Difference between revisions of "Factions"

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There are currently five factions in [[Holdfast: Nations At War]] (in order of release):
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= Holdfast Factions: Nations At War & Frontlines =
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Factions in ''Holdfast: Nations At War'' represent the shifting geopolitical landscapes of two distinct historical epochs: the '''Napoleonic Era''' and the '''First World War'''. While many core classes are shared across nations within an era, specific factions possess unique units, specialized mechanics, and cosmetic distinctions that influence gameplay and immersion.
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== Factions ==
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== 1. Napoleonic Era (Nations At War) ==
===The British Empire===
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This era encompasses the great powers and regional contenders of the '''Coalition Wars (1792–1815)'''. Combat is defined by line infantry tactics, black powder musketry, and naval supremacy.
Major contender in the [https://en.wikipedia.org/wiki/Coalition_Wars Coalition Wars]. Available since [https://en.wikipedia.org/wiki/Early_access Early Access]. The British Empire is the only faction which gets access to two special classes: [[Classes:_Artillery#Rocketeers|Rocketeers]] and [[Classes:_Support#Bagpipers|Bagpipers]]. Playable on Land and on [[Game_Modes#Naval_Assault|Naval Assault]], [[Game_Modes#Naval_Battlefield|Naval Battlefield]] and [[Game_Modes#Coastal_Siege|Coastal Siege]].
 
  
===The French Empire===
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=== Great Powers & Contenders ===
Major contender in the [https://en.wikipedia.org/wiki/Coalition_Wars Coalition Wars]. Available since [https://en.wikipedia.org/wiki/Early_access Early Access]. Playable on Land and on [[Game_Modes#Naval_Assault|Naval Assault]], [[Game_Modes#Naval_Battlefield|Naval Battlefield]] and [[Game_Modes#Coastal_Siege|Coastal Siege]].
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{| class="wikitable"
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|'''Faction'''
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|'''Historical Context'''
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|'''Availability'''
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|'''Primary Combat Theatres'''
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|'''Unique Characteristics'''
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|-
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|'''The British Empire'''
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|Lead Coalition contender against French expansion.
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|Early Access
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|Land, Naval, Coastal
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|Access to '''Rocketeers''' and '''Bagpipers''' (Morale Boosters).
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|-
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|'''The French Empire'''
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|The dominant continental power under Napoleon.
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|Early Access
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|Land, Naval, Coastal
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|Versatile presence across all modes; features the distinct '''French Cuirassier'''.
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|-
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|'''The Kingdom of Prussia'''
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|Key member of the First and Fourth Coalitions.
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|v0.14
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|Land Only
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|Standardized Napoleonic roster.
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|-
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|'''The Russian Empire'''
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|Primary Eastern European power.
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|v1.0
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|Land Only
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|Units often carry '''swords as sidearms''', offering a slight melee advantage.
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|-
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|'''The Kingdom of Italy'''
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|Regional contender in Personal Union with Napoleon.
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|v1.15
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|Land Only
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|Standardized Napoleonic roster.
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|-
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|'''The Austrian Empire'''
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|A major Habsburg power throughout the wars.
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|v2.11
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|Land Only
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|Standardized Napoleonic roster.
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|}
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===The Kingdom of Prussia===
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== 2. Frontlines Era (World War I) ==
Major contender, joining in the [https://en.wikipedia.org/wiki/War_of_the_First_Coalition War of the First Coalition] and later the [https://en.wikipedia.org/wiki/War_of_the_Fourth_Coalition War of the Fourth Coalition]+. Added in [[Game Version 0.1X#0.14|Game Version 0.14]]. Only playable on Land.
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The ''Frontlines'' expansion shifts the focus to the industrial warfare of the '''Great War'''. Gameplay transitions from rigid line formations to trench warfare, utilizing rapid-fire rifles, heavy machine guns, and tactical squad-based maneuvers.
  
===The Russian Empire===
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=== Coalitions ===
Major contender, joining in the [https://en.wikipedia.org/wiki/War_of_the_Second_Coalition War of the Second Coalition]+. Added in [[Game Version 1.X#1.0|Game Version 1.0]]. Only playable on Land.
 
  
===The Kingdom of Italy===
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* '''The Allied Powers:''' Comprised of the '''British Empire, France, Australia,''' and the '''United States''' (via DLC).
Minor contender, in [https://en.wikipedia.org/wiki/Personal_union Personal Union] with [https://en.wikipedia.org/wiki/Napoleon Napoleon] during the [https://en.wikipedia.org/wiki/Napoleonic_Wars Napoleonic Wars]. Added in [[Game Version 1.X#1.15|Game Version 1.15]]. Only playable on Land.
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** ''Note:'' Certain classes are nation-specific; for example, Engineers are represented by Australian forces.
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* '''The Central Powers:''' Currently focused on '''German Infantry''' forces, serving as the primary antagonist faction with historically accurate weaponry and uniforms.
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=== Frontlines Specialized Classes ===
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The ''Frontlines'' class system emphasizes role-based synergy and modern tactical utility:
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* '''Infantry Officer:''' The backbone of the Squad System. They facilitate tactical advances by deploying '''Squad Camps''' (forward spawn points) and using Smoke Grenades to mask troop movements.
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* '''Rifleman:''' The primary combatant. Equipped with high-velocity rifles featuring significantly faster fire rates than Napoleonic-era muskets.
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* '''Combat Medic:''' Critical for frontline sustainability, capable of healing wounded allies and reviving fallen soldiers.
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* '''Artilleryman:''' Masters of heavy ordnance. This role requires high coordination to move, load, and fire field guns.
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* '''Engineer:''' The defensive specialists. Responsible for the construction of sandbag fortifications, barbed wire entanglements, and structural repairs.
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----
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=== Comparison of Eras ===
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{| class="wikitable"
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|'''Feature'''
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|'''Napoleonic Era'''
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|'''Frontlines Era'''
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|-
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|'''Primary Weaponry'''
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|Smoothbore Muskets / Sabres
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|Bolt-Action Rifles / Machine Guns
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|-
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|'''Movement Strategy'''
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|Line Formations / Volley Fire
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|Trench Cover / Squad Maneuvers
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|-
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|'''Spawn Mechanics'''
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|Flag Bearers / Officers
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|Squad Camps / Mobile Spawns
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|-
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|'''Atmosphere'''
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|Formalized Warfare
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|Gritty Industrial Combat
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|}

Latest revision as of 07:09, 25 May 2026

Holdfast Factions: Nations At War & Frontlines

Factions in Holdfast: Nations At War represent the shifting geopolitical landscapes of two distinct historical epochs: the Napoleonic Era and the First World War. While many core classes are shared across nations within an era, specific factions possess unique units, specialized mechanics, and cosmetic distinctions that influence gameplay and immersion.


1. Napoleonic Era (Nations At War)

This era encompasses the great powers and regional contenders of the Coalition Wars (1792–1815). Combat is defined by line infantry tactics, black powder musketry, and naval supremacy.

Great Powers & Contenders

Faction Historical Context Availability Primary Combat Theatres Unique Characteristics
The British Empire Lead Coalition contender against French expansion. Early Access Land, Naval, Coastal Access to Rocketeers and Bagpipers (Morale Boosters).
The French Empire The dominant continental power under Napoleon. Early Access Land, Naval, Coastal Versatile presence across all modes; features the distinct French Cuirassier.
The Kingdom of Prussia Key member of the First and Fourth Coalitions. v0.14 Land Only Standardized Napoleonic roster.
The Russian Empire Primary Eastern European power. v1.0 Land Only Units often carry swords as sidearms, offering a slight melee advantage.
The Kingdom of Italy Regional contender in Personal Union with Napoleon. v1.15 Land Only Standardized Napoleonic roster.
The Austrian Empire A major Habsburg power throughout the wars. v2.11 Land Only Standardized Napoleonic roster.

2. Frontlines Era (World War I)

The Frontlines expansion shifts the focus to the industrial warfare of the Great War. Gameplay transitions from rigid line formations to trench warfare, utilizing rapid-fire rifles, heavy machine guns, and tactical squad-based maneuvers.

Coalitions

  • The Allied Powers: Comprised of the British Empire, France, Australia, and the United States (via DLC).
    • Note: Certain classes are nation-specific; for example, Engineers are represented by Australian forces.
  • The Central Powers: Currently focused on German Infantry forces, serving as the primary antagonist faction with historically accurate weaponry and uniforms.

Frontlines Specialized Classes

The Frontlines class system emphasizes role-based synergy and modern tactical utility:

  • Infantry Officer: The backbone of the Squad System. They facilitate tactical advances by deploying Squad Camps (forward spawn points) and using Smoke Grenades to mask troop movements.
  • Rifleman: The primary combatant. Equipped with high-velocity rifles featuring significantly faster fire rates than Napoleonic-era muskets.
  • Combat Medic: Critical for frontline sustainability, capable of healing wounded allies and reviving fallen soldiers.
  • Artilleryman: Masters of heavy ordnance. This role requires high coordination to move, load, and fire field guns.
  • Engineer: The defensive specialists. Responsible for the construction of sandbag fortifications, barbed wire entanglements, and structural repairs.

Comparison of Eras

Feature Napoleonic Era Frontlines Era
Primary Weaponry Smoothbore Muskets / Sabres Bolt-Action Rifles / Machine Guns
Movement Strategy Line Formations / Volley Fire Trench Cover / Squad Maneuvers
Spawn Mechanics Flag Bearers / Officers Squad Camps / Mobile Spawns
Atmosphere Formalized Warfare Gritty Industrial Combat