFilePath &amp;quot;logs_adminactions\adminlog_newserver.txt&amp;quot; --chatLogFilePath &amp;quot;logs_chat\chatlog_newserver.txt&amp;quot; --playersLogFilePath &amp;quot;logs_playerlogin\playerlogin_newserver.txt&amp;quot; --scoreboardLogFilePath &amp;quot;logs_score\scorelog_newserver.txt&amp;quot;'&lt;br /&gt;
&lt;br /&gt;
Start-Process -FilePath &amp;quot;vapuriloadtester.exe&amp;quot; -Verb RunAs -ArgumentList $args&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can now launch gameserver by starting the &amp;lt;code&amp;gt;LaunchServer_newserver.ps1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Linux==&lt;br /&gt;
===Docker===&lt;br /&gt;
If your server is running [https://www.docker.com/ Docker], you can simply use:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
docker run -d --net=host --name=holdfastnaw-dedicated cm2network/holdfastnaw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The container will automatically update the game on startup, so if there is a game update just restart the container. &lt;br /&gt;
&lt;br /&gt;
The config is located here: ''/home/steam/holdfastnaw-dedicated/''&lt;br /&gt;
&lt;br /&gt;
If you want to launch another instance you can increment the environment variables, using -e (--env):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
docker run -d --net=host -e SERVER_PORT=20100 -e STEAM_QUERY_PORT=27000 --name=holdfastnaw-dedicated cm2network/holdfastnaw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find the associated Docker Hub page here:&lt;br /&gt;
[https://hub.docker.com/r/cm2network/holdfastnaw/ https://hub.docker.com/r/cm2network/holdfastnaw/]&lt;br /&gt;
&lt;br /&gt;
===Manual Setup===&lt;br /&gt;
&lt;br /&gt;
===Obtaining the game files===&lt;br /&gt;
====Downloading using SteamCMD====&lt;br /&gt;
The '''Steam Console Client''' or [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD'''] is a command-line version of the Steam client. Its primary use is to install and update various dedicated servers available on Steam using a command-line interface. It works with games that use the SteamPipe content system. All games have been migrated from the deprecated HLDSUpdateTool to [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD''']. This is usually required if you are forced to use a terminal for your server setup. You can find instructions on how to download [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD'''] here: https://developer.valvesoftware.com/wiki/SteamCMD#Linux&lt;br /&gt;
&lt;br /&gt;
The dedicated server can then be obtain using the following bash command:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ steamcmd.sh \&lt;br /&gt;
        +login anonymous \&lt;br /&gt;
        +force_install_dir /opt/holdfastserver \&lt;br /&gt;
        +app_update 1424230 +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
: In case the server ever stops working you can run the command with ''+app_update 1424230 validate'' to verify the game files.&lt;br /&gt;
&lt;br /&gt;
===Basic Configuration &amp;amp; Starting the Server===&lt;br /&gt;
The dedicated server comes with an example server config that shows off how to setup a basic game server. Consult the [[Server_Configuration|Server Configuration]] page to find out more about modifying server configs.&lt;br /&gt;
&lt;br /&gt;
Duplicate the example config using the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$ cd /opt/holdfastserver&lt;br /&gt;
$ cp serverconfig_default.txt serverconfig_myserver.txt&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''It's strongly advised to duplicate the &amp;quot;serverconfig_default.txt&amp;quot; as a game update or validate might overwrite the file'''. &lt;br /&gt;
&lt;br /&gt;
Open the new config file using your favorite ''vim, nano'' or ''emacs'' and configure the basic server settings:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
### Server &amp;amp; Steam Ports (Both ports must be unique per server instance).&lt;br /&gt;
server_port 20100&lt;br /&gt;
steam_query_port 27000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
:Make sure to open the appropriate firewall ports for UDP!&lt;br /&gt;
:Holdfast gameservers respond, when correctly configured, to [https://developer.valvesoftware.com/wiki/Server_queries A2S Queries] on the ''steam_query_port''. Returning map, player count and player information when requested.&lt;br /&gt;
&lt;br /&gt;
Basic trivial variables:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
server_name My Server&lt;br /&gt;
server_region europe #&lt;br /&gt;
server_admin_password defaultAdminPWReplace&lt;br /&gt;
#server_password mypassword&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can then start the server using the following commands:&amp;lt;pre&amp;gt;&lt;br /&gt;
# Start holdfast server&lt;br /&gt;
&amp;quot;./Holdfast NaW&amp;quot; -startserver \&lt;br /&gt;
		-batchmode \&lt;br /&gt;
		-nographics \&lt;br /&gt;
		-screen-width 640 \&lt;br /&gt;
		-screen-height 480 \&lt;br /&gt;
		-screen-quality &amp;quot;Fastest&amp;quot; \&lt;br /&gt;
		-framerate &amp;quot;120&amp;quot; \&lt;br /&gt;
		--serverheadless \&lt;br /&gt;
		-serverConfigFilePath &amp;quot;serverconfig_myserver.txt&amp;quot; \&lt;br /&gt;
		-logFile &amp;quot;logs_output/outputlog_server.txt&amp;quot; \&lt;br /&gt;
		-logArchivesDirectory &amp;quot;logs_archive/&amp;quot; \&lt;br /&gt;
		-p &amp;quot;20100&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=HoldfastNaW:Work_needed&amp;diff=2324</id>
		<title>HoldfastNaW:Work needed</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=HoldfastNaW:Work_needed&amp;diff=2324"/>
		<updated>2022-06-23T00:30:03Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: Creation of the TODO list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= TODO LIST = &lt;br /&gt;
&lt;br /&gt;
== Officer Orders Page ==&lt;br /&gt;
=== Placeholder ===&lt;br /&gt;
&lt;br /&gt;
== Naval Combat ==&lt;br /&gt;
=== Placeholder ===&lt;br /&gt;
&lt;br /&gt;
== Interactable Objects ==&lt;br /&gt;
=== Placeholder ===&lt;br /&gt;
&lt;br /&gt;
== Musician Tunes ==&lt;br /&gt;
=== Placeholder ===&lt;br /&gt;
&lt;br /&gt;
== Voice Commands ==&lt;br /&gt;
=== Placeholder ===&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2323</id>
		<title>User Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2323"/>
		<updated>2022-06-23T00:06:01Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Objectives = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spawn Screen Elements ==&lt;br /&gt;
&lt;br /&gt;
=== Placeholder sub-item ===&lt;br /&gt;
&lt;br /&gt;
==HUD Elements==&lt;br /&gt;
&lt;br /&gt;
=== Health &amp;amp; ammo ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
=== Score &amp;amp; Reinforcements ===&lt;br /&gt;
&lt;br /&gt;
=== Mini Map ===&lt;br /&gt;
&lt;br /&gt;
=== Kill Feed ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
== Score Board Elements ==&lt;br /&gt;
&lt;br /&gt;
=== Class Icons ===&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2322</id>
		<title>User Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2322"/>
		<updated>2022-06-23T00:05:52Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spawn Screen Elements ==&lt;br /&gt;
&lt;br /&gt;
=== Placeholder sub-item ===&lt;br /&gt;
&lt;br /&gt;
==HUD Elements==&lt;br /&gt;
&lt;br /&gt;
=== Health &amp;amp; ammo ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ====&lt;br /&gt;
&lt;br /&gt;
=== Score &amp;amp; Reinforcements ===&lt;br /&gt;
&lt;br /&gt;
=== Mini Map ===&lt;br /&gt;
&lt;br /&gt;
=== Kill Feed ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
== Score Board Elements ==&lt;br /&gt;
&lt;br /&gt;
=== Class Icons ===&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2321</id>
		<title>User Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2321"/>
		<updated>2022-06-23T00:05:06Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Spawn Screen Elements ===&lt;br /&gt;
&lt;br /&gt;
== Placeholder sub-item ==&lt;br /&gt;
&lt;br /&gt;
===HUD Elements===&lt;br /&gt;
&lt;br /&gt;
== Health &amp;amp; ammo ==&lt;br /&gt;
&lt;br /&gt;
== Objectives ===&lt;br /&gt;
&lt;br /&gt;
== Score &amp;amp; Reinforcements ==&lt;br /&gt;
&lt;br /&gt;
== Mini Map ==&lt;br /&gt;
&lt;br /&gt;
== Kill Feed ==&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
=== Score Board Elements ===&lt;br /&gt;
&lt;br /&gt;
== Class Icons ==&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2320</id>
		<title>User Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2320"/>
		<updated>2022-06-23T00:03:48Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: General Page layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Spawn Screen Elements ===&lt;br /&gt;
&lt;br /&gt;
== Filler Text ==&lt;br /&gt;
&lt;br /&gt;
===HUD Elements===&lt;br /&gt;
&lt;br /&gt;
== Health &amp;amp; ammo ==&lt;br /&gt;
palce holder&lt;br /&gt;
&lt;br /&gt;
== Objectives ===&lt;br /&gt;
&lt;br /&gt;
== Score &amp;amp; Reinforcements ==&lt;br /&gt;
&lt;br /&gt;
== Mini Map ==&lt;br /&gt;
&lt;br /&gt;
== Kill Feed ==&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
=== Score Board Elements ===&lt;br /&gt;
&lt;br /&gt;
== Class Icons ==&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2319</id>
		<title>User Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=2319"/>
		<updated>2022-06-23T00:03:02Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: initial creation of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Spawn Screen Elements ===&lt;br /&gt;
&lt;br /&gt;
===HUD Elements===&lt;br /&gt;
&lt;br /&gt;
== Health &amp;amp; ammo ==&lt;br /&gt;
palce holder&lt;br /&gt;
&lt;br /&gt;
== Objectives ===&lt;br /&gt;
&lt;br /&gt;
== Score &amp;amp; Reinforcements ==&lt;br /&gt;
&lt;br /&gt;
== Mini Map ==&lt;br /&gt;
&lt;br /&gt;
== Kill Feed ==&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
=== Score Board Elements ===&lt;br /&gt;
&lt;br /&gt;
== Class Icons ==&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2228</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2228"/>
		<updated>2022-04-21T18:28:31Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Left and Right attack: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
====Left and right block:====&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a few differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords and can be performed by moving your mouse left or right respectively.&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry. &lt;br /&gt;
&lt;br /&gt;
Action(s) | Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit + no drag = 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + no drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
==Additional notes:==&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase during which your character will thrust his weapon and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2227</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2227"/>
		<updated>2022-04-21T18:28:24Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Offense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
====Left and right block:====&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a few differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords and can be performed by moving your mouse left or right respectively..&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry. &lt;br /&gt;
&lt;br /&gt;
Action(s) | Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit + no drag = 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + no drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
==Additional notes:==&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase during which your character will thrust his weapon and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2226</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2226"/>
		<updated>2022-04-21T18:24:24Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Left and Right attack: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
====Left and right block:====&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords and can be performed by moving your mouse left or right respectively..&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry. &lt;br /&gt;
&lt;br /&gt;
Action(s) | Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit + no drag = 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + no drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
==Additional notes:==&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase during which your character will thrust his weapon and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2225</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2225"/>
		<updated>2022-04-21T18:12:48Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Misc.: */ Remove Misc section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
====Left and right block:====&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack).&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry. &lt;br /&gt;
&lt;br /&gt;
Action(s) | Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit + no drag = 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + no drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
==Additional notes:==&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase during which your character will thrust his weapon and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2224</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2224"/>
		<updated>2022-04-21T18:00:48Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Additional notes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
====Left and right block:====&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack).&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry. &lt;br /&gt;
&lt;br /&gt;
Action(s) | Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit + no drag = 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + no drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
==Additional notes:==&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase during which your character will thrust his weapon and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2223</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2223"/>
		<updated>2022-04-21T17:59:42Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Damage mechanics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
====Left and right block:====&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack).&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry. &lt;br /&gt;
&lt;br /&gt;
Action(s) | Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit + no drag = 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + no drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit + drag = 2&lt;br /&gt;
&lt;br /&gt;
==Additional notes:==&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2222</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2222"/>
		<updated>2022-04-21T17:58:01Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Left and right block: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
====Left and right block:====&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack).&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
==Additional notes:==&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2221</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2221"/>
		<updated>2022-04-21T17:57:56Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Up and down block: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
===Left and right block:===&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack).&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
==Additional notes:==&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2220</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2220"/>
		<updated>2022-04-21T17:57:16Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Additional notes: */ Made title larger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
===Up and down block:===&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
===Left and right block:===&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack).&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
==Additional notes:==&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2219</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2219"/>
		<updated>2022-04-21T17:57:00Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: Moved Additional notes to the bottom of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
===Up and down block:===&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
===Left and right block:===&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack).&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
===Additional notes:===&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2218</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2218"/>
		<updated>2022-04-21T17:56:09Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Left and Right attack: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
===Up and down block:===&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
===Left and right block:===&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack).&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
===Additional notes:===&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
As you can see, hitting the upper body deals more damage than hitting the lower body, and dragging decreases the damage you can do. There isn't a lot more to talk about this, and so this section ends.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2217</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2217"/>
		<updated>2022-04-21T17:55:41Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: Revised Offence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
===Up and down block:===&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
===Left and right block:===&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense is quite similar to the mechanics discussed for defense, but with a differences. &lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack. &lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack). These have no difference between each other except for their swing direction. (This section may be expanded upon additional testing)&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
===Additional notes:===&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
As you can see, hitting the upper body deals more damage than hitting the lower body, and dragging decreases the damage you can do. There isn't a lot more to talk about this, and so this section ends.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2216</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2216"/>
		<updated>2022-04-21T17:50:53Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: Moved the Offense section to be directly below the defense section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
===Up and down block:===&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
===Left and right block:===&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense by itself is pretty basic, and there is a lot to talk about it on basic levels.&lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similarly to an up-block, this attack can be performed by moving your mouse up+pressing the left mouse button. Holding the left mouse button will cause you to hold your attack, however 99% of the time you should simply let go of it instantly. This attack is slightly shorter, but also faster, though the difference. is minimal.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similarly to a down block, this attack can be performed by moving your mouse down+pressing the left mouse button. This attack too can be held, though the same thing applies to a low attack as to a down attack: You should rarely hold it. This attack is slightly longer, but also takes slightly longer to finish, though, as with an up attack, the difference is minimal.&lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack). These have no difference between each other except for their swing direction. (This section may be expanded upon additional testing)&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
Movement is another important topic, however there isn't really much to say about it, and its better learnt from experience. However, as a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
===Additional notes:===&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
As you can see, hitting the upper body deals more damage than hitting the lower body, and dragging decreases the damage you can do. There isn't a lot more to talk about this, and so this section ends.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2215</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2215"/>
		<updated>2022-04-21T17:49:34Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* The basics */ Made the language more concise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Defense==&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block.&lt;br /&gt;
&lt;br /&gt;
===Up and down block:===&lt;br /&gt;
&lt;br /&gt;
The Up and down block are going to be your most used block directions due to the prevalence of muskets.&lt;br /&gt;
&lt;br /&gt;
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button. &lt;br /&gt;
&lt;br /&gt;
When practicing block directions instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee. &lt;br /&gt;
&lt;br /&gt;
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.&lt;br /&gt;
&lt;br /&gt;
===Left and right block:===&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
Movement is another important topic, however there isn't really much to say about it, and its better learnt from experience. However, as a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense by itself is pretty basic, and there is a lot to talk about it on basic levels.&lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similarly to an up-block, this attack can be performed by moving your mouse up+pressing the left mouse button. Holding the left mouse button will cause you to hold your attack, however 99% of the time you should simply let go of it instantly. This attack is slightly shorter, but also faster, though the difference. is minimal.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similarly to a down block, this attack can be performed by moving your mouse down+pressing the left mouse button. This attack too can be held, though the same thing applies to a low attack as to a down attack: You should rarely hold it. This attack is slightly longer, but also takes slightly longer to finish, though, as with an up attack, the difference is minimal.&lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack). These have no difference between each other except for their swing direction. (This section may be expanded upon additional testing)&lt;br /&gt;
&lt;br /&gt;
===Additional notes:===&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
As you can see, hitting the upper body deals more damage than hitting the lower body, and dragging decreases the damage you can do. There isn't a lot more to talk about this, and so this section ends.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2214</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2214"/>
		<updated>2022-04-20T20:34:38Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: /* Misc.: */ Change header? size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The basics==&lt;br /&gt;
This is the stuff that anyone can do, you just need to know that it exists. Learning the basics will put you ahead of 90% of the community.&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is extremely straightforward. You have 4 block directions, which will be covered in pairs. All weapons can block in Holdfast, except for the carpenter's axe, the sapper's tools(His sword can still block) and any of the tertiary DLC weapons.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
These are the 2 block directions you will be using the most, since all musket attacks will be one of the 2 and 50% of sword attacks are up or down.&lt;br /&gt;
&lt;br /&gt;
Performing these is rather simple: Move your mouse in the direction you want to block. I.e. if the incoming attack is a down attack, you will have to move your mouse downwards, then click right mouse button to block it(The light around your crosshair indicates which direction you will block if you would block now). Same goes for an up attack. You have to block in the same direction as the incoming attack is in. Even if a down attack is aimed at your head, only a down block will block it.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after being let go of. I recommend you practice these 2 blocks, as a lot of new players continuously fail to block the correct way due to bad mouse movement.&lt;br /&gt;
&lt;br /&gt;
When learning and practicing block directions , instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block, you should over exaggerate the movement, moving your mouse to look down on the floor for down blocks and looking above the enemies head for up attacks.&lt;br /&gt;
&lt;br /&gt;
As you improve your skill you will get better at blocking and the distance you move your mouse will be reduced.&lt;br /&gt;
&lt;br /&gt;
====Left and right block:====&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
These 2 blocks do not need to be practiced much, and should be learnt automatically with experience.&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
Movement is another important topic, however there isn't really much to say about it, and its better learnt from experience. However, as a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
&lt;br /&gt;
Offense by itself is pretty basic, and there is a lot to talk about it on basic levels.&lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similarly to an up-block, this attack can be performed by moving your mouse up+pressing the left mouse button. Holding the left mouse button will cause you to hold your attack, however 99% of the time you should simply let go of it instantly. This attack is slightly shorter, but also faster, though the difference. is minimal.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similarly to a down block, this attack can be performed by moving your mouse down+pressing the left mouse button. This attack too can be held, though the same thing applies to a low attack as to a down attack: You should rarely hold it. This attack is slightly longer, but also takes slightly longer to finish, though, as with an up attack, the difference is minimal.&lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack). These have no difference between each other except for their swing direction. (This section may be expanded upon additional testing)&lt;br /&gt;
&lt;br /&gt;
===Additional notes:===&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
As you can see, hitting the upper body deals more damage than hitting the lower body, and dragging decreases the damage you can do. There isn't a lot more to talk about this, and so this section ends.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2213</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=2213"/>
		<updated>2022-04-20T20:33:53Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: The Basics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The basics==&lt;br /&gt;
This is the stuff that anyone can do, you just need to know that it exists. Learning the basics will put you ahead of 90% of the community.&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
&lt;br /&gt;
Defending in Holdfast is extremely straightforward. You have 4 block directions, which will be covered in pairs. All weapons can block in Holdfast, except for the carpenter's axe, the sapper's tools(His sword can still block) and any of the tertiary DLC weapons.&lt;br /&gt;
&lt;br /&gt;
====Up and down block:====&lt;br /&gt;
&lt;br /&gt;
These are the 2 block directions you will be using the most, since all musket attacks will be one of the 2 and 50% of sword attacks are up or down.&lt;br /&gt;
&lt;br /&gt;
Performing these is rather simple: Move your mouse in the direction you want to block. I.e. if the incoming attack is a down attack, you will have to move your mouse downwards, then click right mouse button to block it(The light around your crosshair indicates which direction you will block if you would block now). Same goes for an up attack. You have to block in the same direction as the incoming attack is in. Even if a down attack is aimed at your head, only a down block will block it.&lt;br /&gt;
&lt;br /&gt;
Blocks happen near-instantaneously and have a very slight grace period after being let go of. I recommend you practice these 2 blocks, as a lot of new players continuously fail to block the correct way due to bad mouse movement.&lt;br /&gt;
&lt;br /&gt;
When learning and practicing block directions , instead of moving your mouse the &amp;quot;expected&amp;quot; amount of distance for an up or down block, you should over exaggerate the movement, moving your mouse to look down on the floor for down blocks and looking above the enemies head for up attacks.&lt;br /&gt;
&lt;br /&gt;
As you improve your skill you will get better at blocking and the distance you move your mouse will be reduced.&lt;br /&gt;
&lt;br /&gt;
====Left and right block:====&lt;br /&gt;
&lt;br /&gt;
These blocks should only be utilized against a sword, and have no use otherwise.&lt;br /&gt;
&lt;br /&gt;
Everything from paragraph 2 from &amp;quot;Up and down block&amp;quot; is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.&lt;br /&gt;
&lt;br /&gt;
These 2 blocks do not need to be practiced much, and should be learnt automatically with experience.&lt;br /&gt;
&lt;br /&gt;
==Misc.:==&lt;br /&gt;
&lt;br /&gt;
Movement is another important topic, however there isn't really much to say about it, and its better learnt from experience. However, as a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
Offense by itself is pretty basic, and there is a lot to talk about it on basic levels.&lt;br /&gt;
&lt;br /&gt;
====Up attack:====&lt;br /&gt;
&lt;br /&gt;
Similarly to an up-block, this attack can be performed by moving your mouse up+pressing the left mouse button. Holding the left mouse button will cause you to hold your attack, however 99% of the time you should simply let go of it instantly. This attack is slightly shorter, but also faster, though the difference. is minimal.&lt;br /&gt;
&lt;br /&gt;
====Down attack:====&lt;br /&gt;
&lt;br /&gt;
Similarly to a down block, this attack can be performed by moving your mouse down+pressing the left mouse button. This attack too can be held, though the same thing applies to a low attack as to a down attack: You should rarely hold it. This attack is slightly longer, but also takes slightly longer to finish, though, as with an up attack, the difference is minimal.&lt;br /&gt;
&lt;br /&gt;
====Left and Right attack:====&lt;br /&gt;
&lt;br /&gt;
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack). These have no difference between each other except for their swing direction. (This section may be expanded upon additional testing)&lt;br /&gt;
&lt;br /&gt;
===Additional notes:===&lt;br /&gt;
&lt;br /&gt;
Attacks have 2 phases: A windup, during which you cannot hit, and a &amp;quot;thrust&amp;quot; phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small &amp;quot;linger&amp;quot; phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.&lt;br /&gt;
&lt;br /&gt;
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button-&amp;gt;pressing left mouse button-&amp;gt;letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.&lt;br /&gt;
&lt;br /&gt;
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.&lt;br /&gt;
&lt;br /&gt;
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit&lt;br /&gt;
&lt;br /&gt;
==Damage mechanics:==&lt;br /&gt;
&lt;br /&gt;
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)&lt;br /&gt;
&lt;br /&gt;
Action Hits to kill&lt;br /&gt;
&lt;br /&gt;
Upper body hit+no drag= 1&lt;br /&gt;
&lt;br /&gt;
Upper body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+no drag= 2&lt;br /&gt;
&lt;br /&gt;
Lower body hit+drag = 2&lt;br /&gt;
&lt;br /&gt;
As you can see, hitting the upper body deals more damage than hitting the lower body, and dragging decreases the damage you can do. There isn't a lot more to talk about this, and so this section ends.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Holdfast_Frontlines_Wiki&amp;diff=2144</id>
		<title>Holdfast Frontlines Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Holdfast_Frontlines_Wiki&amp;diff=2144"/>
		<updated>2022-02-21T18:23:34Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: Created page with &amp;quot;Placeholder page for the new Frontlines Gametype&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder page for the new Frontlines Gametype&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User:McKrieger&amp;diff=2143</id>
		<title>User:McKrieger</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User:McKrieger&amp;diff=2143"/>
		<updated>2022-02-21T18:21:19Z</updated>

		<summary type="html">&lt;p&gt;McKrieger: Created page with &amp;quot;Secondary account of the user Gateway.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secondary account of the user Gateway.&lt;/div&gt;</summary>
		<author><name>McKrieger</name></author>
	</entry>
</feed>