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	<id>https://wiki.holdfastgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MonkeyNiples</id>
	<title>Holdfast: Nations At War - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.holdfastgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MonkeyNiples"/>
	<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/Special:Contributions/MonkeyNiples"/>
	<updated>2026-05-28T20:15:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Game_Modes&amp;diff=1600</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Game_Modes&amp;diff=1600"/>
		<updated>2020-06-04T16:12:20Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gamemodes ==&lt;br /&gt;
There are currently nine gamemodes in Holdfast: NaW. They are Army Battlefield, Army Assault, Army Deathmatch, Army Conquest, Army Siege, Naval Battlefield, Coastal Siege, Naval Assault, and Melee Arena.&lt;br /&gt;
&lt;br /&gt;
Each gamemode has specific features that makes it unique, and certain maps are only useable in some gamemodes.&lt;br /&gt;
&lt;br /&gt;
== Gamemode Features ==&lt;br /&gt;
Each gamemode has a specific use/features. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gamemode !! Usage !! Features&lt;br /&gt;
|-&lt;br /&gt;
| Army Siege || Siege || Adds in capturable points that will result in game victory.&lt;br /&gt;
|-&lt;br /&gt;
| Army Conquest || Point Capturing || Adds in capturable points that will add points, and add ticking points that lead to game victory.&lt;br /&gt;
|-&lt;br /&gt;
| Army Assault || Arcade Style || Allows player to respawn regularly and wear each other side down.&lt;br /&gt;
|-&lt;br /&gt;
| Army Battlefield || Linebattle || Typically one respawn, and is setup to do linebattle events.&lt;br /&gt;
|-&lt;br /&gt;
| Army Deathmatch || Deathmatch || Allows deathmatch playstyle.&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Siege || Naval Siege || Allows for aquatic based siege.&lt;br /&gt;
|-&lt;br /&gt;
| Naval Assault || Arcade Style || Regular respaws allow for arcade style gameplay.&lt;br /&gt;
|-&lt;br /&gt;
| Naval Battlefield || Naval Events || Allows for two sides of ships to engage each other.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Arena || Melee || Melee only in constrained maps for fast matches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemode Usable Maps ==&lt;br /&gt;
This list shows maps that can played on it's gamemode.&lt;br /&gt;
{| class=&amp;quot;wikitable &lt;br /&gt;
|-&lt;br /&gt;
! Gamemode !! Usable Maps&lt;br /&gt;
|-&lt;br /&gt;
| Army Battlefield || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds, South Sea Castle.&lt;br /&gt;
|-&lt;br /&gt;
| Army Assault || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds, South Sea Castle.&lt;br /&gt;
|-&lt;br /&gt;
| Army Siege || Arendan River, 	Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, Highlands, Sharpton, &lt;br /&gt;
|-&lt;br /&gt;
| Army Conquest || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds.&lt;br /&gt;
|-&lt;br /&gt;
| Army Deathmatch || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds, South Sea Castle.&lt;br /&gt;
|-&lt;br /&gt;
| Naval Battlefield || Caribbean, Harouti Islands, Martello Tower, Open Waters.&lt;br /&gt;
|-&lt;br /&gt;
| Naval Assault || Caribbean, Harouti Islands, Martello Tower, Open Waters.&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Siege || Balamor Bay, Fort Imperial, Martello Tower, South Sea Castle.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Arena || Canyon, Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Spawnable_Props&amp;diff=1584</id>
		<title>Spawnable Props</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Spawnable_Props&amp;diff=1584"/>
		<updated>2020-04-25T18:14:04Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: fixed the bluescreen greenscreen being inversed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many spawnable props that server admins can add to maps using the instructions in [[Server_Configuration#Artillery_.26_Other_Props|Server Configuration]].  The text in '''Bold''' in the galleries below is the Enum for the configuration files.&lt;br /&gt;
&lt;br /&gt;
Updated as of version [[Game_Version_0.3X#0.34|0.34]]&lt;br /&gt;
&lt;br /&gt;
==Artillery==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:Cannon_24Pdr_Large.jpg|'''Cannon_24Pdr'''&amp;lt;br /&amp;gt;  24 Pounder Cannon|alt=Cannon_24Pdr&lt;br /&gt;
File:Cannon_9PDRFieldGun_Destruction1_Large.jpg|'''Cannon_9PDRFieldGun_Destruction1'''&amp;lt;br /&amp;gt;  A destroyed 9 Pounder|alt=Cannon_9PDRFieldGun_Destruction1&lt;br /&gt;
File:Cannon4PDR_Large.jpg|'''Cannon4PDR'''&amp;lt;br /&amp;gt;  4 Pounder Cannon|alt=Cannon4PDR&lt;br /&gt;
File:Cannon6PDR_Large.jpg|'''Cannon6PDR'''&amp;lt;br /&amp;gt;  6 Pounder Cannon|alt=Cannon6PDR&lt;br /&gt;
File:CannonAmmoboxLarge_Large.jpg|'''CannonAmmoboxLarge'''&amp;lt;br /&amp;gt;  Large cannon ammo box containing round and grape (Fixed)|alt=CannonAmmoboxLarge&lt;br /&gt;
File:CannonAmmoboxLargeMoveable_Large.jpg|'''CannonAmmoboxLargeMoveable'''&amp;lt;br /&amp;gt;  Large cannon ammo box containing round and grape (Moveable)|alt=CannonAmmoboxLargeMoveable&lt;br /&gt;
File:CannonAmmoboxSmall_Large.jpg|'''CannonAmmoboxSmall'''&amp;lt;br /&amp;gt;  Small cannon ammo box containing grape (Fixed)|alt=CannonAmmoboxSmall&lt;br /&gt;
File:CannonAmmoboxSmallMoveable_Large.jpg|'''CannonAmmoboxSmallMoveable'''&amp;lt;br /&amp;gt;  Small cannon ammo box containing grape (Moveable)|alt=CannonAmmoboxSmallMoveable&lt;br /&gt;
File:CannonFieldGun9PDR_Large.jpg|'''CannonFieldGun9PDR'''&amp;lt;br /&amp;gt;  9 Pounder Cannon (Fixed)|alt=CannonFieldGun9PDR&lt;br /&gt;
File:CannonFieldGun9PDRMoveable_Large.jpg|'''CannonFieldGun9PDRMoveable'''&amp;lt;br /&amp;gt;  9 Pounder Cannon (Moveable)|alt=CannonFieldGun9PDRMoveable&lt;br /&gt;
File:Carronade_Large.jpg|'''Carronade'''&amp;lt;br /&amp;gt;  Carronade: Short naval cannon|alt=Carronade&lt;br /&gt;
File:Carronade_RotatingCannonCarriage1_Large.jpg|'''Carronade_RotatingCannonCarriage1'''&amp;lt;br /&amp;gt;  Carronade on rotating carriage|alt=Carronade_RotatingCannonCarriage1&lt;br /&gt;
File:CoastalCannon_36Pdr_French_Large.jpg|'''CoastalCannon_36Pdr_French'''&amp;lt;br /&amp;gt;  36 Pounder coastal cannon|alt=CoastalCannon_36Pdr_French&lt;br /&gt;
File:Mortar_Large.jpg|'''Mortar'''&amp;lt;br /&amp;gt;  Mortar|alt=Mortar&lt;br /&gt;
File:Rocket_Large.jpg|'''Rocket'''&amp;lt;br /&amp;gt;  Rocket frame|alt=Rocket&lt;br /&gt;
File:RocketAmmoboxMoveable_Large.jpg|'''RocketAmmoboxMoveable'''&amp;lt;br /&amp;gt;  Stack of rockets|alt=RocketAmmoboxMoveable&lt;br /&gt;
File:Swivelgun_Large.jpg|'''Swivelgun'''&amp;lt;br /&amp;gt;  A swivel gun with no mount|alt=Swivelgun&lt;br /&gt;
File:Swivlegun_Stand_Large.jpg|'''Swivlegun_Stand'''&amp;lt;br /&amp;gt;  Swivel gun mounted on a stand|alt=Swivlegun_Stand&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Small Buildings==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:GuardBorder_1_Large.jpg|'''GuardBorder_1'''&amp;lt;br /&amp;gt;  Guard post barrier|alt=GuardBorder_1&lt;br /&gt;
File:GuardHouse_1_Large.jpg|'''GuardHouse_1'''&amp;lt;br /&amp;gt;  Guard post hut|alt=GuardHouse_1&lt;br /&gt;
File:HuntingHut_Large.jpg|'''HuntingHut'''&amp;lt;br /&amp;gt;  A hunting hut|alt=HuntingHut&lt;br /&gt;
File:Outhouse_Large.jpg|'''Outhouse'''&amp;lt;br /&amp;gt;  An outhouse|alt=Outhouse&lt;br /&gt;
File:Pidgeoncoop_Large.jpg|'''Pidgeoncoop'''&amp;lt;br /&amp;gt;  Pidgeon coop|alt=Pidgeoncoop&lt;br /&gt;
File:Shipyard_Hut_Large.jpg|'''Shipyard_Hut'''&amp;lt;br /&amp;gt;  A shipyard hut|alt=Shipyard_Hut&lt;br /&gt;
File:Spain_Barn_Large.jpg|'''Spain_Barn'''&amp;lt;br /&amp;gt;  Low Spanish barn|alt=Spain_Barn&lt;br /&gt;
File:TentLarge1_Large.jpg|'''TentLarge1'''&amp;lt;br /&amp;gt;  Large closed tent|alt=TentLarge1&lt;br /&gt;
File:TentLarge2_Large.jpg|'''TentLarge2'''&amp;lt;br /&amp;gt;  Large open tent|alt=TentLarge2&lt;br /&gt;
File:TentSmall1_Large.jpg|'''TentSmall1'''&amp;lt;br /&amp;gt;  Small half open tent, no stakes|alt=TentSmall1&lt;br /&gt;
File:TentSmall2_Large.jpg|'''TentSmall2'''&amp;lt;br /&amp;gt;  Small closed tent|alt=TentSmall2&lt;br /&gt;
File:TentSmall3_Large.jpg|'''TentSmall3'''&amp;lt;br /&amp;gt;  Small half open tent, stakes|alt=TentSmall3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Large Buildings==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:Barn_Dutch1_Large.jpg|'''Barn_Dutch1'''&amp;lt;br /&amp;gt;  A fully built barn|alt=Barn_Dutch1&lt;br /&gt;
File:Barn1_Brittany_Broken_Large.jpg|'''Barn1_Brittany_Broken'''&amp;lt;br /&amp;gt;  Broken barn|alt=Barn1_Brittany_Broken&lt;br /&gt;
File:Blockhouse_Large.jpg|'''Blockhouse'''&amp;lt;br /&amp;gt;  A blockhouse fortification|alt=Blockhouse&lt;br /&gt;
File:Church_Brittany_Large.jpg|'''Church_Brittany'''&amp;lt;br /&amp;gt;  The church (as feautred in [[Maps: Training Grounds|Training Grounds]] and [[Maps: Canyon|Canyon]])|alt=Church_Brittany&lt;br /&gt;
File:House_Dutch1_Large.jpg|'''House_Dutch1'''&amp;lt;br /&amp;gt;  Dutch house variant 1|alt=House_Dutch1&lt;br /&gt;
File:House_Dutch2_Kitchen_Large.jpg|'''House_Dutch2_Kitchen'''&amp;lt;br /&amp;gt;  Dutch house variant 2 (kitchen)|alt=House_Dutch2_Kitchen&lt;br /&gt;
File:House_Dutch3_Large.jpg|'''House_Dutch3'''&amp;lt;br /&amp;gt;  Dutch house variant 3A|alt=House_Dutch3&lt;br /&gt;
File:House_Dutch3_2_Large.jpg|'''House_Dutch3_2'''&amp;lt;br /&amp;gt;  Dutch house variant 3B|alt=House_Dutch3_2&lt;br /&gt;
File:House_Dutch3_3_Large.jpg|'''House_Dutch3_3'''&amp;lt;br /&amp;gt;  Dutch house variant 3C|alt=House_Dutch3_3&lt;br /&gt;
File:House_Dutch4_Watermill_Large.jpg|'''House_Dutch4_Watermill'''&amp;lt;br /&amp;gt;  Dutch house variant 4 (Water Mill)|alt=House_Dutch4_Watermill&lt;br /&gt;
File:House1_Brittany_Large.jpg|'''House1_Brittany'''&amp;lt;br /&amp;gt;  Brittany house variant 1 (Tiles)|alt=House1_Brittany&lt;br /&gt;
File:House1v2_Brittany_Large.jpg|'''House1v2_Brittany'''&amp;lt;br /&amp;gt;  Brittany house variant 1 (Shingles)|alt=House1v2_Brittany&lt;br /&gt;
File:House2_Brittany_Large.jpg|'''House2_Brittany'''&amp;lt;br /&amp;gt;  Brittany house variant 2 (Tiles)|alt=House2_Brittany&lt;br /&gt;
File:House2v2_Brittany_Large.jpg|'''House2v2_Brittany'''&amp;lt;br /&amp;gt;  Brittany house variant 2 (Shingles)|alt=House2v2_Brittany&lt;br /&gt;
File:House3_Brittany_Large.jpg|'''House3_Brittany'''&amp;lt;br /&amp;gt;  Brittany house variant 3 (Tiles)|alt=House3_Brittany&lt;br /&gt;
File:House4_Brittany_Large.jpg|'''House4_Brittany'''&amp;lt;br /&amp;gt;  Brittany house variant 4 (Tiles)|alt=House4_Brittany&lt;br /&gt;
File:Spain_House1_Large.jpg|'''Spain_House1'''&amp;lt;br /&amp;gt;  Spanish house variant 1|alt=Spain_House1&lt;br /&gt;
File:Spain_House2_Large.jpg|'''Spain_House2'''&amp;lt;br /&amp;gt;  Spanish house variant 2|alt=Spain_House2&lt;br /&gt;
File:StAugustine_House3_Large.jpg|'''StAugustine_House3'''&amp;lt;br /&amp;gt;  St Augustine house variant 1|alt=StAugustine_House3&lt;br /&gt;
File:StAugustine_House6_Large.jpg|'''StAugustine_House6'''&amp;lt;br /&amp;gt;  St Augustine house variant 2|alt=StAugustine_House6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Structures &amp;amp; Ruins==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:Bridge_Large.jpg|'''Bridge'''&amp;lt;br /&amp;gt;  Stone bridge|alt=Bridge&lt;br /&gt;
File:Bridge_Destroyed_Large.jpg|'''Bridge_Destroyed'''&amp;lt;br /&amp;gt;  Destroyed stone bridge|alt=Bridge_Destroyed&lt;br /&gt;
File:Church_Brittany1_Entrance_Large.jpg|'''Church_Brittany1_Entrance'''&amp;lt;br /&amp;gt;  Church entrance|alt=Church_Brittany1_Entrance&lt;br /&gt;
File:Church_Brittany1_Platform_Large.jpg|'''Church_Brittany1_Platform'''&amp;lt;br /&amp;gt;  Parade ground (fits against Church)|alt=Church_Brittany1_Platform&lt;br /&gt;
File:Fence1_Pillar_Large.jpg|'''Fence1_Pillar'''&amp;lt;br /&amp;gt;  Green wooden fence post|alt=Fence1_Pillar&lt;br /&gt;
File:Fence1_Straight_Large.jpg|'''Fence1_Straight'''&amp;lt;br /&amp;gt;  Freen wooden fence panel|alt=Fence1_Straight&lt;br /&gt;
File:FencingWallVines3_Large.jpg|'''FencingWallVines3'''&amp;lt;br /&amp;gt;  Vine covered low stone wall|alt=FencingWallVines3&lt;br /&gt;
File:FencingWallVines3_Gateway_Large.jpg|'''FencingWallVines3_Gateway'''&amp;lt;br /&amp;gt;  Gate for low stone wall|alt=FencingWallVines3_Gateway&lt;br /&gt;
File:FieldWall_Large.jpg|'''FieldWall'''&amp;lt;br /&amp;gt;  A square wall to surround a field|alt=FieldWall&lt;br /&gt;
File:FortNapoleonTower1811_Large.jpg|'''FortNapoleonTower1811'''&amp;lt;br /&amp;gt;  A tower from Fort Napoleon|alt=FortNapoleonTower1811&lt;br /&gt;
File:Lighthouse_Large.jpg|'''Lighthouse'''&amp;lt;br /&amp;gt;  Lighthouse|alt=Lighthouse&lt;br /&gt;
File:MartelloTower_Large.jpg|'''MartelloTower'''&amp;lt;br /&amp;gt;  Martello Tower|alt=MartelloTower&lt;br /&gt;
File:MartelloTower_Cannon_Large.jpg|'''MartelloTower_Cannon'''&amp;lt;br /&amp;gt;  Martello Tower Cannon|alt=MartelloTower_Cannon&lt;br /&gt;
File:MartelloTower_Defence_Large.jpg|'''MartelloTower_Defence'''&amp;lt;br /&amp;gt;  Martello Tower defensive structures|alt=MartelloTower_Defence&lt;br /&gt;
File:National_Gate_Large.jpg|'''National_Gate'''&amp;lt;br /&amp;gt;  National Gate|alt=National_Gate&lt;br /&gt;
File:Ruins_AqeductRuin_Large.jpg|'''Ruins_AqeductRuin'''&amp;lt;br /&amp;gt;  Aqueduct Ruine Piece variant 1|alt=Ruins_AqeductRuin&lt;br /&gt;
File:Ruins_AqeductRuinPiece3_Large.jpg|'''Ruins_AqeductRuinPiece3'''&amp;lt;br /&amp;gt;  Aqueduct Ruine Piece variant 2|alt=Ruins_AqeductRuinPiece3&lt;br /&gt;
File:Ruins_AqeductRuinPiece4_Large.jpg|'''Ruins_AqeductRuinPiece4'''&amp;lt;br /&amp;gt;  Aqueduct Ruine Piece variant 3|alt=Ruins_AqeductRuinPiece4&lt;br /&gt;
File:Ruins_Bathouse1_Large.jpg|'''Ruins_Bathouse1'''&amp;lt;br /&amp;gt;  Ruined bathhouse|alt=Ruins_Bathouse1&lt;br /&gt;
File:Ruins_CityWall1_Large.jpg|'''Ruins_CityWall1'''&amp;lt;br /&amp;gt;  Ruined city walls variant 1|alt=Ruins_CityWall1&lt;br /&gt;
File:Ruins_CityWall2_Large.jpg|'''Ruins_CityWall2'''&amp;lt;br /&amp;gt;  Ruined city walls variant 2|alt=Ruins_CityWall2&lt;br /&gt;
File:Ruins_Coloumn5_Large.jpg|'''Ruins_Coloumn5'''&amp;lt;br /&amp;gt;  Stone column complete|alt=Ruins_Coloumn5&lt;br /&gt;
File:Ruins_Coloumn7_Large.jpg|'''Ruins_Coloumn7'''&amp;lt;br /&amp;gt;  Stone column base|alt=Ruins_Coloumn7&lt;br /&gt;
File:Ruins_TempleRound_Large.jpg|'''Ruins_TempleRound'''&amp;lt;br /&amp;gt;  Round ruined temple (as seen in [[Maps: Egypt|Tahir Desert]])|alt=Ruins_TempleRound&lt;br /&gt;
File:Ruins_TempleRoundPiece_Large.jpg|'''Ruins_TempleRoundPiece'''&amp;lt;br /&amp;gt;  Top of ruined temple|alt=Ruins_TempleRoundPiece&lt;br /&gt;
File:Ruins_Theater_Large.jpg|'''Ruins_Theater'''&amp;lt;br /&amp;gt;  Outer walls of ruined temple  (as seen in [[Maps: Egypt|Tahir Desert]])|alt=Ruins_Theater&lt;br /&gt;
File:Ruins_Wall1_Large.jpg|'''Ruins_Wall1'''&amp;lt;br /&amp;gt;  Ruined walls, variant 1|alt=Ruins_Wall1&lt;br /&gt;
File:Ruins_Wall2_Large.jpg|'''Ruins_Wall2'''&amp;lt;br /&amp;gt;  Ruined walls, variant 2|alt=Ruins_Wall2&lt;br /&gt;
File:Ruins_Wall4_Large.jpg|'''Ruins_Wall4'''&amp;lt;br /&amp;gt;  Ruined walls, variant 4|alt=Ruins_Wall4&lt;br /&gt;
File:Ruins_Wall7_Large.jpg|'''Ruins_Wall7'''&amp;lt;br /&amp;gt;  Ruined walls, variant 7|alt=Ruins_Wall7&lt;br /&gt;
File:Ruins_Wall9_Large.jpg|'''Ruins_Wall9'''&amp;lt;br /&amp;gt;  Ruined walls, variant 9|alt=Ruins_Wall9&lt;br /&gt;
File:ShipRamp_Large.jpg|'''ShipRamp'''&amp;lt;br /&amp;gt;  A log ship tamp|alt=ShipRamp&lt;br /&gt;
File:WalledCity_Gate_Large.jpg|'''WalledCity_Gate'''&amp;lt;br /&amp;gt;  Gate for a walled town|alt=WalledCity_Gate&lt;br /&gt;
File:WalledCity_StraightWall_Large.jpg|'''WalledCity_StraightWall'''&amp;lt;br /&amp;gt;  Walls for walled town|alt=WalledCity_StraightWall&lt;br /&gt;
File:Well_Large_Large.jpg|'''Well_Large'''&amp;lt;br /&amp;gt;  A large well|alt=Well_Large&lt;br /&gt;
File:Windmill1_Large.jpg|'''Windmill1'''&amp;lt;br /&amp;gt;  Round windmill|alt=Windmill1&lt;br /&gt;
File:Windmill1_Base_Large.jpg|'''Windmill1_Base'''&amp;lt;br /&amp;gt;  Round windmill base|alt=Windmill1_Base&lt;br /&gt;
File:Windmill2_Large.jpg|'''Windmill2'''&amp;lt;br /&amp;gt;  Square windmill|alt=Windmill2&lt;br /&gt;
File:Wooden_Fence1_Large.jpg|'''Wooden_Fence1'''&amp;lt;br /&amp;gt;  Small wooden fence|alt=Wooden_Fence1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Emplacements &amp;amp; Accessories==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:ChevauxDeFriseLarge_Large.jpg|'''ChevauxDeFriseLarge'''&amp;lt;br /&amp;gt;  Large Chevaux De Frise|alt=ChevauxDeFriseLarge&lt;br /&gt;
File:ChevauxDeFriseSmall_Large.jpg|'''ChevauxDeFriseSmall'''&amp;lt;br /&amp;gt;  Small Chevaux De Frise|alt=ChevauxDeFriseSmall&lt;br /&gt;
File:Earthworks_Large.jpg|'''Earthworks'''&amp;lt;br /&amp;gt;  Earthworks with sandbags|alt=Earthworks&lt;br /&gt;
File:Gabion_Large.jpg|'''Gabion'''&amp;lt;br /&amp;gt;  Gabion|alt=Gabion&lt;br /&gt;
File:InfantrySpikes_Large.jpg|'''InfantrySpikes'''&amp;lt;br /&amp;gt;  Infantry spikes|alt=InfantrySpikes&lt;br /&gt;
File:LadderLong_Large.jpg|'''LadderLong'''&amp;lt;br /&amp;gt;  Long ladder|alt=LadderLong&lt;br /&gt;
File:LadderShort_Large.jpg|'''LadderShort'''&amp;lt;br /&amp;gt;  Short ladder|alt=LadderShort&lt;br /&gt;
File:PalisadeGate_Large.jpg|'''PalisadeGate'''&amp;lt;br /&amp;gt;  Palisade gate|alt=PalisadeGate&lt;br /&gt;
File:PalisadeShootHole_Large.jpg|'''PalisadeShootHole'''&amp;lt;br /&amp;gt;  Palisade wall with shooter hole|alt=PalisadeShootHole&lt;br /&gt;
File:PalisadeSimple_Large.jpg|'''PalisadeSimple'''&amp;lt;br /&amp;gt;  High palisade wall|alt=PalisadeSimple&lt;br /&gt;
File:PalisadeWall_Large.jpg|'''PalisadeWall'''&amp;lt;br /&amp;gt;  Low palisade wall|alt=PalisadeWall&lt;br /&gt;
File:PierGroup_Destruction_Large.jpg|'''PierGroup_Destruction'''&amp;lt;br /&amp;gt;  Large raised pier|alt=PierGroup_Destruction&lt;br /&gt;
File:PlatformLong_Large.jpg|'''PlatformLong'''&amp;lt;br /&amp;gt;  Large wooden platform|alt=PlatformLong&lt;br /&gt;
File:PlatformShort_Large.jpg|'''PlatformShort'''&amp;lt;br /&amp;gt;  Small wooden platform|alt=PlatformShort&lt;br /&gt;
File:Sandbags_Large.jpg|'''Sandbags'''&amp;lt;br /&amp;gt;  Sandbags|alt=Sandbags&lt;br /&gt;
File:ShootingPlatform_Large.jpg|'''ShootingPlatform'''&amp;lt;br /&amp;gt;  Shooting platform|alt=ShootingPlatform&lt;br /&gt;
File:TargetDummy_Large.jpg|'''TargetDummy'''&amp;lt;br /&amp;gt;  Target dummy|alt=TargetDummy&lt;br /&gt;
File:TowerStaircase_Large.jpg|'''TowerStaircase'''&amp;lt;br /&amp;gt;  Wooden tower with stairs|alt=TowerStaircase&lt;br /&gt;
File:WickerWall_Group1_1_Large.jpg|'''WickerWall_Group1_1'''&amp;lt;br /&amp;gt;  A wall of Gabions|alt=WickerWall_Group1_1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Decorations==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:BarrelCollection_Group_Large.jpg|'''BarrelCollection_Group'''&amp;lt;br /&amp;gt;  Barrels variant 1|alt=BarrelCollection_Group&lt;br /&gt;
File:BarrelStack_Group_Large.jpg|'''BarrelStack_Group'''&amp;lt;br /&amp;gt;  Barrels variant 2|alt=BarrelStack_Group&lt;br /&gt;
File:Campfire_Large.jpg|'''Campfire'''&amp;lt;br /&amp;gt;  Campfire|alt=Campfire&lt;br /&gt;
File:Carpet1_Large.jpg|'''Carpet1'''&amp;lt;br /&amp;gt;  Carpet|alt=Carpet1&lt;br /&gt;
File:CartBale_Group_Large.jpg|'''CartBale_Group'''&amp;lt;br /&amp;gt;  A cart with bales and a scythe|alt=CartBale_Group&lt;br /&gt;
File:Christian_Cross_2_SeperateBase_Large.jpg|'''Christian_Cross_2_SeperateBase'''&amp;lt;br /&amp;gt;  A decorative cross|alt=Christian_Cross_2_SeperateBase&lt;br /&gt;
File:CiderPress_Group_Large.jpg|'''CiderPress_Group'''&amp;lt;br /&amp;gt;  A cider press|alt=CiderPress_Group&lt;br /&gt;
File:CrateBarrelStack_Group_Large.jpg|'''CrateBarrelStack_Group'''&amp;lt;br /&amp;gt;  Barrels and crates|alt=CrateBarrelStack_Group&lt;br /&gt;
File:Crates_Group_Large.jpg|'''Crates_Group'''&amp;lt;br /&amp;gt;  Crates variant 1|alt=Crates_Group&lt;br /&gt;
File:CratesLeaningAtWallStack_Group_Large.jpg|'''CratesLeaningAtWallStack_Group'''&amp;lt;br /&amp;gt;  Crates variant 2, leaning against a wall|alt=CratesLeaningAtWallStack_Group&lt;br /&gt;
File:Fire_Wall_W_Smoke_Large.jpg|'''Fire_Wall_W_Smoke'''&amp;lt;br /&amp;gt;  Large fire with smoke|alt=Fire_Wall_W_Smoke&lt;br /&gt;
File:FirewoodHacking_Group_Large.jpg|'''FirewoodHacking_Group'''&amp;lt;br /&amp;gt;  Firewood, stump, and axe|alt=FirewoodHacking_Group&lt;br /&gt;
File:Firewoodstack2_Group_Large.jpg|'''Firewoodstack2_Group'''&amp;lt;br /&amp;gt;  Piles of firewood|alt=Firewoodstack2_Group&lt;br /&gt;
File:FlagBritish_Large.jpg|'''FlagBritish'''&amp;lt;br /&amp;gt;  British Flag|alt=FlagBritish&lt;br /&gt;
File:FlagFrench_Large.jpg|'''FlagFrench'''&amp;lt;br /&amp;gt;  French Flag|alt=FlagFrench&lt;br /&gt;
File:FlagPrussian_Large.jpg|'''FlagPrussian'''&amp;lt;br /&amp;gt;  Prussian Flag|alt=FlagPrussian&lt;br /&gt;
File:Furnace1_Large.jpg|'''Furnace1'''&amp;lt;br /&amp;gt;  Small furnace|alt=Furnace1&lt;br /&gt;
File:GrainSlide_Large.jpg|'''GrainSlide'''&amp;lt;br /&amp;gt;  A grain slide|alt=GrainSlide&lt;br /&gt;
File:Lantern1_Large.jpg|'''Lantern1'''&amp;lt;br /&amp;gt;  Lantern, hanging from rope|alt=Lantern1&lt;br /&gt;
File:Lantern2_Large.jpg|'''Lantern2'''&amp;lt;br /&amp;gt;  Lantern, standing|alt=Lantern2&lt;br /&gt;
File:LanternHanging_Large.jpg|'''LanternHanging'''&amp;lt;br /&amp;gt;  Lantern, hanging from beam|alt=LanternHanging&lt;br /&gt;
File:Prop_Shrine1_Large.jpg|'''Prop_Shrine1'''&amp;lt;br /&amp;gt;  A small shrine|alt=Prop_Shrine1&lt;br /&gt;
File:Prop_Well1_Large.jpg|'''Prop_Well1'''&amp;lt;br /&amp;gt;  Well well well, what do we have here|alt=Prop_Well1&lt;br /&gt;
File:Slow_Fire_W_Smoke_Large.jpg|'''Slow_Fire_W_Smoke'''&amp;lt;br /&amp;gt;  Small fire with smoke|alt=Slow_Fire_W_Smoke&lt;br /&gt;
File:WheatBaleStack_Group_Large.jpg|'''WheatBaleStack_Group'''&amp;lt;br /&amp;gt;  Bales of wheat|alt=WheatBaleStack_Group&lt;br /&gt;
File:WheelBarrow_Group_Large.jpg|'''WheelBarrow_Group'''&amp;lt;br /&amp;gt;  Wheelbarrow with assorted props|alt=WheelBarrow_Group&lt;br /&gt;
File:WoodStack_Group_Large.jpg|'''WoodStack_Group'''&amp;lt;br /&amp;gt;  Stack of timber, variant 1|alt=WoodStack_Group&lt;br /&gt;
File:WoodStack2_Group_Large.jpg|'''WoodStack2_Group'''&amp;lt;br /&amp;gt;  Stack of timber, variant 2|alt=WoodStack2_Group&lt;br /&gt;
File:WoodWorkStack_Group_Large.jpg|'''WoodWorkStack_Group'''&amp;lt;br /&amp;gt;  Stack of timber, variant 3|alt=WoodWorkStack_Group&lt;br /&gt;
File:MusketStack_Large.jpg|'''MusketStack'''&amp;lt;br /&amp;gt;  A stack of muskets|alt=MusketStack&lt;br /&gt;
File:CrateLong_Red_Large.jpg|'''CrateLong_Red'''&amp;lt;br /&amp;gt;  Red crate|alt=CrateLong_Red&lt;br /&gt;
File:CrateLong_Brown_Large.jpg|'''CrateLong_Brown'''&amp;lt;br /&amp;gt;  Brown crate|alt=CrateLong_Brown&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Furniture==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:Bench_Large.jpg|'''Bench'''&amp;lt;br /&amp;gt;  Bench|alt=Bench&lt;br /&gt;
File:Chair1_Large.jpg|'''Chair1'''&amp;lt;br /&amp;gt;  Chair variant 1|alt=Chair1&lt;br /&gt;
File:Chair2_Large.jpg|'''Chair2'''&amp;lt;br /&amp;gt;  Chair variant 2|alt=Chair2&lt;br /&gt;
File:Chair3_Large.jpg|'''Chair3'''&amp;lt;br /&amp;gt;  Chair variant 3|alt=Chair3&lt;br /&gt;
File:Chair4_Large.jpg|'''Chair4'''&amp;lt;br /&amp;gt;  Chair variant 4|alt=Chair4&lt;br /&gt;
File:Furniture1_Large.jpg|'''Furniture1'''&amp;lt;br /&amp;gt;  Glass cabinet|alt=Furniture1&lt;br /&gt;
File:Furniture2_Large.jpg|'''Furniture2'''&amp;lt;br /&amp;gt;  Chest of drawers, open|alt=Furniture2&lt;br /&gt;
File:Furniture4_Large.jpg|'''Furniture4'''&amp;lt;br /&amp;gt;  Wardrobe|alt=Furniture4&lt;br /&gt;
File:Furniture5_Large.jpg|'''Furniture5'''&amp;lt;br /&amp;gt;  Sprit cabinet|alt=Furniture5&lt;br /&gt;
File:Furniture6_Large.jpg|'''Furniture6'''&amp;lt;br /&amp;gt;  Chest of drawers, closed|alt=Furniture6&lt;br /&gt;
File:Grandfather_Clock_Large.jpg|'''Grandfather_Clock'''&amp;lt;br /&amp;gt;  Grandfather clock|alt=Grandfather_Clock&lt;br /&gt;
File:Piano1_Large.jpg|'''Piano1'''&amp;lt;br /&amp;gt;  Piano 1|alt=Piano1&lt;br /&gt;
File:Piano2_Large.jpg|'''Piano2'''&amp;lt;br /&amp;gt;  Piano 2|alt=Piano2&lt;br /&gt;
File:Table_1_Large.jpg|'''Table_1'''&amp;lt;br /&amp;gt;  Wooden table|alt=Table_1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Trees==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:AlaskaCedar_Desktop_Large.jpg|'''AlaskaCedar_Desktop'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop&lt;br /&gt;
File:AlaskaCedar_Desktop_Bare_Large.jpg|'''AlaskaCedar_Desktop_Bare'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop_Bare&lt;br /&gt;
File:AlaskaCedar_Desktop_Bare2_Large.jpg|'''AlaskaCedar_Desktop_Bare2'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop_Bare2&lt;br /&gt;
File:AlaskaCedar_Desktop_Bare3_Large.jpg|'''AlaskaCedar_Desktop_Bare3'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop_Bare3&lt;br /&gt;
File:AlaskaCedar_Desktop_Broken_Large.jpg|'''AlaskaCedar_Desktop_Broken'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop_Broken&lt;br /&gt;
File:AlaskaCedar_Desktop_Young_Large.jpg|'''AlaskaCedar_Desktop_Young'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop_Young&lt;br /&gt;
File:AlaskaCedar_Desktop_Young2_Large.jpg|'''AlaskaCedar_Desktop_Young2'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop_Young2&lt;br /&gt;
File:AlaskaCedar_Desktop_Young3_Large.jpg|'''AlaskaCedar_Desktop_Young3'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop_Young3&lt;br /&gt;
File:AlaskaCedar_Desktop2_Large.jpg|'''AlaskaCedar_Desktop2'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop2&lt;br /&gt;
File:AlaskaCedar_Desktop3_Large.jpg|'''AlaskaCedar_Desktop3'''&amp;lt;br /&amp;gt;  A tree|alt=AlaskaCedar_Desktop3&lt;br /&gt;
File:Blue_Spruce_Desktop_Large.jpg|'''Blue_Spruce_Desktop'''&amp;lt;br /&amp;gt;  A tree|alt=Blue_Spruce_Desktop&lt;br /&gt;
File:Blue_Spruce_Desktop_Bare_Large.jpg|'''Blue_Spruce_Desktop_Bare'''&amp;lt;br /&amp;gt;  A tree|alt=Blue_Spruce_Desktop_Bare&lt;br /&gt;
File:Blue_Spruce_Desktop_Bare2_Large.jpg|'''Blue_Spruce_Desktop_Bare2'''&amp;lt;br /&amp;gt;  A tree|alt=Blue_Spruce_Desktop_Bare2&lt;br /&gt;
File:Blue_Spruce_Desktop_Winter_Large.jpg|'''Blue_Spruce_Desktop_Winter'''&amp;lt;br /&amp;gt;  A tree|alt=Blue_Spruce_Desktop_Winter&lt;br /&gt;
File:Blue_Spruce_Desktop_Winter_Broken1_Large.jpg|'''Blue_Spruce_Desktop_Winter_Broken1'''&amp;lt;br /&amp;gt;  A tree|alt=Blue_Spruce_Desktop_Winter_Broken1&lt;br /&gt;
File:Blue_Spruce_Desktop_Winter2_Large.jpg|'''Blue_Spruce_Desktop_Winter2'''&amp;lt;br /&amp;gt;  A tree|alt=Blue_Spruce_Desktop_Winter2&lt;br /&gt;
File:Blue_Spruce_Desktop_Winter3_Large.jpg|'''Blue_Spruce_Desktop_Winter3'''&amp;lt;br /&amp;gt;  A tree|alt=Blue_Spruce_Desktop_Winter3&lt;br /&gt;
File:Blue_Spruce_Desktop2_Large.jpg|'''Blue_Spruce_Desktop2'''&amp;lt;br /&amp;gt;  A tree|alt=Blue_Spruce_Desktop2&lt;br /&gt;
File:BostonFern_Low_Large.jpg|'''BostonFern_Low'''&amp;lt;br /&amp;gt;  A tree|alt=BostonFern_Low&lt;br /&gt;
File:BostonFern_Low_NoFiddleHead_Large.jpg|'''BostonFern_Low_NoFiddleHead'''&amp;lt;br /&amp;gt;  A tree|alt=BostonFern_Low_NoFiddleHead&lt;br /&gt;
File:Cattail_Desktop_Large.jpg|'''Cattail_Desktop'''&amp;lt;br /&amp;gt;  A tree|alt=Cattail_Desktop&lt;br /&gt;
File:Cattail_Desktop_Cluster_Large.jpg|'''Cattail_Desktop_Cluster'''&amp;lt;br /&amp;gt;  A tree|alt=Cattail_Desktop_Cluster&lt;br /&gt;
File:Cattail_Desktop_Cluster_Full_Large.jpg|'''Cattail_Desktop_Cluster_Full'''&amp;lt;br /&amp;gt;  A tree|alt=Cattail_Desktop_Cluster_Full&lt;br /&gt;
File:Cattail_Desktop_Cluster_Winter_Large.jpg|'''Cattail_Desktop_Cluster_Winter'''&amp;lt;br /&amp;gt;  A tree|alt=Cattail_Desktop_Cluster_Winter&lt;br /&gt;
File:Cattail_Desktop_Cluster_WinterV4_Large.jpg|'''Cattail_Desktop_Cluster_WinterV4'''&amp;lt;br /&amp;gt;  A tree|alt=Cattail_Desktop_Cluster_WinterV4&lt;br /&gt;
File:Cattail_Desktop_Cluster_WinterV4_Snowy_Large.jpg|'''Cattail_Desktop_Cluster_WinterV4_Snowy'''&amp;lt;br /&amp;gt;  A tree|alt=Cattail_Desktop_Cluster_WinterV4_Snowy&lt;br /&gt;
File:DeadTrunk4_Large.jpg|'''DeadTrunk4'''&amp;lt;br /&amp;gt;  A tree|alt=DeadTrunk4&lt;br /&gt;
File:DeadTrunk5_Large.jpg|'''DeadTrunk5'''&amp;lt;br /&amp;gt;  A tree|alt=DeadTrunk5&lt;br /&gt;
File:DeadTrunk6_Large.jpg|'''DeadTrunk6'''&amp;lt;br /&amp;gt;  A tree|alt=DeadTrunk6&lt;br /&gt;
File:Peach_Small1_Large.jpg|'''Peach_Small1'''&amp;lt;br /&amp;gt;  A tree|alt=Peach_Small1&lt;br /&gt;
File:Peach_Small2_Large.jpg|'''Peach_Small2'''&amp;lt;br /&amp;gt;  A tree|alt=Peach_Small2&lt;br /&gt;
File:ScotsPine_Broken2_Dirt_Large.jpg|'''ScotsPine_Broken2_Dirt'''&amp;lt;br /&amp;gt;  A tree|alt=ScotsPine_Broken2_Dirt&lt;br /&gt;
File:ScotsPine_Desktop_Large.jpg|'''ScotsPine_Desktop'''&amp;lt;br /&amp;gt;  A tree|alt=ScotsPine_Desktop&lt;br /&gt;
File:ScotsPine_Desktop_Bare_Large.jpg|'''ScotsPine_Desktop_Bare'''&amp;lt;br /&amp;gt;  A tree|alt=ScotsPine_Desktop_Bare&lt;br /&gt;
File:White_Oak_Desktop_Large.jpg|'''White_Oak_Desktop'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop&lt;br /&gt;
File:White_Oak_Desktop_Young_Large.jpg|'''White_Oak_Desktop_Young'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop_Young&lt;br /&gt;
File:White_Oak_Desktop_Young_Broken2_Dirt_Large.jpg|'''White_Oak_Desktop_Young_Broken2_Dirt'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop_Young_Broken2_Dirt&lt;br /&gt;
File:White_Oak_Desktop_Young2_Large.jpg|'''White_Oak_Desktop_Young2'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop_Young2&lt;br /&gt;
File:White_Oak_Desktop_Young3_Large.jpg|'''White_Oak_Desktop_Young3'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop_Young3&lt;br /&gt;
File:White_Oak_Desktop_Young3_LightYellow_Large.jpg|'''White_Oak_Desktop_Young3_LightYellow'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop_Young3_LightYellow&lt;br /&gt;
File:White_Oak_Desktop2_Large.jpg|'''White_Oak_Desktop2'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop2&lt;br /&gt;
File:White_Oak_Desktop2_LightYellow_Large.jpg|'''White_Oak_Desktop2_LightYellow'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop2_LightYellow&lt;br /&gt;
File:White_Oak_Desktop2_Yellow_Large.jpg|'''White_Oak_Desktop2_Yellow'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop2_Yellow&lt;br /&gt;
File:White_Oak_Desktop3_Large.jpg|'''White_Oak_Desktop3'''&amp;lt;br /&amp;gt;  A tree|alt=White_Oak_Desktop3&lt;br /&gt;
File:Palmetto_1_Large.jpg|'''Palmetto_1'''&amp;lt;br /&amp;gt;  A palm tree|alt=Palmetto_1&lt;br /&gt;
File:Palmetto_2_Large.jpg|'''Palmetto_2'''&amp;lt;br /&amp;gt;  Also a palm tree|alt=Palmetto_2&lt;br /&gt;
File:CoconutPalm_1_Large.jpg|'''CoconutPalm_1'''&amp;lt;br /&amp;gt;  A coconut tree|alt=CoconutPalm_1&lt;br /&gt;
File:CoconutPalm_2_Large.jpg|'''CoconutPalm_2'''&amp;lt;br /&amp;gt;  A leaning coconut tree|alt=CoconutPalm_2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Plants==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:Azalea_Dead1_Large.jpg|'''Azalea_Dead1'''&amp;lt;br /&amp;gt;  Low plants|alt=Azalea_Dead1&lt;br /&gt;
File:Azalea_Flowers_Pink_Low_Large.jpg|'''Azalea_Flowers_Pink_Low'''&amp;lt;br /&amp;gt;  Low plants|alt=Azalea_Flowers_Pink_Low&lt;br /&gt;
File:Azalea_Flowers_White_Low_Large.jpg|'''Azalea_Flowers_White_Low'''&amp;lt;br /&amp;gt;  Low plants|alt=Azalea_Flowers_White_Low&lt;br /&gt;
File:Azalea_Low_Large.jpg|'''Azalea_Low'''&amp;lt;br /&amp;gt;  Low plants|alt=Azalea_Low&lt;br /&gt;
File:AzaleaPatch_Dead1_Large.jpg|'''AzaleaPatch_Dead1'''&amp;lt;br /&amp;gt;  Low plants|alt=AzaleaPatch_Dead1&lt;br /&gt;
File:AzaleaPatch_Flowers_Low_Large.jpg|'''AzaleaPatch_Flowers_Low'''&amp;lt;br /&amp;gt;  Low plants|alt=AzaleaPatch_Flowers_Low&lt;br /&gt;
File:AzaleaPatch_Low_Large.jpg|'''AzaleaPatch_Low'''&amp;lt;br /&amp;gt;  Low plants|alt=AzaleaPatch_Low&lt;br /&gt;
File:FalseSpirea_Cluster_Low_Large.jpg|'''FalseSpirea_Cluster_Low'''&amp;lt;br /&amp;gt;  Low plants|alt=FalseSpirea_Cluster_Low&lt;br /&gt;
File:FalseSpirea_Low_Large.jpg|'''FalseSpirea_Low'''&amp;lt;br /&amp;gt;  Low plants|alt=FalseSpirea_Low&lt;br /&gt;
File:HedgeTall_Large.jpg|'''HedgeTall'''&amp;lt;br /&amp;gt;  A hedge|alt=HedgeTall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Terrain==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:Rock_Group_09_Large.jpg|'''Rock_Group_09'''&amp;lt;br /&amp;gt;  Rocks|alt=Rock_Group_09&lt;br /&gt;
File:Rock_Group_12_Large.jpg|'''Rock_Group_12'''&amp;lt;br /&amp;gt;  Rocks|alt=Rock_Group_12&lt;br /&gt;
File:Rock_Group_13_Large.jpg|'''Rock_Group_13'''&amp;lt;br /&amp;gt;  Rocks|alt=Rock_Group_13&lt;br /&gt;
File:Rock_Group_21_Large.jpg|'''Rock_Group_21'''&amp;lt;br /&amp;gt;  Rocks|alt=Rock_Group_21&lt;br /&gt;
File:Rock_Group_22_Large.jpg|'''Rock_Group_22'''&amp;lt;br /&amp;gt;  Rocks|alt=Rock_Group_22&lt;br /&gt;
File:SandstoneRock_Group_09_Large.jpg|'''SandstoneRock_Group_09'''&amp;lt;br /&amp;gt;  Rocks|alt=SandstoneRock_Group_09&lt;br /&gt;
File:SandstoneRock_Group_12_Large.jpg|'''SandstoneRock_Group_12'''&amp;lt;br /&amp;gt;  Rocks|alt=SandstoneRock_Group_12&lt;br /&gt;
File:SandstoneRock_Group_13_Large.jpg|'''SandstoneRock_Group_13'''&amp;lt;br /&amp;gt;  Rocks|alt=SandstoneRock_Group_13&lt;br /&gt;
File:SandstoneRock_Group_21_Large.jpg|'''SandstoneRock_Group_21'''&amp;lt;br /&amp;gt;  Rocks|alt=SandstoneRock_Group_21&lt;br /&gt;
File:SandstoneRock_Group_22_Large.jpg|'''SandstoneRock_Group_22'''&amp;lt;br /&amp;gt;  Rocks|alt=SandstoneRock_Group_22&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Particle Effects==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:ButterFly_Particles_Large.jpg|'''ButterFly_Particles'''&amp;lt;br /&amp;gt;  White Butterflies|alt=ButterFly_Particles&lt;br /&gt;
File:Flie_Particles_Large.jpg|'''Flie_Particles'''&amp;lt;br /&amp;gt;  Flies|alt=Flie_Particles&lt;br /&gt;
File:Leaves_Large.jpg|'''Leaves'''&amp;lt;br /&amp;gt;  Leaves|alt=Leaves&lt;br /&gt;
File:PurpleButterFly_Particles_Large.jpg|'''PurpleButterFly_Particles'''&amp;lt;br /&amp;gt;  Purple Butterflies|alt=PurpleButterFly_Particles&lt;br /&gt;
File:RedButterFly_Particles_Large.jpg|'''RedButterFly_Particles'''&amp;lt;br /&amp;gt;  Red Butterflies|alt=RedButterFly_Particles&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:Church_Doors_Large.jpg|'''Church_Doors'''&amp;lt;br /&amp;gt;  Church doors|alt=Church_Doors&lt;br /&gt;
File:Door1_Large.jpg|'''Door1'''&amp;lt;br /&amp;gt;  Building door|alt=Door1&lt;br /&gt;
File:Fort_Doors2_Large.jpg|'''Fort_Doors2'''&amp;lt;br /&amp;gt;  Fort doors|alt=Fort_Doors2&lt;br /&gt;
File:Fort_Salettes_Large.jpg|'''Fort_Salettes'''&amp;lt;br /&amp;gt;  Fort Salettes.  Seriously.|alt=Fort_Salettes&lt;br /&gt;
File:Fort_Winston_Large.jpg|'''Fort_Winston'''&amp;lt;br /&amp;gt;  Fort Winston|alt=Fort_Winston&lt;br /&gt;
File:FortChristiana_Large.jpg|'''FortChristiana'''&amp;lt;br /&amp;gt;  Fort Christiana|alt=FortChristiana&lt;br /&gt;
File:Ladder_Usable_Large.jpg|'''Ladder_Usable'''&amp;lt;br /&amp;gt;  A useable ladder|alt=Ladder_Usable&lt;br /&gt;
File:Lanternbox_Large.jpg|'''Lanternbox'''&amp;lt;br /&amp;gt;  A Lantern Box (Fixed)|alt=Lanternbox&lt;br /&gt;
File:LanternboxMoveable_Large.jpg|'''LanternboxMoveable'''&amp;lt;br /&amp;gt;  A Lantern Box (Moveable)|alt=LanternboxMoveable&lt;br /&gt;
File:PlayerCollision_Large.jpg|'''PlayerCollision'''&amp;lt;br /&amp;gt;  This is an invisible collision wall|alt=PlayerCollision&lt;br /&gt;
File:ShipCollision_Large.jpg|'''ShipCollision'''&amp;lt;br /&amp;gt;  A long wooden wall|alt=ShipCollision&lt;br /&gt;
File:SouthSeaCastle_Large.jpg|'''SouthSeaCastle'''&amp;lt;br /&amp;gt;  South sea castle|alt=SouthSeaCastle&lt;br /&gt;
File:Spyglassbox_Large.jpg|'''Spyglassbox'''&amp;lt;br /&amp;gt;  Spyglass box (Fixed)|alt=Spyglassbox&lt;br /&gt;
File:SpyglassboxMoveable_Large.jpg|'''SpyglassboxMoveable'''&amp;lt;br /&amp;gt;  Spyglass box (Moveable)|alt=SpyglassboxMoveable&lt;br /&gt;
File:Greenscreen_Large.jpg|'''Greenscreen'''&amp;lt;br /&amp;gt;  A large greenscreen for chroma keying|alt=Greenscreen&lt;br /&gt;
File:Bluescreen_Large.jpg|'''Bluescreen'''&amp;lt;br /&amp;gt;  A large bluescreen for chroma keying|alt=Bluescreen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Changelog==&lt;br /&gt;
===[[Game_Version_0.3X#0.35|Version 0.35]]===&lt;br /&gt;
Added: &lt;br /&gt;
* Palmetto_1 &lt;br /&gt;
* Palmetto_2&lt;br /&gt;
* CoconutPalm_1&lt;br /&gt;
* CoconutPalm_2&lt;br /&gt;
* MusketStack&lt;br /&gt;
* CrateLong_Red&lt;br /&gt;
* CrateLong_Brown&lt;br /&gt;
* Greenscreen&lt;br /&gt;
* Bluescreen&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1491</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1491"/>
		<updated>2020-02-08T17:15:07Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: Grammar 2 correction boogaloo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Ammunition types&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&lt;br /&gt;
[[File:RocketStackInsides.jpg|thumb|A rocket stack with Long-range and Short-range rockets]]&lt;br /&gt;
There are 4 types of ammunition (not including chain shots in naval combat) and they each have their uses.&lt;br /&gt;
&amp;lt;h2&amp;gt;Round Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Often called the cannonball this ammunition is used in cannons and mortars.&amp;lt;br&amp;gt;&lt;br /&gt;
The most commonly used type of ammunition is the round shot, this is a solid iron ball used mostly for long-range to medium-range combat. &amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition is almost always used in line battles, it has the potential to wipe out entire lines due to the shot being able to '''pierce''' players and defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition can destroy sapper built defenses and enemy artillery, if it strikes upon a loaded artillery piece, the piece will blow up which can often result in the death of the entire crew manning it.&lt;br /&gt;
&amp;lt;h2&amp;gt;Grape Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Sometimes called canister shot this ammunition is used in cannons and swivel guns.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition shoots a bag of small metal pellets which can shred through any close-range infantry or cavalry.&amp;lt;br&amp;gt;&lt;br /&gt;
It is an ammunition used almost exclusively in short ranges due to the inaccuracy, it is effective up to 50 meters but can be shot to 100 meters. &amp;lt;br&amp;gt;&lt;br /&gt;
Though not often used it still has the potential to wipe entire lines in one shot and can be incredibly useful to a cornered cannoneer.&lt;br /&gt;
&amp;lt;h2&amp;gt;Long Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This ammunition can only be used inside of a rocket launcher, and can shoot incredibly far.&amp;lt;br&amp;gt;&lt;br /&gt;
They have a range of about 100-250m  and explode upon impact when hitting any surface (includes trees so watch out)&amp;lt;br&amp;gt;&lt;br /&gt;
When fired from the rocket launcher, they usually don't fly straight, they will go left and right in the air and can because of that be inaccurate and often fly into trees or buildings that stand in the way.&amp;lt;br&amp;gt;&lt;br /&gt;
They are referred to as &amp;quot;Shell Rocket(L)&amp;quot; ingame.&lt;br /&gt;
&amp;lt;h2&amp;gt;Short Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a long-range rocket but only useful from about 35-55 meters and can be useful to defend artillery or friendly lines.&amp;lt;br&amp;gt;&lt;br /&gt;
They are also rumored to have a larger exploding radius than long-range rockets.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File: French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammunition type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammunition is loaded hold &amp;quot;E&amp;quot; again to ram the shot, even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
*You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
*To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|1650px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 meters), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''', this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box as well, this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process, a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non-artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favored.&lt;br /&gt;
&amp;lt;h1&amp;gt;Rocket Launchers&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:RocketLauncherandcannon.jpg|thumb|a cannon (left) and a rocket launcher (right)]]&lt;br /&gt;
Rockets are very unreliable as a beginner but with time can be learned and can be turned into a deadly long-range and short-range weapon.&lt;br /&gt;
They can be loaded with 2 types of ammunition from a rocket stack (see the ammunition tab for more info) and can be loaded with 2 rockets at the same time(one on the left one on the right).&amp;lt;br&amp;gt;&lt;br /&gt;
Rocket launchers can be used for short-range combat and for long-range combat with both of the rocket types.&amp;lt;br&amp;gt;&lt;br /&gt;
The thing that makes rockets unreliable is their tendency to swirl from the left to the right in the air randomly, this can make precise aiming with the rockets difficult as it is nearly impossible to hit. This also means you just have to be lucky to hit a price shot.&amp;lt;br&amp;gt;&lt;br /&gt;
Fortunately, the rockets will usually go to the same spot if fired from the same side of the rocket launcher.&amp;lt;br&amp;gt;&lt;br /&gt;
Rockets also have the ability to destroy enemy artillery and can perform the same explosion that cannonballs will have on a loaded artillery piece.&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''move up''' a rocket launcher by holding &amp;quot;E&amp;quot; on the bucket in the front of the launcher, you can only perform this action as a cannoneer.&amp;lt;br&amp;gt;&lt;br /&gt;
When you've moved up the launcher (the same way as you would move a ladder, also performable by 2 people) you can build it up again by holding &amp;quot;E&amp;quot; on the bucket.&amp;lt;br&amp;gt;&lt;br /&gt;
When rocket launchers spawn they will always spawn unpacked allowing cannoneers to move it up quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
There isn't that much to say on the aiming front of rocket launchers since it is best learned if you try it out yourself, it will take a while to learn but if done properly you can perform amazingly well with it.&lt;br /&gt;
&amp;lt;h1&amp;gt;Mortars&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Mortars.jpg|thumb|Multiple mortars]]&lt;br /&gt;
These incredible artillery pieces are notoriously difficult to master but can shoot incredible distances (50- around 850 meters) and can be incredibly dangerous in the right hands.&lt;br /&gt;
Mortars can be loaded with round shot alone, but they have a few interesting perks over cannons.&lt;br /&gt;
Perks of a mortar over a cannon include:&lt;br /&gt;
* you can literally rain down cannonballs on enemy encampments, so you don't have to cry about people behind walls trees mountains or houses.&lt;br /&gt;
* The explosion of a mortar is bigger than that of a cannon.&lt;br /&gt;
* Shoot anyone '''anywhere''' on the map with enough precision (and if they don't have a roof above them).&lt;br /&gt;
* You don't have to ram the shot in the mortar.&lt;br /&gt;
You can also destroy enemy artillery with it.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course, there are some drawbacks though. You can't aim grapeshot, you can shoot only further than 50 meters so you can't defend yourself from close range troops or cavalry with it and a mortar takes a while for a shot to land.&amp;lt;br&amp;gt;&lt;br /&gt;
When you shoot the mortar a 15 second countdown will take place before you can shoot it again, you can take advantage of this countdown to see where your cannonball landed and you can adjust your shot using that info.&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''not''' move the mortar up, so if the map has a bad mortar spot, you can't do anything about it.&amp;lt;br&amp;gt;&lt;br /&gt;
Like rocket launchers, the mortars are difficult to aim since you have to purely guess where your shot is going to land, unlike rockets however the shot lands exactly where you aim it.&amp;lt;br&amp;gt;&lt;br /&gt;
A few things to keep in mind that if a mortar is shot or rebuilt by a sapper after it being destroyed it will still retain its aiming position.&amp;lt;br&amp;gt;&lt;br /&gt;
In conclusion, it can be a useful tool to an experienced cannoneer but it highly depends on which maps.&lt;br /&gt;
&amp;lt;h1&amp;gt;Swivel guns&amp;lt;/h1&amp;gt;&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1490</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1490"/>
		<updated>2020-02-08T16:58:10Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: Grammar and corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Ammunition types&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&lt;br /&gt;
[[File:RocketStackInsides.jpg|thumb|A rocket stack with Long range and Short range rockets]]&lt;br /&gt;
There are 4 types of ammunition (not including chain shots in naval combat) and they each have their uses.&lt;br /&gt;
&amp;lt;h2&amp;gt;Round Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Often called the cannonball this ammunition is used in cannons and mortars.&amp;lt;br&amp;gt;&lt;br /&gt;
The most commonly used type of ammunition is the round shot, this is a solid iron ball used mostly for long range to medium range combat. &amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition is almost always used in linebattles , it has the potential to wipe out entire lines due to the shot being able to '''pierce''' players and defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition can destroy sapper built defences and enemy artillery, if it strikes upon a loaded artillery piece , the piece will blow up which can often result in the death of the entire crew manning it.&lt;br /&gt;
&amp;lt;h2&amp;gt;Grape Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Sometimes called canister shot this ammunition is used in cannons and swivel guns.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition shoots a bag of small metal pellets which can shred through any close range infantry or cavalry.&amp;lt;br&amp;gt;&lt;br /&gt;
It is an ammunition used almost exclusively in short ranges due to the inacurracy, it is effective up to 50 meters but can be shot to 100 meters. &amp;lt;br&amp;gt;&lt;br /&gt;
Though not often used it still has the potential to wipe entire lines in one shot and can be incredibly useful to a cornered cannoneer.&lt;br /&gt;
&amp;lt;h2&amp;gt;Long Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This ammunition can only be used inside of a rocket launcher, and can shoot incredibly far.&amp;lt;br&amp;gt;&lt;br /&gt;
They have a range of about 100-250m  and explode upon impact when hitting any surface (includes trees so watch out)&amp;lt;br&amp;gt;&lt;br /&gt;
When fired from the rocket launcher , they usually don't fly straight , they will go left and right in the air and can because of that be innacurate and often fly into trees or buildings that stand in the way.&amp;lt;br&amp;gt;&lt;br /&gt;
They are refered to as &amp;quot;Shell Rocket(L)&amp;quot; ingame.&lt;br /&gt;
&amp;lt;h2&amp;gt;Short Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a long range rocket but only useful from about 35-55 metres and can be useful to defend artillery or friendly lines.&amp;lt;br&amp;gt;&lt;br /&gt;
They are also rumoured to have a larger exploding radius than long range rockets.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
*You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
*To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|1650px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;br /&gt;
&amp;lt;h1&amp;gt;Rocket Launchers&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:RocketLauncherandcannon.jpg|thumb|a cannon (left) and a rocket launcher (right)]]&lt;br /&gt;
Rockets are very unreliable as a beginner but with time can be learned and can be turned into a deadly long range and short range weapon.&lt;br /&gt;
They can be loaded with 2 types of ammunition from a rocket stack (see the ammunition tab for more info) and can be loaded with 2 rockets at the same time(one on the left one on the right).&amp;lt;br&amp;gt;&lt;br /&gt;
Rocket launchers can be used for short range combat and for long range combat with both of the rocket types.&amp;lt;br&amp;gt;&lt;br /&gt;
The thing that makes rockets unreliable is their tendancy to swirl from the left to the right in the air randomly , this can make precise aiming with the rockets difficult as it is nearly impossible to hit.This also means you just have to be lucky to hit a price shot.&amp;lt;br&amp;gt;&lt;br /&gt;
Fortunately, the rockets will usually go to the same spot if fired from the same side of the rocket launcher.&amp;lt;br&amp;gt;&lt;br /&gt;
Rockets also have the ability to destroy enemy artillery and can perform the same explosion that cannonballs will have on a loaded artillery piece.&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''move up''' a rocket launcher by holding &amp;quot;E&amp;quot; on the bucket in the front of the launcher , you can only perform this action as a cannoneer.&amp;lt;br&amp;gt;&lt;br /&gt;
When you've moved up the launcher (the same way as you would move a ladder, also performable by 2 people) you can build it up again by holding &amp;quot;E&amp;quot; on the bucket.&amp;lt;br&amp;gt;&lt;br /&gt;
When rocket launchers spawn they will always spawn unpacked allowing cannoneers to move it up quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
There isn't that much to say on the aiming front of rocket launchers since it is best learned if you try it out yourself, it will take a while to learn but if done properly you can perform amazingly well with it.&lt;br /&gt;
&amp;lt;h1&amp;gt;Mortars&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Mortars.jpg|thumb|Multiple mortars]]&lt;br /&gt;
These incredible artillery pieces are notoriously difficult to master but can shoot incredible distances (50- around 850 metres) and can be incredibly dangerous in the right hands.&lt;br /&gt;
Mortars can be loaded with round shot alone, but they have a few interesting perks over cannons.&lt;br /&gt;
Perks of a mortar over a cannon include:&lt;br /&gt;
* you can literally rain down cannonballs on enemy encampments, so you don't have to cry about people behind walls trees mountains or houses.&lt;br /&gt;
* The explosion of a mortar is bigger than that of a cannon.&lt;br /&gt;
* Shoot anyone '''anywhere''' on the map with enough precision (and if they don't have a roof above them).&lt;br /&gt;
* You don't have to ram the shot in the mortar.&lt;br /&gt;
You can also destroy enemy artillery with it.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course there are some drawbacks though. You can't aim grape shot,you can shoot only further than 50 meters so you can't defend yourself from close range troops or cavalery with it and a mortar takes a while for a shot to land.&amp;lt;br&amp;gt;&lt;br /&gt;
When you shoot the mortar a 15 second countdown will take place before you can shoot it again, you can take advantage of this countdown to see where your cannonball landed and you can adjust your shot using that info.&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''not''' move the mortar up, so if the map has a bad mortar spot , you can't do anything about it.&amp;lt;br&amp;gt;&lt;br /&gt;
Like rocketlaunchers the mortars are difficult to aim since you have to purely guess where your shot is going to land , unlike rockets however the shot lands exactly where you aim it.&amp;lt;br&amp;gt;&lt;br /&gt;
A few things to keep in mind that if a mortar is shot or rebuilt by a sapper after it being destroyed it will still retain its aiming position.&amp;lt;br&amp;gt;&lt;br /&gt;
In conclusion it can be a useful tool to an experienced cannoneer but it highly depends on which maps.&lt;br /&gt;
&amp;lt;h1&amp;gt;Swivel guns&amp;lt;/h1&amp;gt;&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1489</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1489"/>
		<updated>2020-02-08T16:41:02Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: Mortar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Ammunition types&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&lt;br /&gt;
[[File:RocketStackInsides.jpg|thumb|A rocket stack with Long range and Short range rockets]]&lt;br /&gt;
There are 4 types of ammunition (not including chain shots in naval combat) and they each have their uses.&lt;br /&gt;
&amp;lt;h2&amp;gt;Round Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Often called the cannonball this ammunition is used in cannons and mortars.&amp;lt;br&amp;gt;&lt;br /&gt;
The most commonly used type of ammunition is the round shot, this is a solid iron ball used mostly for long range to medium range combat. &amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition is almost always used in linebattles , it has the potential to wipe out entire lines due to the shot being able to '''pierce''' players and defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition can destroy sapper built defences and enemy artillery, if it strikes upon a loaded artillery piece , the piece will blow up which can often result in the death of the entire crew manning it.&lt;br /&gt;
&amp;lt;h2&amp;gt;Grape Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Sometimes called canister shot this ammunition is used in cannons and swivel guns.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition shoots a bag of small metal pellets which can shred through any close range infantry or cavalry.&amp;lt;br&amp;gt;&lt;br /&gt;
It is an ammunition used almost exclusively in short ranges due to the inacurracy, it is effective up to 50 meters but can be shot to 100 meters. &amp;lt;br&amp;gt;&lt;br /&gt;
Though not often used it still has the potential to wipe entire lines in one shot and can be incredibly useful to a cornered cannoneer.&lt;br /&gt;
&amp;lt;h2&amp;gt;Long Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This ammunition can only be used inside of a rocket launcher, and can shoot incredibly far.&amp;lt;br&amp;gt;&lt;br /&gt;
They have a range of about 100-250m  and explode upon impact when hitting any surface (includes trees so watch out!)&amp;lt;br&amp;gt;&lt;br /&gt;
When fired from the rocket launcher , they usually don't fly straight , they will go left and right in the air and can because of that be innacurate and often fly into trees or buildings that stand in the way.&amp;lt;br&amp;gt;&lt;br /&gt;
They are refered to as &amp;quot;Shell Rocket(L)&amp;quot; ingame.&lt;br /&gt;
&amp;lt;h2&amp;gt;Short Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a long range rocket but only useful from about 35-55 metres and can be useful to defend artillery or friendly lines.&amp;lt;br&amp;gt;&lt;br /&gt;
They are also rumoured to have a larger exploding radius than long range rockets.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
*You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
*To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|1650px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;br /&gt;
&amp;lt;h1&amp;gt;Rocket Launchers&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:RocketLauncherandcannon.jpg|thumb|a cannon (left) and a rocket launcher (right)]]&lt;br /&gt;
Rockets are very unreliable as a beginner but with time can be learned and can be turned into a deadly long range and short range weapon.&lt;br /&gt;
They can be loaded with 2 types of ammunition from a rocket stack (see the ammunition tab for more info) and can be loaded with 2 rockets at the same time! (one on the left one on the right)&amp;lt;br&amp;gt;&lt;br /&gt;
Rocket launchers can be used for short range combat and for long range combat with both of the rocket types.&amp;lt;br&amp;gt;&lt;br /&gt;
The thing that makes rockets unreliable is their tendancy to swirl from the left to the right in the air randomly , this can make precise aiming with the rockets difficult as it is nearly impossible to hit.This also means you just have to be lucky to hit a price shot.&amp;lt;br&amp;gt;&lt;br /&gt;
Fortunately, the rockets will usually go to the same spot if fired from the same side of the rocket launcher.&amp;lt;br&amp;gt;&lt;br /&gt;
Rockets also have the ability to destroy enemy artillery and can perform the same explosion that cannonballs will have on a loaded artillery piece.&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''move up''' a rocket launcher by holding &amp;quot;E&amp;quot; on the bucket in the front of the launcher , you can only perform this action as a cannoneer.&amp;lt;br&amp;gt;&lt;br /&gt;
When you've moved up the launcher (the same way as you would move a ladder, also performable by 2 people) you can build it up again by holding &amp;quot;E&amp;quot; on the bucket.&amp;lt;br&amp;gt;&lt;br /&gt;
When rocket launchers spawn they will always spawn unpacked allowing cannoneers to move it up quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
There isn't that much to say on the aiming front of rocket launchers since it is best learned if you try it out yourself, it will take a while to learn but if done properly you can perform amazingly well with it.&lt;br /&gt;
&amp;lt;h1&amp;gt;Mortars&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Mortars.jpg|thumb|Multiple mortars]]&lt;br /&gt;
These incredible artillery pieces are notoriously difficult to master but can shoot incredible distances (50-900 metres!) and can be incredibly dangerous in the right hands.&lt;br /&gt;
Mortars can be loaded with round shot alone, but they have a few interesting perks over cannons.&lt;br /&gt;
Perks of a mortar over a cannon include:&lt;br /&gt;
* you can literally rain down cannonballs on enemy encampments, so you don't have to cry about people behind walls trees mountains or houses.&lt;br /&gt;
* The explosion of a mortar is bigger than that of a cannon.&lt;br /&gt;
* Shoot anyone '''anywhere''' on the map with enough precision (and if they don't have a roof above them).&lt;br /&gt;
* You don't have to ram the shot in the mortar.&lt;br /&gt;
And you can also destroy enemy artillery with it.&amp;lt;br&amp;gt;&lt;br /&gt;
Ofcourse there are some drawbacks though. You can't aim grape shot,you can shoot only further than 50 meters so you can't defend yourself from close range troops or cavalery with it and a mortar takes a while for a shot to land.&amp;lt;br&amp;gt;&lt;br /&gt;
When you shoot the mortar a 15 second countdown will take place before you can shoot it again, you can take advantage of this countdown to see where your cannonball landed and you can adjust your shot using that info.&amp;lt;br&amp;gt;&lt;br /&gt;
And you can '''not''' move the mortar up, so if the map has a bad mortar spot , you can't do anything about it.&amp;lt;br&amp;gt;&lt;br /&gt;
Like rocketlaunchers the mortars are difficult to aim since you have to purely guess where your shot is going to land , unlike rockets however the shot lands exactly where you aim it.&amp;lt;br&amp;gt;&lt;br /&gt;
A few things to keep in mind that if a mortar is shot or rebuilt by a sapper after it being destroyed it will still retain its aiming position.&amp;lt;br&amp;gt;&lt;br /&gt;
In conclusion it can be a useful tool to an experienced cannoneer but it highly depends on which maps.&lt;br /&gt;
&amp;lt;h1&amp;gt;Swivel guns&amp;lt;/h1&amp;gt;&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1488</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1488"/>
		<updated>2020-02-06T21:04:02Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: Rockets + images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Ammunition types&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&lt;br /&gt;
[[File:RocketStackInsides.jpg|thumb|A rocket stack with Long range and Short range rockets]]&lt;br /&gt;
There are 4 types of ammunition (not including chain shots in naval combat) and they each have their uses.&lt;br /&gt;
&amp;lt;h2&amp;gt;Round Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Often called the cannonball this ammunition is used in cannons and mortars.&amp;lt;br&amp;gt;&lt;br /&gt;
The most commonly used type of ammunition is the round shot, this is a solid iron ball used mostly for long range to medium range combat. &amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition is almost always used in linebattles , it has the potential to wipe out entire lines due to the shot being able to '''pierce''' players and defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition can destroy sapper built defences and enemy artillery, if it strikes upon a loaded artillery piece , the piece will blow up which can often result in the death of the entire crew manning it.&lt;br /&gt;
&amp;lt;h2&amp;gt;Grape Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Sometimes called canister shot this ammunition is used in cannons and swivel guns.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition shoots a bag of small metal pellets which can shred through any close range infantry or cavalry.&amp;lt;br&amp;gt;&lt;br /&gt;
It is an ammunition used almost exclusively in short ranges due to the inacurracy, it is effective up to 50 meters but can be shot to 100 meters. &amp;lt;br&amp;gt;&lt;br /&gt;
Though not often used it still has the potential to wipe entire lines in one shot and can be incredibly useful to a cornered cannoneer.&lt;br /&gt;
&amp;lt;h2&amp;gt;Long Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This ammunition can only be used inside of a rocket launcher, and can shoot incredibly far.&amp;lt;br&amp;gt;&lt;br /&gt;
They have a range of about 100-250m  and explode upon impact when hitting any surface (includes trees so watch out!)&amp;lt;br&amp;gt;&lt;br /&gt;
When fired from the rocket launcher , they usually don't fly straight , they will go left and right in the air and can because of that be innacurate and often fly into trees or buildings that stand in the way.&amp;lt;br&amp;gt;&lt;br /&gt;
They are refered to as &amp;quot;Shell Rocket(L)&amp;quot; ingame.&lt;br /&gt;
&amp;lt;h2&amp;gt;Short Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a long range rocket but only useful from about 35-55 metres and can be useful to defend artillery or friendly lines.&amp;lt;br&amp;gt;&lt;br /&gt;
They are also rumoured to have a larger exploding radius than long range rockets.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
*You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
*To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|1650px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;br /&gt;
&amp;lt;h1&amp;gt;Rocket Launchers&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:RocketLauncherandcannon.jpg|thumb|a cannon (left) and a rocket launcher (right)]]&lt;br /&gt;
Rockets are very unreliable as a beginner but with time can be learned and can be turned into a deadly long range and short range weapon.&lt;br /&gt;
They can be loaded with 2 types of ammunition from a rocket stack (see the ammunition tab for more info) and can be loaded with 2 rockets at the same time! (one on the left one on the right)&amp;lt;br&amp;gt;&lt;br /&gt;
Rocket launchers can be used for short range combat and for long range combat with both of the rocket types.&amp;lt;br&amp;gt;&lt;br /&gt;
The thing that makes rockets unreliable is their tendancy to swirl from the left to the right in the air randomly , this can make precise aiming with the rockets difficult as it is nearly impossible to hit.This also means you just have to be lucky to hit a price shot.&amp;lt;br&amp;gt;&lt;br /&gt;
Fortunately, the rockets will usually go to the same spot if fired from the same side of the rocket launcher.&amp;lt;br&amp;gt;&lt;br /&gt;
Rockets also have the ability to destroy enemy artillery and can perform the same explosion that cannonballs will have on a loaded artillery piece.&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''move up''' a rocket launcher by holding &amp;quot;E&amp;quot; on the bucket in the front of the launcher , you can only perform this action as a cannoneer.&amp;lt;br&amp;gt;&lt;br /&gt;
When you've moved up the launcher (the same way as you would move a ladder, also performable by 2 people) you can build it up again by holding &amp;quot;E&amp;quot; on the bucket.&amp;lt;br&amp;gt;&lt;br /&gt;
When rocket launchers spawn they will always spawn unpacked allowing cannoneers to move it up quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
There isn't that much to say on the aiming front of rocket launchers since it is best learned if you try it out yourself, it will take a while to learn but if done properly you can perform amazingly well with it.&lt;br /&gt;
&amp;lt;h1&amp;gt;Mortars&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Mortars.jpg|thumb|Multiple mortars]]&lt;br /&gt;
These incredible artillery pieces are notoriously difficult to master but can shoot incredible distances (50-900 metres!) and can be incredibly dangerous in the right hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Swivel guns&amp;lt;/h1&amp;gt;&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:Mortars.jpg&amp;diff=1487</id>
		<title>File:Mortars.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:Mortars.jpg&amp;diff=1487"/>
		<updated>2020-02-06T20:55:31Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3 mortars in a row&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:RocketLauncherandcannon.jpg&amp;diff=1486</id>
		<title>File:RocketLauncherandcannon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:RocketLauncherandcannon.jpg&amp;diff=1486"/>
		<updated>2020-02-06T20:52:52Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rocket launcher and cannon&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1479</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1479"/>
		<updated>2020-02-05T19:07:52Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Ammunition types&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&lt;br /&gt;
[[File:RocketStackInsides.jpg|thumb|A rocket stack with Long range and Short range rockets]]&lt;br /&gt;
There are 4 types of ammunition (not including chain shots in naval combat) and they each have their uses.&lt;br /&gt;
&amp;lt;h2&amp;gt;Round Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Often called the cannonball this ammunition is used in cannons and mortars.&amp;lt;br&amp;gt;&lt;br /&gt;
The most commonly used type of ammunition is the round shot, this is a solid iron ball used mostly for long range to medium range combat. &amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition is almost always used in linebattles , it has the potential to wipe out entire lines due to the shot being able to '''pierce''' players and defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition can destroy sapper built defences and enemy artillery, if it strikes upon a loaded artillery piece , the piece will blow up which can often result in the death of the entire crew manning it.&lt;br /&gt;
&amp;lt;h2&amp;gt;Grape Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Sometimes called canister shot this ammunition is used in cannons and swivel guns.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition shoots a bag of small metal pellets which can shred through any close range infantry or cavalry.&amp;lt;br&amp;gt;&lt;br /&gt;
It is an ammunition used almost exclusively in short ranges due to the inacurracy, it is effective up to 50 meters but can be shot to 100 meters. &amp;lt;br&amp;gt;&lt;br /&gt;
Though not often used it still has the potential to wipe entire lines in one shot and can be incredibly useful to a cornered cannoneer.&lt;br /&gt;
&amp;lt;h2&amp;gt;Long Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This ammunition can only be used inside of a rocket launcher, and can shoot incredibly far.&amp;lt;br&amp;gt;&lt;br /&gt;
They have a range of about 100-250m  and explode upon impact when hitting any surface (includes trees so watch out!)&amp;lt;br&amp;gt;&lt;br /&gt;
When fired from the rocket launcher , they usually don't fly straight , they will go left and right in the air and can because of that be innacurate and often fly into trees or buildings that stand in the way.&amp;lt;br&amp;gt;&lt;br /&gt;
They are refered to as &amp;quot;Shell Rocket(L)&amp;quot; ingame.&lt;br /&gt;
&amp;lt;h2&amp;gt;Short Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a long range rocket but only useful from about 35-55 metres and can be useful to defend artillery or friendly lines.&amp;lt;br&amp;gt;&lt;br /&gt;
They are also rumoured to have a larger exploding radius than long range rockets.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
*You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
*To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|1650px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;br /&gt;
&amp;lt;h1&amp;gt;Rockets&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Mortars&amp;lt;/h1&amp;gt;&lt;br /&gt;
These incredible artillery pieces are notoriously difficult to master but can shoot incredible distances (50-900 metres!) and can be incredibly dangerous in the right hands.&lt;br /&gt;
&amp;lt;h1&amp;gt;Swivel guns&amp;lt;/h1&amp;gt;&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1478</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1478"/>
		<updated>2020-02-05T19:06:48Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: Introduction and tips to field artillery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Ammunition types&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&lt;br /&gt;
[[File:RocketStackInsides.jpg|thumb|A rocket stack with Long range and Short range rockets]]&lt;br /&gt;
There are 4 types of ammunition (not including chain shots in naval combat) and they each have their uses.&lt;br /&gt;
&amp;lt;h2&amp;gt;Round Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Often called the cannonball this ammunition is used in cannons and mortars.&amp;lt;br&amp;gt;&lt;br /&gt;
The most commonly used type of ammunition is the round shot, this is a solid iron ball used mostly for long range to medium range combat. &amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition is almost always used in linebattles , it has the potential to wipe out entire lines due to the shot being able to '''pierce''' players and defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition can destroy sapper built defences and enemy artillery, if it strikes upon a loaded artillery piece , the piece will blow up which can often result in the death of the entire crew manning it.&lt;br /&gt;
&amp;lt;h2&amp;gt;Grape Shot&amp;lt;/h2&amp;gt;&lt;br /&gt;
Sometimes called canister shot this ammunition is used in cannons and swivel guns.&amp;lt;br&amp;gt;&lt;br /&gt;
This ammunition shoots a bag of small metal pellets which can shred through any close range infantry or cavalry.&amp;lt;br&amp;gt;&lt;br /&gt;
It is an ammunition used almost exclusively in short ranges due to the inacurracy, it is effective up to 50 meters but can be shot to 100 meters. &amp;lt;br&amp;gt;&lt;br /&gt;
Though not often used it still has the potential to wipe entire lines in one shot and can be incredibly useful to a cornered cannoneer.&lt;br /&gt;
&amp;lt;h2&amp;gt;Long Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This ammunition can only be used inside of a rocket launcher, and can shoot incredibly far.&amp;lt;br&amp;gt;&lt;br /&gt;
They have a range of about 100-250m  and explode upon impact when hitting any surface (includes trees so watch out!)&amp;lt;br&amp;gt;&lt;br /&gt;
When fired from the rocket launcher , they usually don't fly straight , they will go left and right in the air and &lt;br /&gt;
They are refered to as &amp;quot;Shell Rocket(L)&amp;quot; ingame.&lt;br /&gt;
&amp;lt;h2&amp;gt;Short Range Shell Rocket&amp;lt;/h2&amp;gt;&lt;br /&gt;
This is a long range rocket but only useful from about 35-55 metres and can be useful to defend artillery or friendly lines.&amp;lt;br&amp;gt;&lt;br /&gt;
They are also rumoured to have a larger exploding radius than long range rockets.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
*You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
*To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|1650px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;br /&gt;
&amp;lt;h1&amp;gt;Rockets&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Mortars&amp;lt;/h1&amp;gt;&lt;br /&gt;
These incredible artillery pieces are notoriously difficult to master but can shoot incredible distances (50-900 metres!) and can be incredibly dangerous in the right hands.&lt;br /&gt;
&amp;lt;h1&amp;gt;Swivel guns&amp;lt;/h1&amp;gt;&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:RocketStackInsides.jpg&amp;diff=1477</id>
		<title>File:RocketStackInsides.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:RocketStackInsides.jpg&amp;diff=1477"/>
		<updated>2020-02-05T18:46:57Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The insides of a rocket stack&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1476</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1476"/>
		<updated>2020-02-05T18:34:30Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&amp;lt;br&amp;gt;&lt;br /&gt;
*You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
*To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|1600px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1475</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1475"/>
		<updated>2020-02-05T18:32:40Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|1600px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1474</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1474"/>
		<updated>2020-02-05T18:32:05Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|800px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1473</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1473"/>
		<updated>2020-02-05T18:31:41Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|400px|thumb|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1472</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=1472"/>
		<updated>2020-02-05T18:10:05Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: Created page with &amp;quot;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; Keep in mind this page is not yet finished and will be updated soon. &amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt; File:French cann...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This page will cover the basics on how to use artillery&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind this page is not yet finished and will be updated soon.&lt;br /&gt;
&amp;lt;h1&amp;gt;Cannons&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:French cannoneer.jpg|thumb|French Cannoneer aiming a cannon in a grassy map]]&lt;br /&gt;
Cannons are the backbone of the artillery, they are the most versatile and most used artillery pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
They can be loaded with either grapeshot or round shot from an ammo box.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''load a cannon''' by holding the desired ammuntion type and holding &amp;quot;E&amp;quot; on the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
When the ammuntion is loaded hold &amp;quot;E&amp;quot; again to ram the shot , even though only the cannoneer has a ramming rod weapon any class can ram the shot.&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''aim the cannon''' by first pressing &amp;quot;E&amp;quot; when you are looking at the cannon from behind and then moving the barrel using the WASD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
To fire press mouse1 or the fire firearm button. &amp;lt;br&amp;gt; Keep in mind that a cannoneer or rocketeer can override your aiming procedure if you are firing as a different class. &lt;br /&gt;
[[File:Cannon Aiming.jpg|400px|frame|Aiming a cannon]]&lt;br /&gt;
&amp;lt;h2&amp;gt;Aiming a cannon&amp;lt;/h2&amp;gt;&lt;br /&gt;
When aiming a cannon you will only have to worry about bullet drop when you are firing at a distance above 100+ meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Though 100 meters definitely isn't the maximum range (around 500 metres), it will prove difficult to find the best position to aim your cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it too difficult you can always '''move up your cannon''' , this is done by pressing &amp;quot;E&amp;quot; on the wheels of an '''unloaded''' cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
You can move up the cannon with 2 people for increased speed which can prove useful in tense situations.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind you will probably have to move up an ammo box aswell , this can only be done by a cannoneer but a sapper can build one for no material cost if he is available.&amp;lt;br&amp;gt;&lt;br /&gt;
During the moving process a cannoneer can override the person moving it so they can move it wherever they want. &amp;lt;br&amp;gt;&lt;br /&gt;
If 2 non artillery classes or 2 artillery classes move up the cannon at the same time the first that started moving the cannon will always be favoured.&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:Cannon_Aiming.jpg&amp;diff=1471</id>
		<title>File:Cannon Aiming.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:Cannon_Aiming.jpg&amp;diff=1471"/>
		<updated>2020-02-05T17:58:40Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone aiming a cannon.&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:Ammoboxinsides.jpg&amp;diff=1470</id>
		<title>File:Ammoboxinsides.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:Ammoboxinsides.jpg&amp;diff=1470"/>
		<updated>2020-02-05T17:49:54Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammo types inside the ammo box&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:French_cannoneer.jpg&amp;diff=1469</id>
		<title>File:French cannoneer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:French_cannoneer.jpg&amp;diff=1469"/>
		<updated>2020-02-05T17:33:29Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;French cannoneer aiming a cannon on a grassy map&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:French_Cannon.jpg&amp;diff=1468</id>
		<title>File:French Cannon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:French_Cannon.jpg&amp;diff=1468"/>
		<updated>2020-02-05T17:21:39Z</updated>

		<summary type="html">&lt;p&gt;MonkeyNiples: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;French Cannoneer with a cannon&lt;/div&gt;</summary>
		<author><name>MonkeyNiples</name></author>
	</entry>
</feed>