<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.holdfastgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spacey</id>
	<title>Holdfast: Nations At War - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.holdfastgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spacey"/>
	<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/Special:Contributions/Spacey"/>
	<updated>2026-05-28T22:06:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=2249</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=2249"/>
		<updated>2022-04-28T03:15:18Z</updated>

		<summary type="html">&lt;p&gt;Spacey: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holdfast: Nations at War is a competitive multiplayer game, set in the Napoleonic Wars and First World War eras. Here you will be introduced to a few game modes and maps the game has to offer.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
===Army Battlefield===&lt;br /&gt;
&lt;br /&gt;
Army Battlefield is a Team Deathmatch game mode. Players can select between two different nations and fight to the death. You can win by either having more kills as a team or have the enemy team run out of respawn tickets and subsequently killing all remaining enemies.&lt;br /&gt;
&lt;br /&gt;
===Army Siege===&lt;br /&gt;
&lt;br /&gt;
Army Siege is attackers vs defenders style game mode. It adds in capture points that start off captured by the defending team. You can win by either waiting for the round timer to end while holding at least one capture point as the defenders or capturing all the capture points as the attackers.&lt;br /&gt;
&lt;br /&gt;
===Army Conquest===&lt;br /&gt;
&lt;br /&gt;
Army Conquest is a capture the points style game mode. It adds in capture points that will increase your teams score over the period of the match. The more points you control, the faster your teams' score will increase. When the round timer ends the team with the most points wins.&lt;br /&gt;
&lt;br /&gt;
==Class System==&lt;br /&gt;
&lt;br /&gt;
Each team has a wide range of different classes you can pick from. Some classes receive different gear and special abilities that will help them or their team. For example, medics can heal players while holding the “E” key. &lt;br /&gt;
Every class serves a specific purpose, so it is important to have an understanding of them. Some Classes can be very essential in taking over Enemy territory, while others are designed to protect other players and keep them from dying.&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
====Army Infantry Officer====&lt;br /&gt;
The infantry officers govern the course of battles on land. They are able to issue Orders to gather their troops into firing lines, and provide bonuses to men who follow them.&lt;br /&gt;
&lt;br /&gt;
====Naval Captain====&lt;br /&gt;
The captain rules the soggier side of the battlefield, commanding a ship and her crew to do his bidding. They have priority over steering ships. &lt;br /&gt;
===Rank &amp;amp; File===&lt;br /&gt;
====Line Infantry====&lt;br /&gt;
The stalwart line infantryman. Armed with a musket and bayonet, he is motivated by the orders of the Officers.&lt;br /&gt;
&lt;br /&gt;
====Guards====&lt;br /&gt;
The guards are the elite infantry of the ranks. Their primary job is to guard the command, helping them survive where the common man may fall. Their additional training makes them unparalleled combatants in melee. &lt;br /&gt;
&lt;br /&gt;
====Grenadiers====&lt;br /&gt;
The grenadiers are the largest of the soldiers, able to take far more punishment in melee than their fellow men. As a result, they are also highly proficient in melee combat. &lt;br /&gt;
&lt;br /&gt;
===Skirmisher===&lt;br /&gt;
====Light Infantry====&lt;br /&gt;
The light infantry classes move at a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions.&lt;br /&gt;
&lt;br /&gt;
====Rifleman====&lt;br /&gt;
The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket wielding peers.&lt;br /&gt;
&lt;br /&gt;
====Customs====&lt;br /&gt;
Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy. &lt;br /&gt;
===Support===&lt;br /&gt;
===Artillery===&lt;br /&gt;
Artillery are the heavy hitters of the battlefield. While their numbers may be low they have the ability to crush entire lines in one shot. This class requires patience and experience to master.&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
Swift and deadly, the cavalry charge can sway the battle for one faction to another. Their mastery of the horse and skill with the Sword and Carbines allow them to confront any enemy on the field.&lt;br /&gt;
&lt;br /&gt;
===Crewman===&lt;br /&gt;
&lt;br /&gt;
==Aiming==&lt;br /&gt;
&lt;br /&gt;
In general using the bottom of the reticule will help you better find your range. At short range you should aim for centre mass with the bottom of the reticule at about knee height. At longer distances you will have to progressively move the bottom of the reticule up higher. At 100 meters you aim with the bottom of the reticule at head height. This won't help with bullet spread from left to right since it is an inaccurate weapon.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
===Attacking===&lt;br /&gt;
&lt;br /&gt;
*Pressing the 'X' key switches you into melee mode.&lt;br /&gt;
&lt;br /&gt;
*Left clicking will start an attack.&lt;br /&gt;
&lt;br /&gt;
*The direction you move your mouse when you left click determines the direction you attack. ( For example if you move your mouse up when you click, your character will strike from above.)&lt;br /&gt;
&lt;br /&gt;
*The attack animation can be cancelled early by blocking, letting you attack faster. (Once you hear the resulting 'whoosh' sound effect half way through your animation you can cancel the attack animation.)&lt;br /&gt;
&lt;br /&gt;
===Blocking===&lt;br /&gt;
&lt;br /&gt;
*You can only block while in melee mode.&lt;br /&gt;
&lt;br /&gt;
*Hold down the right mouse button to block. &lt;br /&gt;
&lt;br /&gt;
*The direction you move your mouse determines the direction you block (For example if an enemy melee attacks from above you have to hold your right mouse button while moving your mouse up.)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Holding the 'Y' key will enable your mic in voice chat. (You can also change the key bind in your settings.)&lt;br /&gt;
&lt;br /&gt;
*Pressing the 'P' key will open the menu to mute player in voice chat. If someone is annoying you just press the 'p' key, search for their name, and click on the sound icon to mute that person.&lt;br /&gt;
&lt;br /&gt;
*Pressing the &amp;quot;K&amp;quot; key will mute the in-game voice.&lt;br /&gt;
&lt;br /&gt;
*Pressing the 'Tab' key while in text chat cycles you through the various text channels in game. (General, Recruitment, Team, etc.)&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User:Spacey&amp;diff=2248</id>
		<title>User:Spacey</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User:Spacey&amp;diff=2248"/>
		<updated>2022-04-28T03:12:56Z</updated>

		<summary type="html">&lt;p&gt;Spacey: /* Spacey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spacey ==&lt;br /&gt;
Is a well known member of the Holdfast: NaW community. He is best well known for leading the [https://discord.com/invite/26th 26thFI] and running the Holdfast Court House. He can be contacted on discord at: Space_Cube#0026.&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=2247</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=2247"/>
		<updated>2022-04-28T03:11:45Z</updated>

		<summary type="html">&lt;p&gt;Spacey: /* Cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holdfast: Nations at War is a competitive multiplayer game, set in the Napoleonic Wars and First World War eras. Here you will be introduced to a few game modes and maps the game has to offer.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
===Army Battlefield===&lt;br /&gt;
&lt;br /&gt;
Army Battlefield is a Team Deathmatch game mode. Players can select between two different nations and fight to the death. You can win by either having more kills as a team or have the enemy team run out of respawn tickets and subsequently killing all remaining enemies.&lt;br /&gt;
&lt;br /&gt;
===Army Siege===&lt;br /&gt;
&lt;br /&gt;
Army Siege is attackers vs defenders style game mode. It adds in capture points that start off captured by the defending team. You can win by either waiting for the round timer to end while holding at least one capture point as the defenders or capturing all the capture points as the attackers.&lt;br /&gt;
&lt;br /&gt;
===Army Conquest===&lt;br /&gt;
&lt;br /&gt;
Army Conquest is a capture the points style game mode. It adds in capture points that will increase your teams score over the period of the match. The more points you control, the faster your teams' score will increase. When the round timer ends the team with the most points wins.&lt;br /&gt;
&lt;br /&gt;
==Class System==&lt;br /&gt;
&lt;br /&gt;
Each team has a wide range of different classes you can pick from. Some classes receive different gear and special abilities that will help them or their team. For example, medics can heal players while holding the “E” key. &lt;br /&gt;
Every class serves a specific purpose, so it is important to have an understanding of them. Some Classes can be very essential in taking over Enemy territory, while others are designed to protect other players and keep them from dying.&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
====Army Infantry Officer====&lt;br /&gt;
The infantry officers govern the course of battles on land. They are able to issue Orders to gather their troops into firing lines, and provide bonuses to men who follow them.&lt;br /&gt;
&lt;br /&gt;
====Naval Captain====&lt;br /&gt;
The captain rules the soggier side of the battlefield, commanding a ship and her crew to do his bidding. They have priority over steering ships. &lt;br /&gt;
===Rank &amp;amp; File===&lt;br /&gt;
====Line Infantry====&lt;br /&gt;
The stalwart line infantryman. Armed with a musket and bayonet, he is motivated by the orders of the Officers.&lt;br /&gt;
&lt;br /&gt;
====Guards====&lt;br /&gt;
The guards are the elite infantry of the ranks. Their primary job is to guard the command, helping them survive where the common man may fall. Their additional training makes them unparalleled combatants in melee. &lt;br /&gt;
&lt;br /&gt;
====Grenadiers====&lt;br /&gt;
The grenadiers are the largest of the soldiers, able to take far more punishment in melee than their fellow men. As a result, they are also highly proficient in melee combat. &lt;br /&gt;
&lt;br /&gt;
===Skirmisher===&lt;br /&gt;
====Light Infantry====&lt;br /&gt;
The light infantry classes move at a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions.&lt;br /&gt;
&lt;br /&gt;
====Rifleman====&lt;br /&gt;
The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket wielding peers.&lt;br /&gt;
&lt;br /&gt;
====Customs====&lt;br /&gt;
Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy. &lt;br /&gt;
===Support===&lt;br /&gt;
===Artillery===&lt;br /&gt;
Artillery are the heavy hitters of the battlefield. While their numbers may be low they have the ability to crush entire lines in one shot. This class requires patience and experience to master.&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
Swift and deadly, the cavalry charge can sway the battle for one faction to another. Their mastery of the horse and skill with the Sword and Carbines allow them to confront any enemy on the field.&lt;br /&gt;
&lt;br /&gt;
===Crewman===&lt;br /&gt;
&lt;br /&gt;
==Aiming==&lt;br /&gt;
&lt;br /&gt;
In general using the bottom of the reticule will help you better find your range. At short range you should aim for centre mass with the bottom of the reticule at about knee height. At longer distances you will have to progressively move the bottom of the reticule up higher. At 100 meters you aim with the bottom of the reticule at head height. This won't help with bullet spread from left to right since it is an inaccurate weapon.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
===Attacking===&lt;br /&gt;
&lt;br /&gt;
*Pressing the 'X' key switches you into melee mode.&lt;br /&gt;
&lt;br /&gt;
*Left clicking will start an attack.&lt;br /&gt;
&lt;br /&gt;
*The direction you move your mouse when you left click determines the direction you attack. ( For example if you move your mouse up when you click, your character will strike from above.)&lt;br /&gt;
&lt;br /&gt;
*The attack animation can be cancelled early by blocking, letting you attack faster. (Once you hear the resulting 'whoosh' sound effect half way through your animation you can cancel the attack animation.)&lt;br /&gt;
&lt;br /&gt;
===Blocking===&lt;br /&gt;
&lt;br /&gt;
*You can only block while in melee mode.&lt;br /&gt;
&lt;br /&gt;
*Hold down the right mouse button to block. &lt;br /&gt;
&lt;br /&gt;
*The direction you move your mouse determines the direction you block (For example if an enemy melee attacks from above you have to hold your right mouse button while moving your mouse up.)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Holding the 'Y' key will enable your mic in voice chat. (You can also change the key bind in your settings.)&lt;br /&gt;
&lt;br /&gt;
*Pressing the 'P' key will open the menu to mute player in voice chat. If someone is annoying you just press the 'p' key, search for their name, and click on the sound icon to mute that person.&lt;br /&gt;
&lt;br /&gt;
*Pressing the 'Tab' key while in text chat cycles you through the various text channels in game. (General, Recruitment, Team, etc.)&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=2246</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=2246"/>
		<updated>2022-04-28T03:10:00Z</updated>

		<summary type="html">&lt;p&gt;Spacey: /* Artillery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holdfast: Nations at War is a competitive multiplayer game, set in the Napoleonic Wars and First World War eras. Here you will be introduced to a few game modes and maps the game has to offer.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
===Army Battlefield===&lt;br /&gt;
&lt;br /&gt;
Army Battlefield is a Team Deathmatch game mode. Players can select between two different nations and fight to the death. You can win by either having more kills as a team or have the enemy team run out of respawn tickets and subsequently killing all remaining enemies.&lt;br /&gt;
&lt;br /&gt;
===Army Siege===&lt;br /&gt;
&lt;br /&gt;
Army Siege is attackers vs defenders style game mode. It adds in capture points that start off captured by the defending team. You can win by either waiting for the round timer to end while holding at least one capture point as the defenders or capturing all the capture points as the attackers.&lt;br /&gt;
&lt;br /&gt;
===Army Conquest===&lt;br /&gt;
&lt;br /&gt;
Army Conquest is a capture the points style game mode. It adds in capture points that will increase your teams score over the period of the match. The more points you control, the faster your teams' score will increase. When the round timer ends the team with the most points wins.&lt;br /&gt;
&lt;br /&gt;
==Class System==&lt;br /&gt;
&lt;br /&gt;
Each team has a wide range of different classes you can pick from. Some classes receive different gear and special abilities that will help them or their team. For example, medics can heal players while holding the “E” key. &lt;br /&gt;
Every class serves a specific purpose, so it is important to have an understanding of them. Some Classes can be very essential in taking over Enemy territory, while others are designed to protect other players and keep them from dying.&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
====Army Infantry Officer====&lt;br /&gt;
The infantry officers govern the course of battles on land. They are able to issue Orders to gather their troops into firing lines, and provide bonuses to men who follow them.&lt;br /&gt;
&lt;br /&gt;
====Naval Captain====&lt;br /&gt;
The captain rules the soggier side of the battlefield, commanding a ship and her crew to do his bidding. They have priority over steering ships. &lt;br /&gt;
===Rank &amp;amp; File===&lt;br /&gt;
====Line Infantry====&lt;br /&gt;
The stalwart line infantryman. Armed with a musket and bayonet, he is motivated by the orders of the Officers.&lt;br /&gt;
&lt;br /&gt;
====Guards====&lt;br /&gt;
The guards are the elite infantry of the ranks. Their primary job is to guard the command, helping them survive where the common man may fall. Their additional training makes them unparalleled combatants in melee. &lt;br /&gt;
&lt;br /&gt;
====Grenadiers====&lt;br /&gt;
The grenadiers are the largest of the soldiers, able to take far more punishment in melee than their fellow men. As a result, they are also highly proficient in melee combat. &lt;br /&gt;
&lt;br /&gt;
===Skirmisher===&lt;br /&gt;
====Light Infantry====&lt;br /&gt;
The light infantry classes move at a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions.&lt;br /&gt;
&lt;br /&gt;
====Rifleman====&lt;br /&gt;
The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket wielding peers.&lt;br /&gt;
&lt;br /&gt;
====Customs====&lt;br /&gt;
Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy. &lt;br /&gt;
===Support===&lt;br /&gt;
===Artillery===&lt;br /&gt;
Artillery are the heavy hitters of the battlefield. While their numbers may be low they have the ability to crush entire lines in one shot. This class requires patience and experience to master.&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
===Crewman===&lt;br /&gt;
&lt;br /&gt;
==Aiming==&lt;br /&gt;
&lt;br /&gt;
In general using the bottom of the reticule will help you better find your range. At short range you should aim for centre mass with the bottom of the reticule at about knee height. At longer distances you will have to progressively move the bottom of the reticule up higher. At 100 meters you aim with the bottom of the reticule at head height. This won't help with bullet spread from left to right since it is an inaccurate weapon.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
===Attacking===&lt;br /&gt;
&lt;br /&gt;
*Pressing the 'X' key switches you into melee mode.&lt;br /&gt;
&lt;br /&gt;
*Left clicking will start an attack.&lt;br /&gt;
&lt;br /&gt;
*The direction you move your mouse when you left click determines the direction you attack. ( For example if you move your mouse up when you click, your character will strike from above.)&lt;br /&gt;
&lt;br /&gt;
*The attack animation can be cancelled early by blocking, letting you attack faster. (Once you hear the resulting 'whoosh' sound effect half way through your animation you can cancel the attack animation.)&lt;br /&gt;
&lt;br /&gt;
===Blocking===&lt;br /&gt;
&lt;br /&gt;
*You can only block while in melee mode.&lt;br /&gt;
&lt;br /&gt;
*Hold down the right mouse button to block. &lt;br /&gt;
&lt;br /&gt;
*The direction you move your mouse determines the direction you block (For example if an enemy melee attacks from above you have to hold your right mouse button while moving your mouse up.)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Holding the 'Y' key will enable your mic in voice chat. (You can also change the key bind in your settings.)&lt;br /&gt;
&lt;br /&gt;
*Pressing the 'P' key will open the menu to mute player in voice chat. If someone is annoying you just press the 'p' key, search for their name, and click on the sound icon to mute that person.&lt;br /&gt;
&lt;br /&gt;
*Pressing the 'Tab' key while in text chat cycles you through the various text channels in game. (General, Recruitment, Team, etc.)&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=2245</id>
		<title>Holdfast Nations At War Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=2245"/>
		<updated>2022-04-28T03:08:07Z</updated>

		<summary type="html">&lt;p&gt;Spacey: Added that the game also has WW1 in it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Templates based on https://hoi4.paradoxwikis.com/ --&amp;gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Forum Logo.png|link=|&amp;lt;span title=&amp;quot;Holdfast: Nations At War Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;|left]]&lt;br /&gt;
| blurb = The [[Holdfast: Nations At War]] encyclopaedia that you can edit.&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = '''''[[Holdfast: Nations At War]]''''' is an online multiplayer [https://en.wikipedia.org/wiki/First-person_shooter first] and [https://en.wikipedia.org/wiki/Third-person_shooter third person] shooter focusing on a combination of teamwork and individual skill. Players take part in historic clashes on land and at sea waged by the most powerful nations during the great [https://en.wikipedia.org/wiki/Napoleonic_era Napoleonic Era] &amp;amp; [https://en.wikipedia.org/wiki/World_War_I First World War].&lt;br /&gt;
&lt;br /&gt;
| featured_title = Want to help improve the wiki?&lt;br /&gt;
| featured_content = Anyone can contribute to the wiki. If you want to become a contributor please get in touch with an AGS employee or moderator on [https://discordapp.com/invite/holdfastgame Discord] (you can't contribute anonymously, yet). Once registered, check out the '''[[Project:Work needed|work needed page]]'''. If you spot anything in need of improvement, don't hesitate to make an edit. If you plan on making any major changes it is recommended you read the '''[[Project:Style|style guidelines]]''' first.&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest news&lt;br /&gt;
| news_content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; margin-right: 120px;&amp;quot;&amp;gt;&lt;br /&gt;
; Game history&lt;br /&gt;
====2.X====&lt;br /&gt;
* '''2022-04-18''' - [[Game Version 2.X#2.3|Game Version 2.3]]&lt;br /&gt;
* '''2022-03-05''' - [[Game Version 2.X#2.2|Game Version 2.2]]&lt;br /&gt;
* '''2022-03-03''' - [[Game Version 2.X#2.1|Game Version 2.1]]&lt;br /&gt;
* '''2022-02-17''' - [[Game Version 2.X#2.0|Game Version 2.0]] released (alongside [https://store.steampowered.com/news/app/589290/view/3111428092796057085 Frontlines WW1 &amp;quot;Major Update&amp;quot;])&lt;br /&gt;
====1.X====&lt;br /&gt;
* '''2021-12-20''' - [[Game Version 1.X#1.21|Game Version 1.21]] released&lt;br /&gt;
* '''2021-10-28''' - [[Game Version 1.X#1.20|Game Version 1.20]] released (alongside [https://store.steampowered.com/news/app/589290/view/3041611530975637346 Monsieur Fred])&lt;br /&gt;
* '''2021-08-16''' - [[Game Version 1.X#1.19|Game Version 1.19]] released&lt;br /&gt;
* '''2021-08-05''' - [[Game Version 1.X#1.18|Game Version 1.18]] released&lt;br /&gt;
* '''2021-05-18''' - [[Game Version 1.X#1.17|Game Version 1.17]] released&lt;br /&gt;
* '''2021-05-14''' - [[Game Version 1.X#1.16|Game Version 1.16]] released&lt;br /&gt;
* '''2021-04-29''' - [[Game Version 1.X#1.15|Game Version 1.15]] released (alongside [[Factions#The_Kingdom_of_Italy|Kingdom of Italy]])&lt;br /&gt;
* '''2021-01-26''' - [[Game Version 1.X#1.14|Game Version 1.14]] released&lt;br /&gt;
* '''2020-12-29''' - [[Game Version 1.X#1.13|Game Version 1.13]] released&lt;br /&gt;
* '''2020-12-23''' - [[Game Version 1.X#1.12|Game Version 1.12]] released&lt;br /&gt;
* '''2020-12-21''' - [[Game Version 1.X#1.11|Game Version 1.11]] released (alongside [https://store.steampowered.com/app/1489800/Holdfast_Nations_At_War__Regiments_of_the_Guard/ Regiments of the Guard])&lt;br /&gt;
* '''2020-10-29''' - [[Game Version 1.X#1.10|Game Version 1.10]] released (alongside [https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28169799/071104716abf2f17aed75e92a36cc2745862d381.gif Plague Doctor])&lt;br /&gt;
* '''2020-09-15''' - [[Game Version 1.X#1.9|Game Version 1.9]] released&lt;br /&gt;
* '''2020-09-09''' - [[Game Version 1.X#1.8|Game Version 1.8]] released (alongside [https://store.steampowered.com/app/1415510/Holdfast_Nations_At_War__High_Command/ High Command])&lt;br /&gt;
* '''2020-07-15''' - [[Game Version 1.X#1.7|Game Version 1.7]] released&lt;br /&gt;
* '''2020-07-03''' - [[Game Version 1.X#1.6|Game Version 1.6]] released (alongside [https://store.steampowered.com/app/1324000/Holdfast_Nations_At_War__Regiments_of_the_Line/ Regiments of the Line])&lt;br /&gt;
* '''2020-06-26''' - [[Game Version 1.X#1.5|Game Version 1.5]] released&lt;br /&gt;
* '''2020-06-03''' - [[Game Version 1.X#1.4|Game Version 1.4]] released&lt;br /&gt;
* '''2020-05-28''' - [[Game Version 1.X#1.3|Game Version 1.3]] released (alongside [[SDK_User_Guide|Holdfast SDK]])&lt;br /&gt;
* '''2020-03-17''' - [[Game Version 1.X#1.1_.26_1.2|Game Version 1.1 &amp;amp; 1.2]] released&lt;br /&gt;
* '''2020-03-05''' - '''[[Holdfast: Nations At War]] releases out of [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
* '''2020-03-05''' - [[Game Version 1.X#1.0|Game Version 1.0]] released (alongside [[Factions#The_Russian_Empire|Russian Empire]])&lt;br /&gt;
====0.x====&lt;br /&gt;
* '''2020-01-30''' - [[Game Version 0.4X#0.41_.26_0.42|Game Version 0.41 &amp;amp; 0.42 ]] released&lt;br /&gt;
* '''2019-12-17''' - [[Game Version 0.4X#0.40|Game Version 0.39 &amp;amp; 0.40 ]] released (alongside [[Classes:_Cavalry|Cavalry]])&lt;br /&gt;
* '''2019-10-11''' - [[Game Version 0.3X#0.38|Game Version 0.38]] released&lt;br /&gt;
* '''2019-09-20''' - [[Game Version 0.3X#0.37|Game Version 0.37]] released&lt;br /&gt;
* '''2019-09-18''' - [[Game Version 0.3X#0.36|Game Version 0.36]] released&lt;br /&gt;
* '''2019-09-14''' - [[Game Version 0.3X#0.35|Game Version 0.35]] released (alongside [[Leaderboards]])&lt;br /&gt;
* '''2019-08-23''' - [[Game Version 0.3X#0.34|Game Version 0.34]] released&lt;br /&gt;
* '''2019-07-26''' - [[Game Version 0.3X#0.33|Game Version 0.33]] released (alongside [[Traits_%26_Abilities|Class System]])&lt;br /&gt;
* '''2019-06-24''' - [[Game Version 0.3X#0.32|Game Version 0.32]] released&lt;br /&gt;
* '''2019-06-21''' - [[Game Version 0.3X#0.31|Game Version 0.31]] released (alongside [[Classes:_Support#Sappers|Sappers]])&lt;br /&gt;
* '''2019-05-25''' - [[Game Version 0.3X#0.30|Game Version 0.30]] released (alongside [[Naval Combat#Frigate|Frigate]] &amp;amp; [[Server_Configuration#Override Commands &amp;amp; Server-Side Modding|Server-Side Modding]])&lt;br /&gt;
* '''2019-05-16''' - [[Game Version 0.2X#0.29|Game Version 0.29]] released&lt;br /&gt;
* '''2019-04-25''' - [[Game Version 0.2X#0.28|Game Version 0.28]] released&lt;br /&gt;
* '''2019-04-20''' - [[Game Version 0.2X#0.27|Game Version 0.27]] released&lt;br /&gt;
* '''2019-03-15''' - [[Game Version 0.2X#0.26|Game Version 0.26]] released (alongside [[Artillery#Rocket Launcher|Rocket Artillery]])&lt;br /&gt;
* '''2019-02-26''' - [[Game Version 0.2X#0.25|Game Version 0.25]] released&lt;br /&gt;
* '''2019-02-15''' - [[Game Version 0.2X#0.24|Game Version 0.24]] released&lt;br /&gt;
* '''2018-12-22''' - [[Game Version 0.2X#0.23|Game Version 0.23]] released&lt;br /&gt;
* '''2018-12-18''' - [[Game Version 0.2X#0.22|Game Version 0.22]] released (alongside [[Artillery#Moveable Cannon|Moveable Artillery]])&lt;br /&gt;
* '''2018-11-21''' - [[Game Version 0.2X#0.21|Game Version 0.21]] released&lt;br /&gt;
* '''2018-11-19''' - [[Game Version 0.2X#0.20|Game Version 0.20]] released&lt;br /&gt;
* '''2018-11-15''' - [[Game Version 0.1X#0.19|Game Version 0.19]] released&lt;br /&gt;
* '''2018-11-09''' - [[Game Version 0.1X#0.18|Game Version 0.18]] released (alongside [[Game Modes#Melee Arena|Melee Arena]])&lt;br /&gt;
* '''2018-11-01''' - [[Game Version 0.1X#0.17|Game Version 0.17]] released&lt;br /&gt;
* '''2018-10-29''' - [[Game Version 0.1X#0.16|Game Version 0.16]] released&lt;br /&gt;
* '''2018-09-01''' - [[Game Version 0.1X#0.15|Game Version 0.15]] released&lt;br /&gt;
* '''2018-06-21''' - [[Game Version 0.1X#0.14|Game Version 0.14]] released (alongside [[Factions#The_Kingdom_of_Prussia|Kingdom of Prussia]])&lt;br /&gt;
* '''2018-03-30''' - [[Game Version 0.1X#0.13|Game Version 0.13]] released (alongside [[Game Modes#Army Conquest|Army Conquest]])&lt;br /&gt;
* '''2018-03-03''' - [[Game Version 0.1X#0.12|Game Version 0.12]] released&lt;br /&gt;
* '''2018-02-15''' - [[Game Version 0.1X#0.11|Game Version 0.11]] released (alongside [[Linebattles#Combat_Rules|Hardcore]])&lt;br /&gt;
* '''2018-01-22''' - [[Game Version 0.1X#0.10|Game Version 0.10]] released (alongside [[Classes:_Support#Bagpipers|Bagpipers]])&lt;br /&gt;
* '''2017-10-29''' - [[Game Version 0.00X#0.09|Game Version 0.09]] released&lt;br /&gt;
* '''2017-10-22''' - [[Game Version 0.00X#0.08|Game Version 0.08]] released (alongside [[Server Configuration#Admin Tools|Admin Tools]])&lt;br /&gt;
* '''2017-10-15''' - [[Game Version 0.00X#0.07|Game Version 0.07]] released&lt;br /&gt;
* '''2017-10-08''' - [[Game Version 0.00X#0.06|Game Version 0.06]] released&lt;br /&gt;
* '''2017-09-30''' - [[Game Version 0.00X#0.05|Game Version 0.05]] released&lt;br /&gt;
* '''2017-09-27''' - [[Game Version 0.00X#0.04|Game Version 0.04]] released&lt;br /&gt;
* '''2017-09-25''' - [[Game Version 0.00X#0.03|Game Version 0.03]] released&lt;br /&gt;
* '''2017-09-22''' - [[Game Version 0.00X#0.02|Game Version 0.02]] released&lt;br /&gt;
* '''2017-09-21''' - '''[[Holdfast: Nations At War]] enters [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
&lt;br /&gt;
| image_title = _&lt;br /&gt;
| image_content =&lt;br /&gt;
[[File:Frontpageside.png|right|200px|Holdfast: Nations At War Wiki|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important pages&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;div id=&amp;quot;list&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beginner's Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[User Interface]]  &lt;br /&gt;
&lt;br /&gt;
[[Factions]]  &lt;br /&gt;
&lt;br /&gt;
[[Game Modes]]  &lt;br /&gt;
&lt;br /&gt;
[[Maps]]  &lt;br /&gt;
&lt;br /&gt;
[[Known Issues &amp;amp; Solutions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Mechanics &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Shooting]]  &lt;br /&gt;
&lt;br /&gt;
[[Melee]]&lt;br /&gt;
&lt;br /&gt;
[[Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Defences]]&lt;br /&gt;
&lt;br /&gt;
[[Horseback Riding]]&lt;br /&gt;
&lt;br /&gt;
[[Auxiliary]]&lt;br /&gt;
&lt;br /&gt;
[[Orders]]&lt;br /&gt;
&lt;br /&gt;
[[Traits_and_Abilities|Traits &amp;amp; Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Naval Combat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Classes &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Classes:_Command|Command]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Rank &amp;amp; File|Rank &amp;amp; File]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Skirmisher|Skirmisher]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Support|Support]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Artillery|Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Cavalry|Cavalry]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Crewman|Crewman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Roleplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Linebattles]]  &lt;br /&gt;
&lt;br /&gt;
[[Crews &amp;amp; Regiments]]&lt;br /&gt;
&lt;br /&gt;
[[Organised Events]]&lt;br /&gt;
&lt;br /&gt;
[[Interactable Objects]]&lt;br /&gt;
&lt;br /&gt;
[[Musician Tunes]]&lt;br /&gt;
&lt;br /&gt;
[[Voice Commands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Modding &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[SDK User Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Script Modding Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Map Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Spawnable Props]]&lt;br /&gt;
&lt;br /&gt;
[[Remote Console Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Server Configuration Enums]]&lt;br /&gt;
&lt;br /&gt;
[[Workshop Discord]]  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Meta &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Server Hosting]]  &lt;br /&gt;
&lt;br /&gt;
[[Server Configuration]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1665</id>
		<title>Server Configuration Enums</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Server_Configuration_Enums&amp;diff=1665"/>
		<updated>2020-10-07T23:40:10Z</updated>

		<summary type="html">&lt;p&gt;Spacey: Updated the flag info to include the new updated name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Player Properties Enums==&lt;br /&gt;
===Class===&lt;br /&gt;
&lt;br /&gt;
Defines a type of player class.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Command Input&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
| ArmyInfantryOfficer&lt;br /&gt;
| Infantry Officer&lt;br /&gt;
|-&lt;br /&gt;
| ArmyLineInfantry&lt;br /&gt;
| Line Infantry&lt;br /&gt;
|-&lt;br /&gt;
| ArmyLineInfantry2&lt;br /&gt;
| Line Infantry 92nd, Vistula or Freikorps&lt;br /&gt;
|-&lt;br /&gt;
| Grenadier&lt;br /&gt;
| Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Guard&lt;br /&gt;
| Guard&lt;br /&gt;
|-&lt;br /&gt;
| LightInfantry&lt;br /&gt;
| Light Infantry&lt;br /&gt;
|-&lt;br /&gt;
| Rifleman&lt;br /&gt;
| Rifleman&lt;br /&gt;
|-&lt;br /&gt;
| FlagBearer&lt;br /&gt;
| Flag Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Drummer&lt;br /&gt;
| Drummer&lt;br /&gt;
|-&lt;br /&gt;
| Fifer&lt;br /&gt;
| Fifer&lt;br /&gt;
|-&lt;br /&gt;
| Bagpiper&lt;br /&gt;
| Bagpiper (Only available for the British Empire)&lt;br /&gt;
|-&lt;br /&gt;
| Surgeon&lt;br /&gt;
| Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| Sapper&lt;br /&gt;
| Sapper&lt;br /&gt;
|-&lt;br /&gt;
| Cannoneer&lt;br /&gt;
| Cannoneer&lt;br /&gt;
|-&lt;br /&gt;
| Rocketeer&lt;br /&gt;
| Rocketeer (Only available for the British Empire)&lt;br /&gt;
|-&lt;br /&gt;
| NavalCaptain&lt;br /&gt;
| Captain&lt;br /&gt;
|-&lt;br /&gt;
| NavalMarine&lt;br /&gt;
| Marine&lt;br /&gt;
|-&lt;br /&gt;
| NavalSailor&lt;br /&gt;
| Sailor&lt;br /&gt;
|-&lt;br /&gt;
| NavalSailor2&lt;br /&gt;
| Adept Sailor&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter&lt;br /&gt;
| Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| CoastGuard&lt;br /&gt;
| Coast Guard&lt;br /&gt;
|-&lt;br /&gt;
| Customs&lt;br /&gt;
| Customs&lt;br /&gt;
|-&lt;br /&gt;
| Violinist&lt;br /&gt;
| Violinist&lt;br /&gt;
|-&lt;br /&gt;
| Hussar&lt;br /&gt;
| Hussar&lt;br /&gt;
|-&lt;br /&gt;
| CuirassierDragoon&lt;br /&gt;
| Cuirassier or Dragoon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
Defines a player weapon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command Input&lt;br /&gt;
! Resulting Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
| Fists&lt;br /&gt;
|-&lt;br /&gt;
| Musket_SeaServiceBrownBess&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_CharlevilleMarinePatternANIX&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_IndiaPatternBrownBess&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_CharlevilleIXXII&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_NewLandPatternBrownBess&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_CharlevilleGuardPattern&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_NewLandLightInfantryPatternBrownBess&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_CharlevilleDragoonPattern&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Carbine_Elliot&lt;br /&gt;
| Carbine&lt;br /&gt;
|-&lt;br /&gt;
| Carbine_CharlevilleCavalryIXXIII&lt;br /&gt;
| Carbine&lt;br /&gt;
|-&lt;br /&gt;
| Rifle_Pattern1800Infantry&lt;br /&gt;
| Rifle (Baker Rifle)&lt;br /&gt;
|-&lt;br /&gt;
| Rifle_CharlevilleDragoonPattern_NoBayonet&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| Pistol_SeaService&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Pistol_XIII&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Pistol_NewLandPattern&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Blunderbuss_Variation1&lt;br /&gt;
| Blunderbuss&lt;br /&gt;
|-&lt;br /&gt;
| Blunderbuss_Variation2&lt;br /&gt;
| Blunderbuss&lt;br /&gt;
|-&lt;br /&gt;
| Axe2H_Variation1&lt;br /&gt;
| 2H Axe&lt;br /&gt;
|-&lt;br /&gt;
| Axe2H_Variation2&lt;br /&gt;
| 2H Axe&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter_Adze&lt;br /&gt;
| 1H Axe&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter_Axe&lt;br /&gt;
| 1H Axe&lt;br /&gt;
|-&lt;br /&gt;
| Sword_Pattern1803FlankOfficer&lt;br /&gt;
| Sword&lt;br /&gt;
|-&lt;br /&gt;
| Sabre_AnXILight&lt;br /&gt;
| Sword&lt;br /&gt;
|-&lt;br /&gt;
| Sabre_1715Pattern &lt;br /&gt;
| Sword&lt;br /&gt;
|-&lt;br /&gt;
| Sabre_1796PatternLight&lt;br /&gt;
| Sword&lt;br /&gt;
|-&lt;br /&gt;
| Sword_Bayonet&lt;br /&gt;
| Sword&lt;br /&gt;
|-&lt;br /&gt;
| Sabre_Briquet&lt;br /&gt;
| Sword&lt;br /&gt;
|-&lt;br /&gt;
| Hanger_Variation1&lt;br /&gt;
| Hanger&lt;br /&gt;
|-&lt;br /&gt;
| Hanger_Variation2&lt;br /&gt;
| Hanger&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass_1804PatternNaval&lt;br /&gt;
| Cutlass&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass_YearIXBoardingSabre&lt;br /&gt;
| Cutlass&lt;br /&gt;
|-&lt;br /&gt;
| Dagger_Variation1&lt;br /&gt;
| Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Dagger_Variation2&lt;br /&gt;
| Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Knife_Variation1&lt;br /&gt;
| Knife&lt;br /&gt;
|-&lt;br /&gt;
| Knife_Variation2&lt;br /&gt;
| Knife&lt;br /&gt;
|-&lt;br /&gt;
| BoardingPike_Variation1&lt;br /&gt;
| Boarding Pike&lt;br /&gt;
|-&lt;br /&gt;
| BoardingPike_Variation2&lt;br /&gt;
| Boarding Pike&lt;br /&gt;
|-&lt;br /&gt;
| CannonRamRod&lt;br /&gt;
| Cannon's Ram Rod&lt;br /&gt;
|-&lt;br /&gt;
| DeconstructingHammer&lt;br /&gt;
| Sledge Hammer&lt;br /&gt;
|-&lt;br /&gt;
| ConstructingHammer&lt;br /&gt;
| Hammer&lt;br /&gt;
|-&lt;br /&gt;
| DiggingSpade&lt;br /&gt;
| Spade&lt;br /&gt;
|-&lt;br /&gt;
| BearingFlag&lt;br /&gt;
| Flag of the Player's Nation&lt;br /&gt;
|-&lt;br /&gt;
| Sabre_AnXILightCavalry&lt;br /&gt;
| An XI Light Sabre&lt;br /&gt;
|-&lt;br /&gt;
| Sword_Pattern1803FlankOfficerCavalry&lt;br /&gt;
| Pattern 1803 Flank Officer's Sabre&lt;br /&gt;
|-&lt;br /&gt;
| Sabre_1796PatternLightCavalry&lt;br /&gt;
| 1796 Pattern Light Sabre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Firearm===&lt;br /&gt;
Handheld weapons that go boom.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command Input&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed &lt;br /&gt;
| (Ammoboxes Only) General Ammobox which replenishes ammunition for all firearms&lt;br /&gt;
|-&lt;br /&gt;
| Musket_SeaServiceBrownBess&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_CharlevilleMarinePatternANIX&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_IndiaPatternBrownBess&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_CharlevilleIXXII&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_NewLandPatternBrownBess&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_CharlevilleGuardPattern&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_NewLandLightInfantryPatternBrownBess&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Musket_CharlevilleDragoonPattern&lt;br /&gt;
| Musket&lt;br /&gt;
|-&lt;br /&gt;
| Carbine_Elliot&lt;br /&gt;
| Carbine&lt;br /&gt;
|-&lt;br /&gt;
| Carbine_CharlevilleCavalryIXXIII&lt;br /&gt;
| Carbine&lt;br /&gt;
|-&lt;br /&gt;
| Rifle_Pattern1800Infantry&lt;br /&gt;
| Rifle (Baker Rifle)&lt;br /&gt;
|-&lt;br /&gt;
| Rifle_CharlevilleDragoonPattern_NoBayonet&lt;br /&gt;
| Rifle&lt;br /&gt;
|-&lt;br /&gt;
| Pistol_SeaService&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Pistol_XIII&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Pistol_NewLandPattern&lt;br /&gt;
| Pistol&lt;br /&gt;
|-&lt;br /&gt;
| Blunderbuss_Variation1&lt;br /&gt;
| Blunderbuss&lt;br /&gt;
|-&lt;br /&gt;
| Blunderbuss_Variation2&lt;br /&gt;
| Blunderbuss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Faction===&lt;br /&gt;
Defines a game faction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command Input&lt;br /&gt;
! Resulting Faction&lt;br /&gt;
|-&lt;br /&gt;
| British&lt;br /&gt;
| British Empire&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| French Empire&lt;br /&gt;
|-&lt;br /&gt;
| Prussian&lt;br /&gt;
| Kingdom of Prussia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attacking Or Defending===&lt;br /&gt;
Define if the command should apply for the attacking or defending factions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command Input&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| Attacking&lt;br /&gt;
| The attacking faction&lt;br /&gt;
|-&lt;br /&gt;
| Defending&lt;br /&gt;
| The defending faction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Phrases===&lt;br /&gt;
Voice phrases that can be used (normally for bot commands).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| AbandonShipÂ ||LeftBroadsideFireÂ ||RepairBoatÂ ||TakeAimÂ ||OpenGunportsÂ &lt;br /&gt;
|-&lt;br /&gt;
| AimHigherÂ ||LightLanternsÂ ||RepairShipÂ ||TakeHelmÂ ||PrepareCombatÂ &lt;br /&gt;
|-&lt;br /&gt;
| AimLowerÂ ||LoadCanisterShotÂ ||RepelBoardersÂ ||TakeHerÂ ||PresentArmsÂ &lt;br /&gt;
|-&lt;br /&gt;
| AimRocketsÂ ||LoadCarcassRocketÂ ||RetreatÂ ||TauntÂ ||FixBayonetÂ &lt;br /&gt;
|-&lt;br /&gt;
| BailShipÂ ||LoadCaseRocketÂ ||RetrieveBoatsÂ ||ThanksÂ ||FullPortÂ &lt;br /&gt;
|-&lt;br /&gt;
| BelayOrderÂ ||LoadChainShotÂ ||RightBroadsideFireÂ ||VesselSightedÂ ||FullStarboardÂ &lt;br /&gt;
|-&lt;br /&gt;
| CeaseFireÂ ||LoadHotShotÂ ||RunOutGunsÂ ||WeighAnchorÂ ||GetDownÂ &lt;br /&gt;
|-&lt;br /&gt;
| ChargeÂ ||LoadRocketÂ ||SaluteÂ ||WetSailÂ ||GoodShotÂ &lt;br /&gt;
|-&lt;br /&gt;
| CheerÂ ||LoadRoundShotÂ ||SecondRankFireÂ ||YesSirÂ ||HalfPortÂ &lt;br /&gt;
|-&lt;br /&gt;
| CloseGunportsÂ ||LoadShotÂ ||SectionsFireÂ ||WarcryÂ ||HalfStarboardÂ &lt;br /&gt;
|-&lt;br /&gt;
| ComplimentÂ ||LowerGunsÂ ||ShortenSailÂ ||DuelÂ ||HeaveTheLeadÂ &lt;br /&gt;
|-&lt;br /&gt;
| DisguiseÂ ||LowerRocketsÂ ||ShoulderArmsÂ ||PrimeLoadÂ ||HelpÂ &lt;br /&gt;
|-&lt;br /&gt;
| DouseLanternsÂ ||MakeReadyÂ ||SightGunsÂ ||PutOutFiresÂ ||HoistColorsÂ &lt;br /&gt;
|-&lt;br /&gt;
| DropAnchorÂ ||MakeSailÂ ||StandGroundÂ ||QuarterPortÂ ||InsultÂ &lt;br /&gt;
|-&lt;br /&gt;
| EnemyVesselSightedÂ ||MedicÂ ||StayCalmÂ ||QuarterStarboardÂ ||LaunchBoatsÂ &lt;br /&gt;
|-&lt;br /&gt;
| FireÂ ||MutinyÂ ||StrikeColorsÂ ||RaiseGunsÂ ||ReadyGunsÂ &lt;br /&gt;
|-&lt;br /&gt;
| FireAtWillÂ ||NoShoutsÂ ||SurrenderÂ ||RaiseRocketsÂ ||RemoveBayonetÂ &lt;br /&gt;
|-&lt;br /&gt;
| FirstRankFireÂ ||NoSirÂ ||SwivelÂ ||RamShotÂ ||PatrioticCheerÂ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Naval Specific Enums==&lt;br /&gt;
===Ship Type===&lt;br /&gt;
Defines a ship's type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command Input&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Frigate50gun&lt;br /&gt;
| 50-Gun Frigate&lt;br /&gt;
|-&lt;br /&gt;
| Brigsloop13gun&lt;br /&gt;
| 13-Gun Brig-Sloop&lt;br /&gt;
|-&lt;br /&gt;
| Schooner8gun&lt;br /&gt;
| 8-Gun Schooner&lt;br /&gt;
|-&lt;br /&gt;
| Schooner2gun&lt;br /&gt;
| 2-Gun Schooner&lt;br /&gt;
|-&lt;br /&gt;
| Rocketboat&lt;br /&gt;
| Rocketboat&lt;br /&gt;
|-&lt;br /&gt;
| Gunboat&lt;br /&gt;
| Gunboat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ship Name===&lt;br /&gt;
Defines a ship's name.&lt;br /&gt;
&lt;br /&gt;
====British====&lt;br /&gt;
=====50-Gun Frigates=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| (0) HMS Superb || (1) HMS Brave || (2) HMS Thames || (3) HMS Wolfe || (4) HMS Argo&lt;br /&gt;
|-&lt;br /&gt;
| (5) HMS Leander || (6) HMS Renown || (7) HMS Adamant || (8) HMS Ambuscade || (9) HMS Maidstone&lt;br /&gt;
|-&lt;br /&gt;
| (10) HMS Spartan || (11) HMS Justinian || (12) HMS Indefatigable || (13) HMS Surprise&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====13-Gun Sloops=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| (0) HMS Sphinx || (1) HMS Camilla || (2) HMS Daphne || (3) HMS Ariadne || (4) HMS Perseus&lt;br /&gt;
|-&lt;br /&gt;
| (5) HMS Narcissus || (6) HMS Porcupine || (7) HMS Eurydice || (8) HMS Hyaena || (9) HMS Champion&lt;br /&gt;
|-&lt;br /&gt;
| (10) HMS Myrmidon || (11) HMS Squirrel || (12) HMS Crocodile || (13) HMS Cossack || (14) HMS Cyane&lt;br /&gt;
|-&lt;br /&gt;
| (15) HMS Banterer || (16) HMS Boreas || (17) HMS Laurel || (18) HMS Comus || (19) HMS Garland&lt;br /&gt;
|-&lt;br /&gt;
| (20) HMS Perseus || (21) HMS Volage || (22) HMS Hermes || (23) HMS Myrmidon || (24) HMS Seagull&lt;br /&gt;
|-&lt;br /&gt;
| (25) HMS Neptune || (26) HMS Dart || (27) HMS Beaver || (28) HMS Mutine || (29) HMS Saint Lucia&lt;br /&gt;
|-&lt;br /&gt;
| (30) HMS Peterel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====8-Gun &amp;amp; 2-Gun Schooners=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| (0) HMS Pickle || (1) HMS Pictou || (2) HMS Whiting || (3) HMS Charlotte || (4) HMS Musquito&lt;br /&gt;
|-&lt;br /&gt;
| (5) HMS Crafty || (6) HMS Alban || (7) HMS Lord Nelson || (8) HMS Ballahoo || (9) HMS Landrail&lt;br /&gt;
|-&lt;br /&gt;
| (10) HMS Barracouta || (11) HMS Capelin || (12) HMS Kingfish || (13) HMS Grouper || (14) HMS Haddock&lt;br /&gt;
|-&lt;br /&gt;
| (15) HMS Herring || (16) HMS Mackerel || (17) HMS Pike || (18) HMS Pilchard || (19) HMS Snapper&lt;br /&gt;
|-&lt;br /&gt;
| (20) HMS Bream || (21) HMS Chub || (22) HMS Cuttle || (23) HMS Porgey || (24) HMS Mullett&lt;br /&gt;
|-&lt;br /&gt;
| (25) HMS Tang || (26) HMS Cuckoo || (27) HMS Magpie || (28) HMS Jackdaw || (29) HMS Landrail&lt;br /&gt;
|-&lt;br /&gt;
| (40) HMS Woodcock || (41) HMS Wagtail || (42) HMS Crane || (43) HMS Quail || (44) HMS Pigeon&lt;br /&gt;
|-&lt;br /&gt;
| (45) HMS Rook || (46) HMS Widgeon || (47) HMS Sealark || (48) HMS Malta || (49) HMS Gozo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rocket &amp;amp; Gunboats=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| (0) HMB Aimwell || (1) HMB Pelter || (2) HMB Borer || (3) HMB Plumper || (4) HMB Teazer&lt;br /&gt;
|-&lt;br /&gt;
| (5) HMB Tickler || (6) HMB Swinger || (7) HMB Force || (8) HMB Piercer || (9) HMB Attack&lt;br /&gt;
|-&lt;br /&gt;
| (10) HMB Fearless || (11) HMB Conquest || (12) HMB Assault || (13) HMB Acute || (14) HMB Sparkler&lt;br /&gt;
|-&lt;br /&gt;
| (15) HMB Bouncer || (16) HMB Boxer || (17) HMB Biter || (18) HMB Bruiser || (19) HMB Blazer&lt;br /&gt;
|-&lt;br /&gt;
| (20) HMB Cracker || (21) HMB Clinker || (22) HMB Crash || (23) HMB Contest || (24) HMB Adder&lt;br /&gt;
|-&lt;br /&gt;
| (25) HMB Spiteful || (26) HMB Steady || (27) HMB Courser || (28) HMB Defender || (29) HMB Eclipse&lt;br /&gt;
|-&lt;br /&gt;
| (40) HMB Furious || (41) HMB Flamer || (42) HMB Furnace || (43) HMB Growler || (44) HMB Griper&lt;br /&gt;
|-&lt;br /&gt;
| (45) HMB Grappler || (46) HMB Galiant || (47) HMB Hardy || (48) HMB Haughty || (49) HMB Hecate&lt;br /&gt;
|-&lt;br /&gt;
| (50) HMB Hasty || (51) HMB Tigress || (52) HMB Meteor || (53) HMB Mastiff || (54) HMB Minx&lt;br /&gt;
|-&lt;br /&gt;
| (55) HMB Manly || (56) HMB Pouncer || (57) HMB Wrangler || (58) HMB Rattler || (59) HMB Ready&lt;br /&gt;
|-&lt;br /&gt;
| (55) HMB Safeguard || (56) HMB Staunch || (57) HMB Janissary || (58) HMB Cody&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
=====50-Gun Frigates=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| (0) Annibal || (1) IntrÃ©pide || (2) Pomone || (3) Incorruptible || (4) Formidable&lt;br /&gt;
|-&lt;br /&gt;
| (5) Tamise || (6) Scipion || (7) Mont-Blanc || (8) Achille || (9) Andromaque&lt;br /&gt;
|-&lt;br /&gt;
| (10) RÃ©solue || (11) RÃ©union || (12) NÃ©rÃ©ide || (13) Diane || (14) La Proserpine&lt;br /&gt;
|-&lt;br /&gt;
| (15) Acheron &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====13-Gun Sloops=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| (0) Falcon || (1) Cheveret || (2) EspiÃ¨gle || (3) Le Venguer || (4) Atalante&lt;br /&gt;
|-&lt;br /&gt;
| (5) Fortune || (6) Modeste || (7) Henriette || (8) Brutus || (9) LacÃ©dÃ©monienne&lt;br /&gt;
|-&lt;br /&gt;
| (10) Aventurier || (11) AnacrÃ©on || (12) Salamine || (13) Affronteur || (14) Papillon&lt;br /&gt;
|-&lt;br /&gt;
| (15) Cerf || (16) DÃ©terminÃ©e || (17) Bonaparte || (18) Carlotta || (19) Ligurienne&lt;br /&gt;
|-&lt;br /&gt;
| (20) Furet || (21) Argus || (22) Vendicare || (23) ArÃ©thuse || (24) Bayonnaise&lt;br /&gt;
|-&lt;br /&gt;
| (25) Berceau || (26) Diligente || (27) TeuliÃ© || (28) Sardine || (29) Mignonne&lt;br /&gt;
|-&lt;br /&gt;
| (30) Mercure || (31) Lodi || (32) IÃ©na || (33) Oreste ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====8-Gun &amp;amp; 2-Gun Schooners=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| (0) Chandenque || (1) Venus || (2) Trompeuse || (3) Hunter || (4) Emilie&lt;br /&gt;
|-&lt;br /&gt;
| (5) Magicienne || (6) Renard || (7) Byoneuse || (8) Floretta || (9) Deux Amis&lt;br /&gt;
|-&lt;br /&gt;
| (10) Enfant Prodigue &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rocket &amp;amp; Gunboats=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| (0) St. Roche || (1) VÃ©suve || (2) Cruelle || (3) Duguay-Trouin || (4) GÃ©nie&lt;br /&gt;
|-&lt;br /&gt;
| (5) Marie-Rose || (6) Deux FrÃ¨res || (7) Tartane || (8) Patronne || (9) Esperance&lt;br /&gt;
|-&lt;br /&gt;
| (10) L'Anglais || (11) Triton || (12) St. FranÃ§ois&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sapper Specific Enums=&lt;br /&gt;
===Emplacement Type===&lt;br /&gt;
Define the type of emplacement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command Input&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| InfantryStakes&lt;br /&gt;
| Infantry Stakes&lt;br /&gt;
|-&lt;br /&gt;
| Gabion&lt;br /&gt;
| Gabion&lt;br /&gt;
|-&lt;br /&gt;
| ChevauxDeFriseLarge&lt;br /&gt;
| Chevaux De Frise (L)&lt;br /&gt;
|-&lt;br /&gt;
| ChevauxDeFriseSmall&lt;br /&gt;
| Chevaux De Frise (S)&lt;br /&gt;
|-&lt;br /&gt;
| ExplosiveBarrel&lt;br /&gt;
| Explosive Barrel&lt;br /&gt;
|-&lt;br /&gt;
| Palisade&lt;br /&gt;
| Palisade&lt;br /&gt;
|-&lt;br /&gt;
| ShootingPlatform&lt;br /&gt;
| Palisade Platform&lt;br /&gt;
|-&lt;br /&gt;
| Chair&lt;br /&gt;
| Chair&lt;br /&gt;
|-&lt;br /&gt;
| Earthworks&lt;br /&gt;
| Earthworks&lt;br /&gt;
|-&lt;br /&gt;
| Sandbag&lt;br /&gt;
| Sandbag&lt;br /&gt;
|-&lt;br /&gt;
| SwivelGun&lt;br /&gt;
| Swivel Gun&lt;br /&gt;
|-&lt;br /&gt;
| Ammobox&lt;br /&gt;
| Ammobox&lt;br /&gt;
|-&lt;br /&gt;
| RocketStack&lt;br /&gt;
| Rocket Stack&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Organised_Events&amp;diff=1583</id>
		<title>Organised Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Organised_Events&amp;diff=1583"/>
		<updated>2020-04-24T16:21:13Z</updated>

		<summary type="html">&lt;p&gt;Spacey: Created page with &amp;quot;== Organized Events == There are many NA, EU, AU, and AS event hosted in Holdfast: NaW. To find a complete up to date list please join the [https://discord.gg/Pp5mWcX Official...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Organized Events ==&lt;br /&gt;
There are many NA, EU, AU, and AS event hosted in Holdfast: NaW. To find a complete up to date list please join the [https://discord.gg/Pp5mWcX Official Holdfast Discord.]&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Crews_%26_Regiments&amp;diff=1582</id>
		<title>Crews &amp; Regiments</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Crews_%26_Regiments&amp;diff=1582"/>
		<updated>2020-04-24T16:16:41Z</updated>

		<summary type="html">&lt;p&gt;Spacey: Created page, added link to regiment registry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regiments ==&lt;br /&gt;
There are many regiments(clans) in Holdfast: NaW. To find an up to date list, with links to their respective platform please join the [https://discord.gg/Pp5mWcX Official Holdfast Discord.] The provided hyperlink will connect you to the regiment registry channel.&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Game_Modes&amp;diff=1581</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Game_Modes&amp;diff=1581"/>
		<updated>2020-04-24T15:52:02Z</updated>

		<summary type="html">&lt;p&gt;Spacey: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gamemodes ==&lt;br /&gt;
There are currently nine gamemodes in Holdfast: NaW. They are Army Battlefield, Army Assault, Army Deathmatch, Army Conquest, Army Siege, Naval Battlefield, Coastal Siege, Naval Assault, and Melee Arena.&lt;br /&gt;
&lt;br /&gt;
Each gamemode has specific features that makes it unique, and certain maps are only useable in some gamemodes.&lt;br /&gt;
&lt;br /&gt;
== Gamemode Features ==&lt;br /&gt;
Each gamemode has a specific use/features. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gamemode !! Usage !! Features&lt;br /&gt;
|-&lt;br /&gt;
| Army Seige || Siege || Adds in capturable points that will result in game victory.&lt;br /&gt;
|-&lt;br /&gt;
| Army Conquest || Point Capturing || Adds in capturable points that will add points, and add ticking points that lead to game victory.&lt;br /&gt;
|-&lt;br /&gt;
| Army Assault || Arcade Style || Allows player to respawn reguarally and wear each other side down.&lt;br /&gt;
|-&lt;br /&gt;
| Army Battlefield || Linebattle || Typically one respawn, and is setup to do linebattle events.&lt;br /&gt;
|-&lt;br /&gt;
| Army Deathmatch || Deathmatch || Allows deathmatch playstyle.&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Siege || Naval Siege || Allows for aquatic based siege.&lt;br /&gt;
|-&lt;br /&gt;
| Naval Assault || Arcade Style || Regular respaws allow for arcade style gameplay.&lt;br /&gt;
|-&lt;br /&gt;
| Naval Battlefield || Naval Events || Allows for two sides of ships to engage each other.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Arena || Melee || Melee only in constrained maps for fast matches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemode Usable Maps ==&lt;br /&gt;
This list shows maps that can played on it's gamemode.&lt;br /&gt;
{| class=&amp;quot;wikitable &lt;br /&gt;
|-&lt;br /&gt;
! Gamemode !! Usable Maps&lt;br /&gt;
|-&lt;br /&gt;
| Army Battlefield || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds, South Sea Castle.&lt;br /&gt;
|-&lt;br /&gt;
| Army Assault || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds, South Sea Castle.&lt;br /&gt;
|-&lt;br /&gt;
| Army Siege || Arendan River, 	Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, Highlands, Sharpton, &lt;br /&gt;
|-&lt;br /&gt;
| Army Conquest || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds.&lt;br /&gt;
|-&lt;br /&gt;
| Army Deathmatch || Arendan River, Black Forest, Camp Salamanca, Canyon, Causeways, Cross Hills, Desert Ruins, Dutch Canals, Ernest Ridge, Fort Christina, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston, King George, LamarshFen, Linburg, Sharpton, Spanish Farm, Ancient Plains, Desert Plains, Desert Plains (Small), Grassy Plains 1-3, Snowy Plains (Small), Snowy Plains 1-5, Tahir Desert, Training Grounds, South Sea Castle.&lt;br /&gt;
|-&lt;br /&gt;
| Naval Battlefield || Caribbean, Harouti Islands, Martello Tower, Open Waters.&lt;br /&gt;
|-&lt;br /&gt;
| Naval Assault || Caribbean, Harouti Islands, Martello Tower, Open Waters.&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Siege || Balamor Bay, Fort Imperial, Martello Tower, South Sea Castle.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Arena || Canyon, Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Factions&amp;diff=1580</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Factions&amp;diff=1580"/>
		<updated>2020-04-24T15:23:06Z</updated>

		<summary type="html">&lt;p&gt;Spacey: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factions ==&lt;br /&gt;
There are currently four factions in Holdfast: NaW. The Prussians, British, Russians, and French. No faction has special buffs but the British do have two special classes: Rocketeers and Bagpipers.&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User:Spacey&amp;diff=1579</id>
		<title>User:Spacey</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User:Spacey&amp;diff=1579"/>
		<updated>2020-04-24T15:19:11Z</updated>

		<summary type="html">&lt;p&gt;Spacey: Craeted the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spacey ==&lt;br /&gt;
Is a well known member of the Holdfast: NaW community. He is best well known for leading the 26thFI and running the Holdfast Court House. He can be contacted on discord at: Spacey#0026.&lt;/div&gt;</summary>
		<author><name>Spacey</name></author>
	</entry>
</feed>